Compara los precios de Baby Steps en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gabe Cuzzillo. Publicado por Devolver Digital. Lanzado el 23/9/2025. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

From the minds behind Getting Over It and Ape Out comes one of 2025's most acclaimed and infuriating experiences, where left trigger, right trigger, and not falling off a cliff is the whole game.

I put this one off for a week because the premise sounded like a joke with no punchline. A man in a onesie walks up a mountain. Each trigger lifts one foot. The analog stick places it. That is genuinely everything. And then I fell off a cliff I'd spent fifteen minutes climbing, landed in the dark at the bottom, and immediately started climbing again. That's when I knew this game had me. Baby Steps comes from Gabe Cuzzillo, Maxi Boch, and Bennett Foddy, the trio behind Ape Out and Getting Over It, so the DNA is unmistakable. If you bounced hard off Foddy's previous work, know upfront that this shares the same essential philosophy: your progress is entirely a function of how well you've internalized the controls, and the game will punish inattention with genuinely crushing setbacks. Sand and mud resist momentum differently than rocks and grass. Broken bridge planks demand the kind of precise foot placement that will make your palms sweat. One misread step on a steep incline can send Nate cartwheeling hundreds of metres down the mountain. The game is not subtle about this. What surprised me is how much is wrapped around that friction. Nate is a 35-year-old basement-dweller in a soiled onesie, desperately needing to find a toilet, and the world he gets teleported into is genuinely, consistently funny. Jim, the mountain guide who keeps offering Nate a map that Nate keeps refusing due to social anxiety. Mike, the bafflingly well-equipped fellow hiker. A tribe of half-naked anthropomorphic donkeys who want cigarettes. The comedy writing has a specific offhand quality, like improvised dialogue that somehow lands every time, and it carries the experience through stretches that would otherwise feel purely punishing. Hidden hats scattered in hard-to-reach places unlock extra narrative moments at campfire checkpoints, which is a small detail that rewards curiosity without demanding it. The dynamic soundtrack deserves special mention. It builds out of ambient environmental sounds rather than a composed score: animal calls, wind, the percussive rhythm of footsteps finding their footing. It has this quality of the mountain listening back at you, which sounds mystical but is just accurate. The onesie soilage system, which tracks Nate's sweat and mud accumulation in real time and washes clean in rivers, is either a deeply silly detail or a quietly expressive one. Possibly both. The honest caveat: this is not for everyone, and the game does not pretend otherwise. If losing ten to twenty minutes of progress to a single slip sounds like a reason to quit rather than a reason to focus, this will exhaust you fast. A handful of bugs and occasional crashes were reported across both PC and console. The most demanding challenges are optional, which softens the edge somewhat, but the core loop remains one of the more unforgiving in recent indie memory. Reviewers were divided, ranging from a 9 from IGN to a 4 from DualShockers, which is about as honest a spread as you'll find. Kai, Scout Team

Baby Steps

Baby Steps

23 sept 2025Gabe CuzzilloDevolver Digital
GamerScout opina

From the minds behind Getting Over It and Ape Out comes one of 2025's most acclaimed and infuriating experiences, where left trigger, right trigger, and not falling off a cliff is the whole game.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €8.86

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I put this one off for a week because the premise sounded like a joke with no punchline. A man in a onesie walks up a mountain. Each trigger lifts one foot. The analog stick places it. That is genuinely everything. And then I fell off a cliff I'd spent fifteen minutes climbing, landed in the dark at the bottom, and immediately started climbing again. That's when I knew this game had me. Baby Steps comes from Gabe Cuzzillo, Maxi Boch, and Bennett Foddy, the trio behind Ape Out and Getting Over It, so the DNA is unmistakable. If you bounced hard off Foddy's previous work, know upfront that this shares the same essential philosophy: your progress is entirely a function of how well you've internalized the controls, and the game will punish inattention with genuinely crushing setbacks. Sand and mud resist momentum differently than rocks and grass. Broken bridge planks demand the kind of precise foot placement that will make your palms sweat. One misread step on a steep incline can send Nate cartwheeling hundreds of metres down the mountain. The game is not subtle about this. What surprised me is how much is wrapped around that friction. Nate is a 35-year-old basement-dweller in a soiled onesie, desperately needing to find a toilet, and the world he gets teleported into is genuinely, consistently funny. Jim, the mountain guide who keeps offering Nate a map that Nate keeps refusing due to social anxiety. Mike, the bafflingly well-equipped fellow hiker. A tribe of half-naked anthropomorphic donkeys who want cigarettes. The comedy writing has a specific offhand quality, like improvised dialogue that somehow lands every time, and it carries the experience through stretches that would otherwise feel purely punishing. Hidden hats scattered in hard-to-reach places unlock extra narrative moments at campfire checkpoints, which is a small detail that rewards curiosity without demanding it. The dynamic soundtrack deserves special mention. It builds out of ambient environmental sounds rather than a composed score: animal calls, wind, the percussive rhythm of footsteps finding their footing. It has this quality of the mountain listening back at you, which sounds mystical but is just accurate. The onesie soilage system, which tracks Nate's sweat and mud accumulation in real time and washes clean in rivers, is either a deeply silly detail or a quietly expressive one. Possibly both. The honest caveat: this is not for everyone, and the game does not pretend otherwise. If losing ten to twenty minutes of progress to a single slip sounds like a reason to quit rather than a reason to focus, this will exhaust you fast. A handful of bugs and occasional crashes were reported across both PC and console. The most demanding challenges are optional, which softens the edge somewhat, but the core loop remains one of the more unforgiving in recent indie memory. Reviewers were divided, ranging from a 9 from IGN to a 4 from DualShockers, which is about as honest a spread as you'll find.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indiePhysics-Based MovementRage GameDark ComedyGetting Over It-LikeMature HumorAmbient SoundtrackOptional ExplorationPunishing Progression

Requisitos del sistema

Mínimos

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
19 GB available space
Graphics
GeForce GTX 1650 / Radeon RX 570 / Arc A380
Processor
Intel Core i7-7700K / AMD Ryzen 5 1500X

Recomendados

OS
Windows 11 x64 Bit
Memory
16 GB RAM
Storage
19 GB available space
Graphics
GeForce RTX 2060 Super / Radeon RX 5700 / Arc A580
Processor
Intel Core i7-10700 / AMD Ryzen 7 2700X

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Información del juego

Desarrolladora
Gabe Cuzzillo
Distribuidora
Devolver Digital
Fecha de lanzamiento
23 sept 2025

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¿En qué plataformas está disponible Baby Steps?

Baby Steps está disponible en PC.

¿Cuándo se lanzó Baby Steps?

Baby Steps se lanzó el 23 de septiembre de 2025.

¿Quién desarrolló Baby Steps?

Baby Steps fue desarrollado por Gabe Cuzzillo y publicado por Devolver Digital.