Compara los precios de Batbarian: Testament of the Primordials en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Unspeakable Pixels. Publicado por DANGEN Entertainment. Lanzado el 15/10/2020. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 82/100.

Pip the glowing bat is the real star here, and every room in this Metroidvania is quietly designed around proving it. Worth your 20 hours if puzzle-platformers with genuine wit are your thing.

I went into Batbarian: Testament of the Primordials half-expecting the humor to be the loudest thing in the room, the kind that flags itself every ten seconds so you never forget you are playing a comedy. It is not that. Unspeakable Pixels lets the jokes breathe, which means the funny moments actually land, and the silences between them carry real weight. That tonal restraint is the first signal that something more considered is happening beneath the pun-heavy title. The core mechanic built around Pip, your luminescent bat companion, is where the game earns its keep. The dungeon is mostly dark, and Pip is your primary light source, but she is far more than a torch. You throw fruit using the right stick to direct her across the screen, positioning her glow near crystals to activate them, near enemies to repel or damage them, and near environmental puzzles that require you to hold her in place while simultaneously managing your own movement. As the game progresses she gains fiery and frosty elemental auras that open up new layers of interaction with hazards and enemies. Stones can be thrown separately to trip switches at a distance. The throwing system is occasionally fiddly in boss fights where timing is tight, but the puzzle design around it is inventive enough that the friction feels like a fair price. Bosses themselves require Pip as a co-combatant rather than a passive observer, which keeps every major encounter feeling distinct from the last. The RPG layer is lighter but adds texture. Leveling up triggers a slot machine minigame that allocates points across attack, defense, and awareness stats, giving progression a slightly chaotic charm rather than a dry menu. Three companion characters join across the adventure, each with limited-charge abilities that feed into puzzle solutions. The map covers over 400 rooms and the campaign runs close to 20 hours, with multiple endings gated behind optional puzzle routes that some reviewers described as genuinely hair-pulling. If that sounds off-putting, an assists menu offers slow-motion aiming, health regeneration, and boosted stats, letting you tailor the difficulty without ever removing the puzzle logic itself. That accessibility suite is quietly one of the most thoughtful design choices here. Where the game stumbles is in navigation. The map is detailed and allows custom icon notation, but there is no destination marker, so mid-game drift is a real possibility. Some screens also sit at difficulty spikes that feel more like wall-building than intentional design, and the base melee combat, a simple sword swing that never meaningfully evolves, starts to show its limits in the later boss encounters. Neither issue is fatal, but players who like a clear sense of direction will feel occasional friction. The soundtrack deserves its own mention. It layers synth strings, 16-bit percussion, and something that sounds like a JRPG score filtered through a darker, more foreboding sensibility. The sound design is equally deliberate: triumphant fanfares on chest opens, complete silence on death. Paired with pixel art that uses dynamic lighting and bioluminescent environmental details to make the caves feel genuinely atmospheric rather than just dark, the whole audiovisual package carries a handmade warmth that is hard to fake. This is a debut from Unspeakable Pixels, and it shows the kind of care that makes you want to follow a studio into their next project. Kai, Scout Team

Batbarian: Testament of the Primordials

Batbarian: Testament of the Primordials

15 oct 2020Unspeakable PixelsDANGEN Entertainment
GamerScout opina

Pip the glowing bat is the real star here, and every room in this Metroidvania is quietly designed around proving it. Worth your 20 hours if puzzle-platformers with genuine wit are your thing.

PC
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Acerca de Batbarian: Testament of the Primordials

I went into Batbarian: Testament of the Primordials half-expecting the humor to be the loudest thing in the room, the kind that flags itself every ten seconds so you never forget you are playing a comedy. It is not that. Unspeakable Pixels lets the jokes breathe, which means the funny moments actually land, and the silences between them carry real weight. That tonal restraint is the first signal that something more considered is happening beneath the pun-heavy title. The core mechanic built around Pip, your luminescent bat companion, is where the game earns its keep. The dungeon is mostly dark, and Pip is your primary light source, but she is far more than a torch. You throw fruit using the right stick to direct her across the screen, positioning her glow near crystals to activate them, near enemies to repel or damage them, and near environmental puzzles that require you to hold her in place while simultaneously managing your own movement. As the game progresses she gains fiery and frosty elemental auras that open up new layers of interaction with hazards and enemies. Stones can be thrown separately to trip switches at a distance. The throwing system is occasionally fiddly in boss fights where timing is tight, but the puzzle design around it is inventive enough that the friction feels like a fair price. Bosses themselves require Pip as a co-combatant rather than a passive observer, which keeps every major encounter feeling distinct from the last. The RPG layer is lighter but adds texture. Leveling up triggers a slot machine minigame that allocates points across attack, defense, and awareness stats, giving progression a slightly chaotic charm rather than a dry menu. Three companion characters join across the adventure, each with limited-charge abilities that feed into puzzle solutions. The map covers over 400 rooms and the campaign runs close to 20 hours, with multiple endings gated behind optional puzzle routes that some reviewers described as genuinely hair-pulling. If that sounds off-putting, an assists menu offers slow-motion aiming, health regeneration, and boosted stats, letting you tailor the difficulty without ever removing the puzzle logic itself. That accessibility suite is quietly one of the most thoughtful design choices here. Where the game stumbles is in navigation. The map is detailed and allows custom icon notation, but there is no destination marker, so mid-game drift is a real possibility. Some screens also sit at difficulty spikes that feel more like wall-building than intentional design, and the base melee combat, a simple sword swing that never meaningfully evolves, starts to show its limits in the later boss encounters. Neither issue is fatal, but players who like a clear sense of direction will feel occasional friction. The soundtrack deserves its own mention. It layers synth strings, 16-bit percussion, and something that sounds like a JRPG score filtered through a darker, more foreboding sensibility. The sound design is equally deliberate: triumphant fanfares on chest opens, complete silence on death. Paired with pixel art that uses dynamic lighting and bioluminescent environmental details to make the caves feel genuinely atmospheric rather than just dark, the whole audiovisual package carries a handmade warmth that is hard to fake. This is a debut from Unspeakable Pixels, and it shows the kind of care that makes you want to follow a studio into their next project.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaBat Companion MechanicElemental Puzzle-SolvingFruit-Throwing TraversalDynamic LightingMultiple EndingsSlot Machine LevelingAccessibility AssistsDialogue ChoicesTrial-and-Error Platforming

Requisitos del sistema

Mínimos

OS
Windows 7 and Above
Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
GeForce 9800GTX+ (1GB)
Processor
Intel Core 2 Duo E5200

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 560
Processor
Intel Core i5

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Reseñas y valoraciones

Metacritic
82

Información del juego

Desarrolladora
Unspeakable Pixels
Distribuidora
DANGEN Entertainment
Fecha de lanzamiento
15 oct 2020

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Batbarian: Testament of the Primordials está disponible en PC.

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Batbarian: Testament of the Primordials se lanzó el 15 de octubre de 2020.

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Batbarian: Testament of the Primordials fue desarrollado por Unspeakable Pixels y publicado por DANGEN Entertainment.

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Batbarian: Testament of the Primordials tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.