Compara los precios de Ballionaire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por newobject. Publicado por Raw Fury. Lanzado el 10/12/2024. Disponible en PC. Géneros: Casual, Indie, Strategy. Puntuación Metacritic: 79/100.

If your spreadsheet brain has been craving a build-engine fix since Balatro, Ballionaire's physics-powered pachinko roguelite is the chaos machine you didn't know you needed.

I came into Ballionaire expecting a novelty - a cute pachinko skin over shallow mechanics - and left with three hours of lost sleep and a notebook full of trigger placement diagrams. The core loop sounds disarmingly simple: drop a ball down a board, watch it bonk triggers, earn money, repeat. But the decision layer underneath that bouncing ball is surprisingly demanding in the best possible way. The strategic meat lives in how you draft and position triggers between each ball drop. After every drop, you pick one of three new triggers to place on the board - and that placement decision compounds fast. Spawn-heavy builds that chain chickens into eggs into more balls can snowball a board into pure chaos. Precision setups that funnel everything into a piggy bank pay out exponentially when they connect. There are food-chain combos where collecting bread, cheese, and tomato and depositing them at a pan peg cooks up a high-value pizza trigger - absurd on paper, genuinely satisfying when it fires. With over 145 triggers and 55-plus boons to work across, the synergy space is wide enough that consecutive runs rarely feel like reruns. The five distinct boards each demand fresh thinking: the entry-level Pyramid is forgiving, the Danger Wheel flips gravity expectations, and Pinballionaire introduces limited-use flippers and a skill-shot mechanic that rewards proper aim for once. Each board essentially resets your mental model of where ball traffic flows, which is exactly the kind of strategic forcing function I appreciate. Progression runs through three Elders - the Keeper, the Adept, and the Hierarch - each demanding increasingly steep tribute payments across nine tribute thresholds per run. Miss a threshold and the run dies. The Elders also impose Tribulations: negative modifiers that land at the start of each Elder's set and can gut a poorly diversified build. One Tribulation demands a specific trigger be hit 500 times before the run ends. Another drains cash from nearby pegs until you've generated a quarter-million dollars. These curveballs are genuinely creative pressure tests, not just number bumps. For the build-order crowd, learning which trigger combinations stay robust under Tribulation conditions is where the real depth lives. The Laballatory sandbox mode lets you test synergies without the pressure of a live run, which the tutorial barely explains but which you should use immediately. The weaknesses are real. Physics inconsistency means a carefully designed board can misfire through no fault of your own - a ball takes a bad bounce and misses three triggers it hit in the previous drop. RNG in the draft pool can strand you mid-run without the pieces you need to pivot. The music loop will have you reaching for headphones within a session or two. Hardcore players have noted the unlock tree empties faster than expected, and the five difficulty levels beyond Initiate mostly scale tributes upward rather than introducing structural variety. The monster-combat subsystem, where hitting enemy triggers enough times procs a reward, feels bolted-on and underrepresented in the item pool. These are real limitations for anyone chasing a 200-hour obsession - but for the target audience of roguelite fans looking for a sharp, replayable engine-builder with Steam Workshop mod support already live at launch, they are manageable friction, not dealbreakers. The Metacritic score sits at 79, which undersells how well the core loop clicks for the right player. Steam community consensus leans heavily positive, with players praising the chain-reaction payoff moments and the variety that arrives once you start mixing boons into your trigger setups. Runs clock in anywhere from 30 minutes for a focused attempt to several hours if you are chasing the higher difficulty brackets. That short-run structure makes it an easy game to slot into a session alongside longer titles. Anyone who has ever built a card engine in Balatro or a synergy board in Peglin will feel the familiar pull here, just routed through physics instead of cards. Diego, Scout Team

Ballionaire

Ballionaire

10 dic 2024newobjectRaw Fury
GamerScout opina

If your spreadsheet brain has been craving a build-engine fix since Balatro, Ballionaire's physics-powered pachinko roguelite is the chaos machine you didn't know you needed.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €4.39

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I came into Ballionaire expecting a novelty - a cute pachinko skin over shallow mechanics - and left with three hours of lost sleep and a notebook full of trigger placement diagrams. The core loop sounds disarmingly simple: drop a ball down a board, watch it bonk triggers, earn money, repeat. But the decision layer underneath that bouncing ball is surprisingly demanding in the best possible way. The strategic meat lives in how you draft and position triggers between each ball drop. After every drop, you pick one of three new triggers to place on the board - and that placement decision compounds fast. Spawn-heavy builds that chain chickens into eggs into more balls can snowball a board into pure chaos. Precision setups that funnel everything into a piggy bank pay out exponentially when they connect. There are food-chain combos where collecting bread, cheese, and tomato and depositing them at a pan peg cooks up a high-value pizza trigger - absurd on paper, genuinely satisfying when it fires. With over 145 triggers and 55-plus boons to work across, the synergy space is wide enough that consecutive runs rarely feel like reruns. The five distinct boards each demand fresh thinking: the entry-level Pyramid is forgiving, the Danger Wheel flips gravity expectations, and Pinballionaire introduces limited-use flippers and a skill-shot mechanic that rewards proper aim for once. Each board essentially resets your mental model of where ball traffic flows, which is exactly the kind of strategic forcing function I appreciate. Progression runs through three Elders - the Keeper, the Adept, and the Hierarch - each demanding increasingly steep tribute payments across nine tribute thresholds per run. Miss a threshold and the run dies. The Elders also impose Tribulations: negative modifiers that land at the start of each Elder's set and can gut a poorly diversified build. One Tribulation demands a specific trigger be hit 500 times before the run ends. Another drains cash from nearby pegs until you've generated a quarter-million dollars. These curveballs are genuinely creative pressure tests, not just number bumps. For the build-order crowd, learning which trigger combinations stay robust under Tribulation conditions is where the real depth lives. The Laballatory sandbox mode lets you test synergies without the pressure of a live run, which the tutorial barely explains but which you should use immediately. The weaknesses are real. Physics inconsistency means a carefully designed board can misfire through no fault of your own - a ball takes a bad bounce and misses three triggers it hit in the previous drop. RNG in the draft pool can strand you mid-run without the pieces you need to pivot. The music loop will have you reaching for headphones within a session or two. Hardcore players have noted the unlock tree empties faster than expected, and the five difficulty levels beyond Initiate mostly scale tributes upward rather than introducing structural variety. The monster-combat subsystem, where hitting enemy triggers enough times procs a reward, feels bolted-on and underrepresented in the item pool. These are real limitations for anyone chasing a 200-hour obsession - but for the target audience of roguelite fans looking for a sharp, replayable engine-builder with Steam Workshop mod support already live at launch, they are manageable friction, not dealbreakers. The Metacritic score sits at 79, which undersells how well the core loop clicks for the right player. Steam community consensus leans heavily positive, with players praising the chain-reaction payoff moments and the variety that arrives once you start mixing boons into your trigger setups. Runs clock in anywhere from 30 minutes for a focused attempt to several hours if you are chasing the higher difficulty brackets. That short-run structure makes it an easy game to slot into a session alongside longer titles. Anyone who has ever built a card engine in Balatro or a synergy board in Peglin will feel the familiar pull here, just routed through physics instead of cards.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportworkshopcloud-savestier:sub-5Physics RogueliteEngine BuilderSynergy DraftingTribute MechanicSandbox ModeShort RunsAutobonkerSteam Workshop Mods

Requisitos del sistema

Mínimos

OS
10+
Memory
1022 MB RAM
Storage
350 MB available space
Graphics
2 GB VRAM
Processor
Intel based

Recomendados

OS
10+
Memory
1024 MB RAM
Storage
350 MB available space
Graphics
2 GB VRAM
Processor
Intel based

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
newobject
Distribuidora
Raw Fury
Fecha de lanzamiento
10 dic 2024

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¿En qué plataformas está disponible Ballionaire?

Ballionaire está disponible en PC.

¿Cuándo se lanzó Ballionaire?

Ballionaire se lanzó el 10 de diciembre de 2024.

¿Quién desarrolló Ballionaire?

Ballionaire fue desarrollado por newobject y publicado por Raw Fury.

¿Merece la pena comprar Ballionaire?

Ballionaire tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.