Compara los precios de Avenger Bird en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TiliaSoft. Publicado por Ultimate Games S.A.. Lanzado el 5/1/2017. Disponible en PC, Mac, Linux. Géneros: Adventure, Casual, Indie.

A pocket-sized DOS-era platformer with a genuinely odd central mechanic - flap and glide your way through 32 levels, but expect the controls to fight you at least as hard as the enemies do.

I have a soft spot for games that wear their influences on their sleeve, and Avenger Bird makes no secret of what it wants to be. It is a love letter to PC DOS and Amiga shareware from the 1990s, the kind of thing you would have downloaded over a phone line and played in a bedroom while the rest of the house was asleep. The pixel-art is chunky and earnest, and the soundtrack was composed using an OPL3 FM chipset - the same sound hardware found on old Sound Blaster cards - which means those bleepy, warm tones are the real thing, not a modern approximation. That commitment to period-accurate audio is the most quietly impressive thing about the whole package. The central hook is that you control a small red bird trying to rescue kidnapped hatchlings, progressing across four themed worlds (forest, arctic, desert and a castle stretch) through 32 stages laid out on an open world map. Each stage asks you to collect a set number of gold rings to unlock the exit door. The fly-and-glide mechanic is the game's identity: you flap twice to gain height, then glide on momentum. In theory that creates a rhythm of rise and drift that feels different from a standard double-jump platformer. In practice, the execution is uneven. The flap has a floatiness that makes precision landings harder than they should be, and some platforms sit at heights where it is genuinely unclear whether you can reach them until you have already fallen. Community discussions confirm that players repeatedly hit the same friction points - edges that clip unexpectedly, collectables tucked into spots that read as reachable but punish the attempt. Hidden treasures and easter eggs scattered across levels give completionists a reason to revisit, and a single boss fight caps the whole run, but the lack of mid-game boss encounters means the pacing between stage one and the finale can feel flat. The Steam community sits at roughly 72 percent positive across a modest review count, which is an honest number for what this is. Critics who covered the console port were less generous - loose controls and level design that offers little motivation to explore are the consistent complaints. Those criticisms are fair. If you have played tighter indie platformers in recent years, the gap in control fidelity will be noticeable. The enemy variety is limited: squirrels, giant ants, bears, a handful of types across all four worlds. The backgrounds can blend with enemies in a way that produces deaths that feel cheap rather than instructive. Where Avenger Bird earns its keep is in scope and honesty. It never pretends to be more than a compact shareware tribute. The OPL3 soundtrack hums along pleasantly if you let it, the map screen has a light charm, and at its price point the 32-level runtime is proportionate. This is a game for players who grew up with Apogee titles and want something that smells like that era, even if the craftsmanship does not quite match the memory. Approach it as a curiosity with a specific nostalgic frequency rather than a polished modern retro platformer, and it will frustrate you less. Kai, Scout Team

Avenger Bird

Avenger Bird

5 ene 2017TiliaSoftUltimate Games S.A.
GamerScout opina

A pocket-sized DOS-era platformer with a genuinely odd central mechanic - flap and glide your way through 32 levels, but expect the controls to fight you at least as hard as the enemies do.

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Mínimo histórico: €0.54

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I have a soft spot for games that wear their influences on their sleeve, and Avenger Bird makes no secret of what it wants to be. It is a love letter to PC DOS and Amiga shareware from the 1990s, the kind of thing you would have downloaded over a phone line and played in a bedroom while the rest of the house was asleep. The pixel-art is chunky and earnest, and the soundtrack was composed using an OPL3 FM chipset - the same sound hardware found on old Sound Blaster cards - which means those bleepy, warm tones are the real thing, not a modern approximation. That commitment to period-accurate audio is the most quietly impressive thing about the whole package. The central hook is that you control a small red bird trying to rescue kidnapped hatchlings, progressing across four themed worlds (forest, arctic, desert and a castle stretch) through 32 stages laid out on an open world map. Each stage asks you to collect a set number of gold rings to unlock the exit door. The fly-and-glide mechanic is the game's identity: you flap twice to gain height, then glide on momentum. In theory that creates a rhythm of rise and drift that feels different from a standard double-jump platformer. In practice, the execution is uneven. The flap has a floatiness that makes precision landings harder than they should be, and some platforms sit at heights where it is genuinely unclear whether you can reach them until you have already fallen. Community discussions confirm that players repeatedly hit the same friction points - edges that clip unexpectedly, collectables tucked into spots that read as reachable but punish the attempt. Hidden treasures and easter eggs scattered across levels give completionists a reason to revisit, and a single boss fight caps the whole run, but the lack of mid-game boss encounters means the pacing between stage one and the finale can feel flat. The Steam community sits at roughly 72 percent positive across a modest review count, which is an honest number for what this is. Critics who covered the console port were less generous - loose controls and level design that offers little motivation to explore are the consistent complaints. Those criticisms are fair. If you have played tighter indie platformers in recent years, the gap in control fidelity will be noticeable. The enemy variety is limited: squirrels, giant ants, bears, a handful of types across all four worlds. The backgrounds can blend with enemies in a way that produces deaths that feel cheap rather than instructive. Where Avenger Bird earns its keep is in scope and honesty. It never pretends to be more than a compact shareware tribute. The OPL3 soundtrack hums along pleasantly if you let it, the map screen has a light charm, and at its price point the 32-level runtime is proportionate. This is a game for players who grew up with Apogee titles and want something that smells like that era, even if the craftsmanship does not quite match the memory. Approach it as a curiosity with a specific nostalgic frequency rather than a polished modern retro platformer, and it will frustrate you less.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Retro PlatformerOPL3 SoundtrackFlap-Glide MechanicCollectathonOpen World MapShareware Tribute16-bit AestheticHidden Collectables

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
180 MB available space
Graphics
DX9 (shader model 3.0)
Processor
1.5 GHz

Recomendados

OS
Windows 7/Windows 8/Windows 10
Memory
2 GB RAM
DirectX
Version 11
Storage
180 MB available space
Graphics
DX9 (shader model 3.0)
Processor
2 GHz

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Información del juego

Desarrolladora
TiliaSoft
Distribuidora
Ultimate Games S.A.
Fecha de lanzamiento
5 ene 2017

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¿En qué plataformas está disponible Avenger Bird?

Avenger Bird está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Avenger Bird?

Avenger Bird se lanzó el 5 de enero de 2017.

¿Quién desarrolló Avenger Bird?

Avenger Bird fue desarrollado por TiliaSoft y publicado por Ultimate Games S.A..