Compara los precios de AWAKEN - Astral Blade en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dark Pigeon Games. Publicado por ESDigital Games. Lanzado el 22/10/2024. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy.

Solid genre fundamentals, flashy boss fights, and a map that respects your time make this a reliable metroidvania pick, provided you can stomach a story that barely holds together.

My first pass at AWAKEN - Astral Blade's combat loop told me most of what I needed to know: Dark Pigeon Games built a clean mechanical foundation and then stopped short of doing anything adventurous with it. That is not a disqualifier. In a genre increasingly crowded with titles that mistake ambition for execution, a game that knows its lane and stays in it has real value. This is a 2.5D action-metroidvania with Tania, a bionic operative dropped onto the Karpas-corrupted Horace Islands. The setup is pure genre shorthand, but the systems underneath it are more considered than the premise suggests. Combat runs on a light-heavy combo structure with directional finishers that change based on timing and input. Tania starts with a sword that stays mechanically viable throughout, but additional weapons like a scythe unlock as you progress, each with distinct optimal situations. The parry and block system rewards exact timing with slowdown windows and bonus damage, pulling it close to the Souls-adjacent rhythm that genre fans will recognize immediately. A set of limited healing potions refreshes at checkpoints, and a special meter builds from normal combat and unlocks finishing moves on wounded enemies. On paper, nothing here is new. In practice, the combat feels responsive and punchy enough to carry the game, particularly against bosses, which are multi-phase and pattern-heavy, and consistently the most demanding content the game offers. Normal enemies, by contrast, fold too quickly to stress your toolkit. The weapon variety is also on the thinner side; reviewers across the board flagged repetitive combat rhythm in the back half, and that is a fair observation. Where the game earns more credit is its map and exploration structure. Goals are clearly labeled, a fast-travel system unlocks mid-game, and hidden collectibles, lore notes, secret cats that reveal map areas, and side quests give the interconnected zones genuine replay texture. Multiple difficulty modes (story, normal, and a post-completion hardcore tier) plus an adaptive difficulty assist that triggers after repeated deaths make this one of the more newcomer-conscious metroidvanias to ship recently. The skill tree and upgrade system give you enough knobs to turn that progression feels purposeful rather than automatic. Multiple endings add a replay hook that genre fans will respect. The visual side is a clear high point: environmental variety across jungle, cavern, and laboratory biomes is strong, motion-comic cutscenes look handsome, and boss designs are inventive enough to make each encounter feel like an event. The weaknesses are consistent across almost every review I checked. The English script is rough, voice acting is limited and poorly synced to on-screen text, and the story, despite a genuinely interesting premise around Tania discovering prior model versions of herself, never coalesces into something you can follow without concentrated effort. Enemy variety is low outside of boss encounters, with reskinned mutants padding out the back end of the world. Some critics flagged floaty platforming and inconsistent collision detection, though player reception overall landed at a strong positive. This is a debut title from a small Chinese studio, and the production ceiling is visible. None of the rough edges are disqualifying for a metroidvania fan, but if tight narrative or deep combat expression is what you are chasing, the game will show its limits within a few hours. For genre completionists, AWAKEN - Astral Blade offers a comfortable 20-plus hour runtime with enough secrets and difficulty variance to justify revisiting. For newcomers who want a metroidvania with clear signposting, accessible difficulty options, and bosses that actually test you, this is a genuinely solid entry point. Go in for the exploration and the boss fights. Treat the story as background noise. Diego, Scout Team

AWAKEN - Astral Blade

AWAKEN - Astral Blade

22 oct 2024Dark Pigeon GamesESDigital Games
GamerScout opina

Solid genre fundamentals, flashy boss fights, and a map that respects your time make this a reliable metroidvania pick, provided you can stomach a story that barely holds together.

PC
Steam Deck PlayableProtonDB Platinum
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Acerca de AWAKEN - Astral Blade

My first pass at AWAKEN - Astral Blade's combat loop told me most of what I needed to know: Dark Pigeon Games built a clean mechanical foundation and then stopped short of doing anything adventurous with it. That is not a disqualifier. In a genre increasingly crowded with titles that mistake ambition for execution, a game that knows its lane and stays in it has real value. This is a 2.5D action-metroidvania with Tania, a bionic operative dropped onto the Karpas-corrupted Horace Islands. The setup is pure genre shorthand, but the systems underneath it are more considered than the premise suggests. Combat runs on a light-heavy combo structure with directional finishers that change based on timing and input. Tania starts with a sword that stays mechanically viable throughout, but additional weapons like a scythe unlock as you progress, each with distinct optimal situations. The parry and block system rewards exact timing with slowdown windows and bonus damage, pulling it close to the Souls-adjacent rhythm that genre fans will recognize immediately. A set of limited healing potions refreshes at checkpoints, and a special meter builds from normal combat and unlocks finishing moves on wounded enemies. On paper, nothing here is new. In practice, the combat feels responsive and punchy enough to carry the game, particularly against bosses, which are multi-phase and pattern-heavy, and consistently the most demanding content the game offers. Normal enemies, by contrast, fold too quickly to stress your toolkit. The weapon variety is also on the thinner side; reviewers across the board flagged repetitive combat rhythm in the back half, and that is a fair observation. Where the game earns more credit is its map and exploration structure. Goals are clearly labeled, a fast-travel system unlocks mid-game, and hidden collectibles, lore notes, secret cats that reveal map areas, and side quests give the interconnected zones genuine replay texture. Multiple difficulty modes (story, normal, and a post-completion hardcore tier) plus an adaptive difficulty assist that triggers after repeated deaths make this one of the more newcomer-conscious metroidvanias to ship recently. The skill tree and upgrade system give you enough knobs to turn that progression feels purposeful rather than automatic. Multiple endings add a replay hook that genre fans will respect. The visual side is a clear high point: environmental variety across jungle, cavern, and laboratory biomes is strong, motion-comic cutscenes look handsome, and boss designs are inventive enough to make each encounter feel like an event. The weaknesses are consistent across almost every review I checked. The English script is rough, voice acting is limited and poorly synced to on-screen text, and the story, despite a genuinely interesting premise around Tania discovering prior model versions of herself, never coalesces into something you can follow without concentrated effort. Enemy variety is low outside of boss encounters, with reskinned mutants padding out the back end of the world. Some critics flagged floaty platforming and inconsistent collision detection, though player reception overall landed at a strong positive. This is a debut title from a small Chinese studio, and the production ceiling is visible. None of the rough edges are disqualifying for a metroidvania fan, but if tight narrative or deep combat expression is what you are chasing, the game will show its limits within a few hours. For genre completionists, AWAKEN - Astral Blade offers a comfortable 20-plus hour runtime with enough secrets and difficulty variance to justify revisiting. For newcomers who want a metroidvania with clear signposting, accessible difficulty options, and bosses that actually test you, this is a genuinely solid entry point. Go in for the exploration and the boss fights. Treat the story as background noise.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieMetroidvaniaBoss Rush-AdjacentParry MechanicMultiple EndingsSci-Fi Dark FantasyAbility GatingTimed ParryAdaptive DifficultyMotion Comic Cutscenes

Requisitos del sistema

Mínimos

OS
Windows7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
2GB of video RAM
Processor
Dual Core@2.00Ghz

Recomendados

OS
Windows10 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
4GB of video RAM
Processor
Quad Core @ 2.50Ghz

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Información del juego

Desarrolladora
Dark Pigeon Games
Distribuidora
ESDigital Games
Fecha de lanzamiento
22 oct 2024

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AWAKEN - Astral Blade está disponible en PC.

¿Cuándo se lanzó AWAKEN - Astral Blade?

AWAKEN - Astral Blade se lanzó el 22 de octubre de 2024.

¿Quién desarrolló AWAKEN - Astral Blade?

AWAKEN - Astral Blade fue desarrollado por Dark Pigeon Games y publicado por ESDigital Games.