Compara los precios de Barotrauma en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FakeFish. Publicado por Daedalic Entertainment. Lanzado el 13/3/2023. Disponible en PC. Géneros: Action, Indie, Simulation, Strategy. Puntuación Metacritic: 81/100.

2D co-op submarine horror where your crew will absolutely flood the reactor room and blame each other. Europa has never felt so claustrophobic.

Barotrauma drops you and up to sixteen players into a corroded submarine crawling through the ice-ocean depths of Jupiter's moon Europa. The setup sounds niche, but the execution is one of the more convincing crew-simulation sandboxes on PC right now. Every role has a mechanical identity: the Captain steers and plots waypoints, the Engineer patches hull breaches and manages reactor load, the Medic synthesises compounds from a full pharmaceutical crafting system, the Security Officer mans the railguns and grenade launchers, and the Assistant mostly panics. The role separation is not cosmetic. If your Engineer goes down mid-dive, reactor meltdown is a genuine countdown clock, not a cutscene. The simulation layer is where Barotrauma earns its depth. Water physics, electrical grids, oxygen systems, pressure thresholds, and creature AI all run simultaneously. A single hull breach cascades: water floods a compartment, short-circuits wiring, cuts power to the ballast pumps, and suddenly you are sinking while something large is knocking on the outer hull. The game never explicitly teaches you most of this, which is both a feature and a problem. The tutorial covers the bare basics, but new players will spend their first few hours getting silently murdered by systems they did not know existed. Veterans should plan on babysitting at least one session before expecting useful teammates. Solo play with bots is technically possible and occasionally functional. The AI crew handles basic tasks with reasonable competence on lower difficulties, but complex emergencies expose their limits fast. Barotrauma is genuinely designed around human coordination, and that is where its 94% positive review score comes from. The campaign mode adds persistent submarine progression, talent trees per class, and an overworld map of missions across Europa's biomes. Choosing which outpost to dock at, which faction to align with, and how to spend limited resources between dives gives the campaign a light grand-strategy texture that rewards forward planning. Submarine upgrades compound over time, and unlocking higher-tier weapons like the coilgun or nuclear warheads changes the threat calculus meaningfully. On the downside, the learning curve is real and the in-game documentation is inconsistently written. Some mechanics, particularly the wiring and circuit-board crafting system, demand wiki consultation before they make sense. The campaign difficulty can spike sharply when creature types scale up, and a bad random mission draw mid-campaign can wipe hours of progress if your crew is under-prepared. Griefing potential in open multiplayer lobbies is also non-trivial since the saboteur role is literally a built-in game mechanic. Host a private lobby or accept the chaos as part of the experience. The mod ecosystem via the Steam Workshop is a genuine multiplier. Custom submarines, total-conversion campaigns, expanded creature sets, and quality-of-life UI mods are all active and well-maintained. The submarine editor bundled with the game is deep enough that experienced players routinely ship vessels with custom wiring layouts that change the entire feel of a run. If the base game's content eventually feels exhausted, the Workshop extends the lifespan considerably. For a strategy-minded player, Barotrauma offers something most co-op games do not: decisions with cascading consequences, resource scarcity that bites back, and a campaign arc where preparation at the outpost level pays dividends ten dives later. It rewards the player who reads the reactor manual. Bring patient friends and a voice channel, and you will get more hours out of this than most full-price releases. Diego, Scout Team

Barotrauma

Barotrauma

13 mar 2023FakeFishDaedalic Entertainment
GamerScout opina

2D co-op submarine horror where your crew will absolutely flood the reactor room and blame each other. Europa has never felt so claustrophobic.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.72

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Acerca de Barotrauma

Barotrauma drops you and up to sixteen players into a corroded submarine crawling through the ice-ocean depths of Jupiter's moon Europa. The setup sounds niche, but the execution is one of the more convincing crew-simulation sandboxes on PC right now. Every role has a mechanical identity: the Captain steers and plots waypoints, the Engineer patches hull breaches and manages reactor load, the Medic synthesises compounds from a full pharmaceutical crafting system, the Security Officer mans the railguns and grenade launchers, and the Assistant mostly panics. The role separation is not cosmetic. If your Engineer goes down mid-dive, reactor meltdown is a genuine countdown clock, not a cutscene. The simulation layer is where Barotrauma earns its depth. Water physics, electrical grids, oxygen systems, pressure thresholds, and creature AI all run simultaneously. A single hull breach cascades: water floods a compartment, short-circuits wiring, cuts power to the ballast pumps, and suddenly you are sinking while something large is knocking on the outer hull. The game never explicitly teaches you most of this, which is both a feature and a problem. The tutorial covers the bare basics, but new players will spend their first few hours getting silently murdered by systems they did not know existed. Veterans should plan on babysitting at least one session before expecting useful teammates. Solo play with bots is technically possible and occasionally functional. The AI crew handles basic tasks with reasonable competence on lower difficulties, but complex emergencies expose their limits fast. Barotrauma is genuinely designed around human coordination, and that is where its 94% positive review score comes from. The campaign mode adds persistent submarine progression, talent trees per class, and an overworld map of missions across Europa's biomes. Choosing which outpost to dock at, which faction to align with, and how to spend limited resources between dives gives the campaign a light grand-strategy texture that rewards forward planning. Submarine upgrades compound over time, and unlocking higher-tier weapons like the coilgun or nuclear warheads changes the threat calculus meaningfully. On the downside, the learning curve is real and the in-game documentation is inconsistently written. Some mechanics, particularly the wiring and circuit-board crafting system, demand wiki consultation before they make sense. The campaign difficulty can spike sharply when creature types scale up, and a bad random mission draw mid-campaign can wipe hours of progress if your crew is under-prepared. Griefing potential in open multiplayer lobbies is also non-trivial since the saboteur role is literally a built-in game mechanic. Host a private lobby or accept the chaos as part of the experience. The mod ecosystem via the Steam Workshop is a genuine multiplier. Custom submarines, total-conversion campaigns, expanded creature sets, and quality-of-life UI mods are all active and well-maintained. The submarine editor bundled with the game is deep enough that experienced players routinely ship vessels with custom wiring layouts that change the entire feel of a run. If the base game's content eventually feels exhausted, the Workshop extends the lifespan considerably. For a strategy-minded player, Barotrauma offers something most co-op games do not: decisions with cascading consequences, resource scarcity that bites back, and a campaign arc where preparation at the outpost level pays dividends ten dives later. It rewards the player who reads the reactor manual. Bring patient friends and a voice channel, and you will get more hours out of this than most full-price releases.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCo-op CampaignCrew SimulationPhysics-BasedSubmarineGriefing MechanicWorkshop SupportRole-Based MultiplayerSurvival Horror Co-op

Requisitos del sistema

Mínimos

Processor
2.0 GHz
Memory
2 GB RAM
Graphics
128 MB Video Memory, Shader Model 2.0+
DirectX
Version 9.0c
Storage
350 MB available space

Recomendados

Processor
Quad Core 3.0 GHz
Memory
8 GB RAM
Graphics
GeForce GTX 950 or Radeon R9 370 or equivalent with at l…

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Reseñas y valoraciones

Metacritic
81
Steam
94%(86,037)

Información del juego

Desarrolladora
FakeFish
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
13 mar 2023

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¿En qué plataformas está disponible Barotrauma?

Barotrauma está disponible en PC.

¿Cuándo se lanzó Barotrauma?

Barotrauma se lanzó el 13 de marzo de 2023.

¿Quién desarrolló Barotrauma?

Barotrauma fue desarrollado por FakeFish y publicado por Daedalic Entertainment.

¿Merece la pena comprar Barotrauma?

Barotrauma tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.