Compara los precios de BANNERMEN en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pathos Interactive. Publicado por Pathos Interactive. Lanzado el 21/2/2019. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy. Puntuación Metacritic: 51/100.

A Metacritic-51 medieval RTS that newcomers to the genre may actually enjoy more than veterans who will immediately notice what's missing.

My spreadsheet instincts kicked in within the first five minutes of Bannermen: two resources (wood and gold), one faction, fifteen recruitable unit types, three hero choices. The numbers are clean, maybe too clean. Pathos Interactive built a fast-paced medieval RTS set in the realm of Valtoria where you rebuild Lord Berrian's shattered army and push back against the villainous Lord Karthor across a singleplayer campaign and AI skirmish mode. The core loop is base construction, worker management, and army production that will feel instantly familiar to anyone who grew up with Age of Empires or Warcraft III. What differentiates Bannermen, at least on paper, is the Temple system: capture specific holy spots on each map, build a temple, and a publicly visible countdown timer starts before you can unleash map-specific nature powers ranging from lightning strikes to tornadoes and dust storms. The catch is that your enemy sees that timer too, which creates a genuine push-pull around those sites that is probably the most tactically interesting thing the game does. Here is where a strategy specialist has to be honest about the numbers. The Metacritic score of 51 reflects a real problem: a single faction means every engagement, whether campaign mission or skirmish, is your Footmen, Archers, Jesters, Spearmen, Knights, Convicts, and Ballistas against an identical mirror set. There are no asymmetric matchups, no faction-specific tech trees, no veteran unit upgrades. The hero trio of Lord Berrian, Lady Vanya, and Lord Karthor each carry four abilities and level up by farming neutral creeps, which adds a thin but functional layer of decision-making around when to commit your hero into fights. The economy itself is forgiving to a fault: resource nodes are plentiful enough that gold and wood scarcity rarely forces the kind of contested early-game aggression that makes RTS matches memorable. Reviews at launch were almost uniformly critical of the AI difficulty, with the enemy AI sending small waves at predictable intervals rather than mounting coherent economic counter-pressure. That said, here is the case I will make for a specific buyer. If you are completely new to real-time strategy and have been intimidated by the APM demands of StarCraft II or the civilizational complexity of Age of Empires IV, Bannermen is a remarkably clean on-ramp. The supply system is transparent, the tech path from Training Camp through Workshop and King's Court to Academy-tier units is logical, hotkeys are rebindable, there is a tactical pause option added post-launch, and match lengths run roughly ten to twenty-five minutes. You will not be punished for misclicking. The campaign runs around twenty-plus missions across varied biomes including snow, desert, and forest maps, and a post-launch content update added the Vanguard and Ballista units along with a third difficulty level and bug fixes. For genre newcomers wanting to build intuition for macro-resource balance and unit composition before graduating to harder titles, the gentle difficulty curve is a feature rather than a flaw. Where it falls apart for experienced RTS players is clear. Unit pathfinding is rough enough that babysitting individual squads becomes a chore rather than a skill expression. The campaign storytelling relies on unskippable narration segments that become friction rather than atmosphere. Most critically, the single-faction design means that once you have identified a winning composition, you can repeat it across nearly every mission without adaptation. Depth of decision-making, which is the metric I care most about, plateaus quickly. The mod ecosystem is essentially nonexistent, and multiplayer has been noted as no longer available, so there is no community ladder to push skill development further. What you have is a finite singleplayer experience with a clean but shallow strategic surface. Bannermen is not a bad game, it is a limited one. The Temple nature-power mechanic and the visual presentation of medieval combat are genuine positives. But the absence of faction variety, the forgiving AI, and the patchy unit pathfinding cap its ceiling well below the classics it references. Buy it at a low price point if you want a gentle, approachable RTS with a short but structured campaign. Skip it if you want strategic depth that actually scales. Diego, Scout Team

BANNERMEN

BANNERMEN

21 feb 2019Pathos Interactive
GamerScout opina

A Metacritic-51 medieval RTS that newcomers to the genre may actually enjoy more than veterans who will immediately notice what's missing.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.84

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.8410 Jun 2026
Keyshops
€1.69€1.79€1.89€1.9910 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de BANNERMEN

My spreadsheet instincts kicked in within the first five minutes of Bannermen: two resources (wood and gold), one faction, fifteen recruitable unit types, three hero choices. The numbers are clean, maybe too clean. Pathos Interactive built a fast-paced medieval RTS set in the realm of Valtoria where you rebuild Lord Berrian's shattered army and push back against the villainous Lord Karthor across a singleplayer campaign and AI skirmish mode. The core loop is base construction, worker management, and army production that will feel instantly familiar to anyone who grew up with Age of Empires or Warcraft III. What differentiates Bannermen, at least on paper, is the Temple system: capture specific holy spots on each map, build a temple, and a publicly visible countdown timer starts before you can unleash map-specific nature powers ranging from lightning strikes to tornadoes and dust storms. The catch is that your enemy sees that timer too, which creates a genuine push-pull around those sites that is probably the most tactically interesting thing the game does. Here is where a strategy specialist has to be honest about the numbers. The Metacritic score of 51 reflects a real problem: a single faction means every engagement, whether campaign mission or skirmish, is your Footmen, Archers, Jesters, Spearmen, Knights, Convicts, and Ballistas against an identical mirror set. There are no asymmetric matchups, no faction-specific tech trees, no veteran unit upgrades. The hero trio of Lord Berrian, Lady Vanya, and Lord Karthor each carry four abilities and level up by farming neutral creeps, which adds a thin but functional layer of decision-making around when to commit your hero into fights. The economy itself is forgiving to a fault: resource nodes are plentiful enough that gold and wood scarcity rarely forces the kind of contested early-game aggression that makes RTS matches memorable. Reviews at launch were almost uniformly critical of the AI difficulty, with the enemy AI sending small waves at predictable intervals rather than mounting coherent economic counter-pressure. That said, here is the case I will make for a specific buyer. If you are completely new to real-time strategy and have been intimidated by the APM demands of StarCraft II or the civilizational complexity of Age of Empires IV, Bannermen is a remarkably clean on-ramp. The supply system is transparent, the tech path from Training Camp through Workshop and King's Court to Academy-tier units is logical, hotkeys are rebindable, there is a tactical pause option added post-launch, and match lengths run roughly ten to twenty-five minutes. You will not be punished for misclicking. The campaign runs around twenty-plus missions across varied biomes including snow, desert, and forest maps, and a post-launch content update added the Vanguard and Ballista units along with a third difficulty level and bug fixes. For genre newcomers wanting to build intuition for macro-resource balance and unit composition before graduating to harder titles, the gentle difficulty curve is a feature rather than a flaw. Where it falls apart for experienced RTS players is clear. Unit pathfinding is rough enough that babysitting individual squads becomes a chore rather than a skill expression. The campaign storytelling relies on unskippable narration segments that become friction rather than atmosphere. Most critically, the single-faction design means that once you have identified a winning composition, you can repeat it across nearly every mission without adaptation. Depth of decision-making, which is the metric I care most about, plateaus quickly. The mod ecosystem is essentially nonexistent, and multiplayer has been noted as no longer available, so there is no community ladder to push skill development further. What you have is a finite singleplayer experience with a clean but shallow strategic surface. Bannermen is not a bad game, it is a limited one. The Temple nature-power mechanic and the visual presentation of medieval combat are genuine positives. But the absence of faction variety, the forgiving AI, and the patchy unit pathfinding cap its ceiling well below the classics it references. Buy it at a low price point if you want a gentle, approachable RTS with a short but structured campaign. Skip it if you want strategic depth that actually scales.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Single-Faction RTSNature PowersHero LevelingTactical PauseBeginner-Friendly RTSMedieval Base-BuildingAI SkirmishShort Campaign

Requisitos del sistema

Mínimos

OS
64-bit Windows 7, Windows 8.1, Windows 10
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
Processor
Intel Core i3-4340 / AMD FX-6300

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB
Processor
Intel Core i5-8400

Sigue explorando

Community Discussion

Be the first to comment on BANNERMEN.

Reseñas y valoraciones

Metacritic
51

Información del juego

Desarrolladora
Pathos Interactive
Distribuidora
Pathos Interactive
Fecha de lanzamiento
21 feb 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Pathos Interactive

Compra mejor: guías útiles

¿Buscas más? Mira juegos como BANNERMEN →

Preguntas frecuentes sobre BANNERMEN

¿Cuánto cuesta BANNERMEN?

El precio de BANNERMEN cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar BANNERMEN más barato?

Compara los precios de BANNERMEN en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible BANNERMEN?

BANNERMEN está disponible en PC.

¿Cuándo se lanzó BANNERMEN?

BANNERMEN se lanzó el 21 de febrero de 2019.

¿Quién desarrolló BANNERMEN?

BANNERMEN fue desarrollado por Pathos Interactive.

¿Merece la pena comprar BANNERMEN?

BANNERMEN tiene una puntuación Metacritic de 51/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.