Compara los precios de Ballistick en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bomb Shelter Games. Publicado por Bomb Shelter Games. Lanzado el 14/10/2016. Disponible en PC, Linux. Géneros: Action, Indie.

Newgrounds nostalgia wrapped around genuinely clever gun mechanics - but the unforgiving no-checkpoint structure will end some players before the idea clicks.

I keep thinking about Ballistick the way I think about those tiny Flash animations that used to auto-play on Newgrounds at 2 a.m. - scrappy, gory, weirdly earnest, and more thoughtful than the aesthetic lets on. Bomb Shelter Games built something that looks like a joke and plays like a focused mechanical experiment, and that gap between expectation and reality is exactly why it deserves a closer look. The core loop is 2D tactical combat across enemy compounds, and right away you feel the weight of a design philosophy that refuses to let you coast. There are no mid-level checkpoints. Die once and you restart the entire stage. Your health does not regenerate. Health pickups are scarce. That pressure turns each run into something closer to a puzzle than a brawl - you are planning a route, picking your insertion point, and rationing every bullet because reloading with half a magazine still in the gun means leaving that ammo on the floor. The game has ten weapons and gadgets in total, and the differences between them are real. The shotgun brings body armor but falls apart at distance. The assault rifle gives you range and leaves you exposed. The silenced handgun comes with a snake cam for scoping under doors, shifting your approach entirely. Each loadout effectively creates a different game. The reload system is where Ballistick earns its reputation. Rather than a single button press, reloading is a deliberate multi-step sequence - eject the magazine, select a new one, seat it, chamber a round - all mapped to button combos that feel clumsy until they suddenly become muscle memory. Pumping shells into a shotgun one by one while an enemy is closing the distance is tense in a way that automated animations never achieve. The game also includes gadgets like ECM jammers, claymores, and grenades, each demanding the same kind of intentional input. The production wraps all of this in black-and-white stick figure animation that is, without question, deliberately goofy - but the goofiness is protective camouflage for mechanics that are genuinely demanding. Where Ballistick struggles is in its reach. The overall playtime is short - community data puts average sessions under four hours - and once the reload combos are memorized, the game's thin story and minimal atmosphere offer little else to hold onto. There are reported technical hiccups too: some speedrun achievements have been flagged as broken, and Linux controller support has had documented issues with Xbox 360 inputs. Steam reviews sit at a mixed rating of around 60 percent positive from a small sample, which reads less as a verdict on the concept and more as a mismatch between what people expected and what they got. Players who walked in wanting a chaotic action game and found a quiet, punishing stealth-adjacent shooter felt burned. Players who gave the mechanics room to breathe tended to come back. This is a game for people who find the Receiver-style gun fidelity idea appealing but want it wrapped in something lighter and faster. It is not long. It does not have much story. The stick figure art is a choice, not a limitation. If that compact, mechanically earnest package sounds interesting rather than thin, Ballistick is one of those small Steam pages that rewards the attention. Kai, Scout Team

Ballistick

Ballistick

14 oct 2016Bomb Shelter Games
GamerScout opina

Newgrounds nostalgia wrapped around genuinely clever gun mechanics - but the unforgiving no-checkpoint structure will end some players before the idea clicks.

PCLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.33

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.3326 Jun 2026
Keyshops
€0.31€0.38€0.44€0.517 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Ballistick

I keep thinking about Ballistick the way I think about those tiny Flash animations that used to auto-play on Newgrounds at 2 a.m. - scrappy, gory, weirdly earnest, and more thoughtful than the aesthetic lets on. Bomb Shelter Games built something that looks like a joke and plays like a focused mechanical experiment, and that gap between expectation and reality is exactly why it deserves a closer look. The core loop is 2D tactical combat across enemy compounds, and right away you feel the weight of a design philosophy that refuses to let you coast. There are no mid-level checkpoints. Die once and you restart the entire stage. Your health does not regenerate. Health pickups are scarce. That pressure turns each run into something closer to a puzzle than a brawl - you are planning a route, picking your insertion point, and rationing every bullet because reloading with half a magazine still in the gun means leaving that ammo on the floor. The game has ten weapons and gadgets in total, and the differences between them are real. The shotgun brings body armor but falls apart at distance. The assault rifle gives you range and leaves you exposed. The silenced handgun comes with a snake cam for scoping under doors, shifting your approach entirely. Each loadout effectively creates a different game. The reload system is where Ballistick earns its reputation. Rather than a single button press, reloading is a deliberate multi-step sequence - eject the magazine, select a new one, seat it, chamber a round - all mapped to button combos that feel clumsy until they suddenly become muscle memory. Pumping shells into a shotgun one by one while an enemy is closing the distance is tense in a way that automated animations never achieve. The game also includes gadgets like ECM jammers, claymores, and grenades, each demanding the same kind of intentional input. The production wraps all of this in black-and-white stick figure animation that is, without question, deliberately goofy - but the goofiness is protective camouflage for mechanics that are genuinely demanding. Where Ballistick struggles is in its reach. The overall playtime is short - community data puts average sessions under four hours - and once the reload combos are memorized, the game's thin story and minimal atmosphere offer little else to hold onto. There are reported technical hiccups too: some speedrun achievements have been flagged as broken, and Linux controller support has had documented issues with Xbox 360 inputs. Steam reviews sit at a mixed rating of around 60 percent positive from a small sample, which reads less as a verdict on the concept and more as a mismatch between what people expected and what they got. Players who walked in wanting a chaotic action game and found a quiet, punishing stealth-adjacent shooter felt burned. Players who gave the mechanics room to breathe tended to come back. This is a game for people who find the Receiver-style gun fidelity idea appealing but want it wrapped in something lighter and faster. It is not long. It does not have much story. The stick figure art is a choice, not a limitation. If that compact, mechanically earnest package sounds interesting rather than thin, Ballistick is one of those small Steam pages that rewards the attention.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Tactical ShooterNo CheckpointsStealth-OptionalManual ReloadNewgrounds-AestheticShort-FormGadgetsSide-Scroller

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
On board graphics card
Processor
INTEL Core 2 Duo 2.8 GHz

Recomendados

OS
Windows XP/Vista/7/8/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Devoted 3D Graphics Card: i.e. NVIDIA GeForce GTX 750 Ti
Processor
INTEL Quad Core 3.0 GHz

Sigue explorando

Community Discussion

Be the first to comment on Ballistick.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Bomb Shelter Games
Distribuidora
Bomb Shelter Games
Fecha de lanzamiento
14 oct 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Bomb Shelter Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Ballistick →

Preguntas frecuentes sobre Ballistick

¿Cuánto cuesta Ballistick?

El precio de Ballistick cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Ballistick más barato?

Compara los precios de Ballistick en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Ballistick?

Ballistick está disponible en PC, Linux.

¿Cuándo se lanzó Ballistick?

Ballistick se lanzó el 14 de octubre de 2016.

¿Quién desarrolló Ballistick?

Ballistick fue desarrollado por Bomb Shelter Games.