Compara los precios de Bad School Boy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sylph. Publicado por Sylph. Lanzado el 14/12/2017. Disponible en PC. Géneros: Action, Casual, Indie.

A hand-crafted pixel art classroom caper where tossing paper balls and unlocking special attacks is the whole job. Charming in concept, brutally thin in execution.

I'll be honest with you: Bad School Boy is exactly the kind of micro-release I want to champion, a solo-dev pixel art game with a genuinely funny premise that almost nobody has written about. The idea lands cleanly. You play a restless student bouncing between two distinct level types: chaotic lesson phases where you fling spitballs and paper projectiles at classmates and classroom furniture to rack up points and earn special attack cards, and exam phases where you pass cheat notes to classmates hoping to scrape enough correct answers to avoid expulsion. The teacher prowls both modes as a threat, and getting caught ends your run at that stage. It's a simple stealth-meets-arcade loop, and for about the first twenty minutes, it has a quiet, mischievous energy that feels genuinely hand-made. The pixel art is the clearest sign that someone cared here. Characters are small, readable, and carry the right amount of cartoon personality for the setting. The classroom environment has a lived-in quality that bigger, slicker games sometimes sand away. If you have any nostalgia for the visual language of late-2000s Flash games, Bad School Boy will feel familiar in a way that is more comfort than criticism. Where it starts to struggle is in depth and communication. The point system during exam phases is opaque enough that some players have asked openly whether there is any logic to which classmates reward one versus two points, and the game offers no in-game answer. Key bindings can also become a real problem: misconfigure your inputs once and the game offers no obvious reset path, which for a small, low-frills release is a rougher edge than it should be. The developer flagged an ambition to build the game out across four or five school years, each containing twelve lessons and twelve tests, but community activity has gone quiet since release and there is no indication that scope was ever reached. What shipped is a compact, incomplete-feeling thing. The audience here is specific. If you are the kind of player who finds genuine pleasure in a ten-minute arcade loop, who does not need polish or depth to enjoy a pixel art curio, and who likes the idea of a game that knows its own silly joke and commits to it, Bad School Boy offers a small, unpretentious session or two. Achievement hunters chasing a light checklist will also find the game's sixteen Steam achievements approachable. For anyone else, the thinness will show fast and the lack of developer support since 2017 means what you see is what you get, permanently. Kai, Scout Team

Bad School Boy

Bad School Boy

14 dic 2017Sylph
GamerScout opina

A hand-crafted pixel art classroom caper where tossing paper balls and unlocking special attacks is the whole job. Charming in concept, brutally thin in execution.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.37

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.377 Jun 2026
Keyshops
€0.36€0.39€0.43€0.467 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Bad School Boy

I'll be honest with you: Bad School Boy is exactly the kind of micro-release I want to champion, a solo-dev pixel art game with a genuinely funny premise that almost nobody has written about. The idea lands cleanly. You play a restless student bouncing between two distinct level types: chaotic lesson phases where you fling spitballs and paper projectiles at classmates and classroom furniture to rack up points and earn special attack cards, and exam phases where you pass cheat notes to classmates hoping to scrape enough correct answers to avoid expulsion. The teacher prowls both modes as a threat, and getting caught ends your run at that stage. It's a simple stealth-meets-arcade loop, and for about the first twenty minutes, it has a quiet, mischievous energy that feels genuinely hand-made. The pixel art is the clearest sign that someone cared here. Characters are small, readable, and carry the right amount of cartoon personality for the setting. The classroom environment has a lived-in quality that bigger, slicker games sometimes sand away. If you have any nostalgia for the visual language of late-2000s Flash games, Bad School Boy will feel familiar in a way that is more comfort than criticism. Where it starts to struggle is in depth and communication. The point system during exam phases is opaque enough that some players have asked openly whether there is any logic to which classmates reward one versus two points, and the game offers no in-game answer. Key bindings can also become a real problem: misconfigure your inputs once and the game offers no obvious reset path, which for a small, low-frills release is a rougher edge than it should be. The developer flagged an ambition to build the game out across four or five school years, each containing twelve lessons and twelve tests, but community activity has gone quiet since release and there is no indication that scope was ever reached. What shipped is a compact, incomplete-feeling thing. The audience here is specific. If you are the kind of player who finds genuine pleasure in a ten-minute arcade loop, who does not need polish or depth to enjoy a pixel art curio, and who likes the idea of a game that knows its own silly joke and commits to it, Bad School Boy offers a small, unpretentious session or two. Achievement hunters chasing a light checklist will also find the game's sixteen Steam achievements approachable. For anyone else, the thinness will show fast and the lack of developer support since 2017 means what you see is what you get, permanently.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Pixel ArtArcade LoopStealth-LiteAchievement HuntingShort SessionClassroom SettingScore Attack

Requisitos del sistema

Mínimos

OS
Windows XP or later
Memory
1 GB RAM
DirectX
Version 9.0
Storage
60 MB available space
Graphics
256 MB or higher
Processor
Pentium 4 or Higher
Sound Card
Any

Recomendados

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0
Storage
60 MB available space
Graphics
1 GB
Processor
Pentium 4 or Higher
Sound Card
Any

Sigue explorando

Community Discussion

Be the first to comment on Bad School Boy.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Sylph
Distribuidora
Sylph
Fecha de lanzamiento
14 dic 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Bad School Boy

¿Cuánto cuesta Bad School Boy?

El precio de Bad School Boy cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Bad School Boy más barato?

Compara los precios de Bad School Boy en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Bad School Boy?

Bad School Boy está disponible en PC.

¿Cuándo se lanzó Bad School Boy?

Bad School Boy se lanzó el 14 de diciembre de 2017.

¿Quién desarrolló Bad School Boy?

Bad School Boy fue desarrollado por Sylph.