Compara los precios de Bad Bots en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Point Five Projects. Publicado por Digital Tribe. Lanzado el 17/5/2013. Disponible en PC, Mac. Géneros: Action, Indie. Puntuación Metacritic: 49/100.

A short, scrappy Contra-esque spaceship shooter that fires up fast and burns out faster - worth a look at sub-5 pricing if corridor-clearing nostalgia is your thing.

My honest first impression of Bad Bots was something like recognition: here is a solo developer staring down the ghost of 1990s PC run-and-guns and trying, with earnest heart, to resurrect them on a GameMaker budget. Vanni del Moral of Point Five Projects built this entirely himself, and the seams show, but so does the genuine love underneath them. You play as Sam McRae, the lone survivor aboard the Titan Hauler, a cargo spaceship whose robotic crew has been reprogrammed to kill after you woke from cryosleep. The premise is pure B-movie sci-fi, delivered through comic book-style cutscenes that actually carry a certain charm. The art design, bold and slightly garish, channels a 90s action aesthetic that suits the tone perfectly. The structure is a linear campaign across roughly 170 rooms spanning distinct sections of the ship, including the Evacuation Bay, Mechanical Shafts, and Robot Workshops. You carry two weapons at a time - a default machine gun plus swappable secondary pickups - and you face off against a handful of enemy types: stationary gun-bots that barely react, knife bots that charge in packs and stun-lock you, spider-like cleaning bots that swarm and electrocute, and seven named bosses with distinctive gimmicks like Flamebot's fire spreads and Jack Hammer's piston attacks. There is also a Challenge Mode built around three timed survival variants - practice, rush, and panic - each asking you to last 60 seconds against endless waves for a high score. No online leaderboards, just your own personal benchmark. Here is where honesty matters. The campaign plays well for the first thirty minutes, then the seams get harder to ignore. Corridor after corridor unfolds identically. Enemy difficulty scales by volume rather than variety - more of the same robots in the same formations - and the shooting never develops any tactical depth beyond holding the fire button and staying mobile. The handful of horde rooms where the door locks and the bots swarm do create brief, genuine tension, but they recycle that trick so often that the panic becomes routine. The soundscape is sparse in ways that feel unintentional: large stretches of the game carry no music at all, only gun pops and mechanical ambience. When the score does arrive, during boss fights and cutscenes, it evokes 80s sci-fi action in a way that actually works, which makes the silence elsewhere feel like a missed opportunity rather than an artistic choice. Key binding is not customizable on keyboard and mouse, which is a friction point. What Bad Bots has going for it is honesty about what it is. It does not pretend to be Metroid. The controls respond cleanly, the controller support works well, and the whole campaign can be finished in two to three hours without much fuss. The comic book cutscenes and the slightly unhinged robot character designs carry a handcrafted personality that larger productions can not fake. At the sub-5 tier it lands in now, the calculation is different than it was at full launch price in 2013. The craft is rough, the ambition is narrow, but there is a specific kind of player - the one who wants 90 minutes of brainless spaceship corridor blasting with some nostalgia attached - who will leave satisfied. Everyone else should temper expectations firmly. Kai, Scout Team

Bad Bots

Bad Bots

17 may 2013Point Five ProjectsDigital Tribe
GamerScout opina

A short, scrappy Contra-esque spaceship shooter that fires up fast and burns out faster - worth a look at sub-5 pricing if corridor-clearing nostalgia is your thing.

PCMac
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Mínimo histórico: €1.66

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My honest first impression of Bad Bots was something like recognition: here is a solo developer staring down the ghost of 1990s PC run-and-guns and trying, with earnest heart, to resurrect them on a GameMaker budget. Vanni del Moral of Point Five Projects built this entirely himself, and the seams show, but so does the genuine love underneath them. You play as Sam McRae, the lone survivor aboard the Titan Hauler, a cargo spaceship whose robotic crew has been reprogrammed to kill after you woke from cryosleep. The premise is pure B-movie sci-fi, delivered through comic book-style cutscenes that actually carry a certain charm. The art design, bold and slightly garish, channels a 90s action aesthetic that suits the tone perfectly. The structure is a linear campaign across roughly 170 rooms spanning distinct sections of the ship, including the Evacuation Bay, Mechanical Shafts, and Robot Workshops. You carry two weapons at a time - a default machine gun plus swappable secondary pickups - and you face off against a handful of enemy types: stationary gun-bots that barely react, knife bots that charge in packs and stun-lock you, spider-like cleaning bots that swarm and electrocute, and seven named bosses with distinctive gimmicks like Flamebot's fire spreads and Jack Hammer's piston attacks. There is also a Challenge Mode built around three timed survival variants - practice, rush, and panic - each asking you to last 60 seconds against endless waves for a high score. No online leaderboards, just your own personal benchmark. Here is where honesty matters. The campaign plays well for the first thirty minutes, then the seams get harder to ignore. Corridor after corridor unfolds identically. Enemy difficulty scales by volume rather than variety - more of the same robots in the same formations - and the shooting never develops any tactical depth beyond holding the fire button and staying mobile. The handful of horde rooms where the door locks and the bots swarm do create brief, genuine tension, but they recycle that trick so often that the panic becomes routine. The soundscape is sparse in ways that feel unintentional: large stretches of the game carry no music at all, only gun pops and mechanical ambience. When the score does arrive, during boss fights and cutscenes, it evokes 80s sci-fi action in a way that actually works, which makes the silence elsewhere feel like a missed opportunity rather than an artistic choice. Key binding is not customizable on keyboard and mouse, which is a friction point. What Bad Bots has going for it is honesty about what it is. It does not pretend to be Metroid. The controls respond cleanly, the controller support works well, and the whole campaign can be finished in two to three hours without much fuss. The comic book cutscenes and the slightly unhinged robot character designs carry a handcrafted personality that larger productions can not fake. At the sub-5 tier it lands in now, the calculation is different than it was at full launch price in 2013. The craft is rough, the ambition is narrow, but there is a specific kind of player - the one who wants 90 minutes of brainless spaceship corridor blasting with some nostalgia attached - who will leave satisfied. Everyone else should temper expectations firmly.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Run-and-GunRetro Sci-FiHorde RoomsComic Book CutscenesBoss FightsTwo-Weapon SystemChallenge ModeGameMaker

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7 or 8
Sound
DirectX 9 compatible or above
Memory
1 GB RAM
Graphics
256MB memory 800x600 16-bit Color
DirectX®
9.0
Processor
Intel Core 2 Duo 1.6 GHZ
Hard Drive
50 MB HD space

Recomendados

2 GB RAM

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Reseñas y valoraciones

Metacritic
49

Información del juego

Desarrolladora
Point Five Projects
Distribuidora
Digital Tribe
Fecha de lanzamiento
17 may 2013

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¿En qué plataformas está disponible Bad Bots?

Bad Bots está disponible en PC, Mac.

¿Cuándo se lanzó Bad Bots?

Bad Bots se lanzó el 17 de mayo de 2013.

¿Quién desarrolló Bad Bots?

Bad Bots fue desarrollado por Point Five Projects y publicado por Digital Tribe.

¿Merece la pena comprar Bad Bots?

Bad Bots tiene una puntuación Metacritic de 49/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.