Compara los precios de ATOMEGA™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Reflections, a Ubisoft Studio. Publicado por Ubisoft. Lanzado el 19/9/2017. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 65/100.

A multiplayer shooter where you eat mass, evolve from tiny Atom to colossal Omega, and get blasted back to square one. Fast, strange, and mercilessly brief.

ATOMEGA is a multiplayer arena shooter built around a single compelling loop: collect floating mass, grow through a chain of increasingly powerful Exoforms, and try not to get vaporized before you reach the top. It was developed by Reflections, a Ubisoft studio, and released in 2017 with a lean, almost experimental feel that sits oddly inside Ubisoft's usual catalog. The concept is genuinely interesting. You start as the Atom, a small and fragile form, and work your way up through distinct body types until you hit the Omega, a near-godlike giant that dominates the arena. Dying knocks you down the chain. The tension between hunting smaller players and avoiding bigger ones gives the moment-to-moment play a kind of predator-prey rhythm that arcade games used to understand better than they do now. The setting carries its own quiet atmosphere. You are fighting in what the game frames as the last arena at the end of the universe, and the visual language leans into that. Clean, abstract geometry. A cosmic emptiness that somehow feels considered rather than cheap. The soundtrack matches: sparse, electronic, slightly eerie. As someone who pays attention to whether a game's sound design earns its place, I can say ATOMEGA has a coherent aesthetic identity that bigger-budget shooters often lack. It knows what it wants to look and feel like, and it commits. The problems are real and worth naming plainly. The player base has thinned significantly since launch, and finding a full lobby can be hit or miss depending on when you play. With only a handful of maps and one core mode, the content ceiling is low. The Exoform progression, while clever in concept, does not have the mechanical depth to sustain long sessions on its own. Each form handles differently, from the quick and evasive early stages to the lumbering but devastating Omega, and learning those transitions is the game's best teaching moment. But once you have internalized them, the novelty wanes. This is a game that probably had a six-week honeymoon and then went quiet. Who is it actually for? If you want a short, weird, genuinely original multiplayer idea that you can share with two or three friends in a private session, ATOMEGA delivers something you will not find elsewhere. The concept of evolving through mass collection in a shared arena still feels underexplored, and there is a version of this game, expanded and supported, that could have been something special. What exists is more of a proof-of-concept with a price tag. The mixed reviews on Steam reflect that gap between a strong idea and a thin execution, not a bad game so much as an unfinished one. Approach it as a curio. A small, strange thing built at the end of time, which is fitting, because it launched and then the lights mostly went out. If you have someone to play it with and a tolerance for sessions that end before they overstay their welcome, there is something here worth experiencing once. Kai, Scout Team

ATOMEGA™

ATOMEGA™

19 sept 2017Reflections, a Ubisoft StudioUbisoft
GamerScout opina

A multiplayer shooter where you eat mass, evolve from tiny Atom to colossal Omega, and get blasted back to square one. Fast, strange, and mercilessly brief.

PC
Steam Deck PlayableProtonDB Silver
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en N/A
Mínimo histórico: €6.09

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ATOMEGA is a multiplayer arena shooter built around a single compelling loop: collect floating mass, grow through a chain of increasingly powerful Exoforms, and try not to get vaporized before you reach the top. It was developed by Reflections, a Ubisoft studio, and released in 2017 with a lean, almost experimental feel that sits oddly inside Ubisoft's usual catalog. The concept is genuinely interesting. You start as the Atom, a small and fragile form, and work your way up through distinct body types until you hit the Omega, a near-godlike giant that dominates the arena. Dying knocks you down the chain. The tension between hunting smaller players and avoiding bigger ones gives the moment-to-moment play a kind of predator-prey rhythm that arcade games used to understand better than they do now. The setting carries its own quiet atmosphere. You are fighting in what the game frames as the last arena at the end of the universe, and the visual language leans into that. Clean, abstract geometry. A cosmic emptiness that somehow feels considered rather than cheap. The soundtrack matches: sparse, electronic, slightly eerie. As someone who pays attention to whether a game's sound design earns its place, I can say ATOMEGA has a coherent aesthetic identity that bigger-budget shooters often lack. It knows what it wants to look and feel like, and it commits. The problems are real and worth naming plainly. The player base has thinned significantly since launch, and finding a full lobby can be hit or miss depending on when you play. With only a handful of maps and one core mode, the content ceiling is low. The Exoform progression, while clever in concept, does not have the mechanical depth to sustain long sessions on its own. Each form handles differently, from the quick and evasive early stages to the lumbering but devastating Omega, and learning those transitions is the game's best teaching moment. But once you have internalized them, the novelty wanes. This is a game that probably had a six-week honeymoon and then went quiet. Who is it actually for? If you want a short, weird, genuinely original multiplayer idea that you can share with two or three friends in a private session, ATOMEGA delivers something you will not find elsewhere. The concept of evolving through mass collection in a shared arena still feels underexplored, and there is a version of this game, expanded and supported, that could have been something special. What exists is more of a proof-of-concept with a price tag. The mixed reviews on Steam reflect that gap between a strong idea and a thin execution, not a bad game so much as an unfinished one. Approach it as a curio. A small, strange thing built at the end of time, which is fitting, because it launched and then the lights mostly went out. If you have someone to play it with and a tolerance for sessions that end before they overstay their welcome, there is something here worth experiencing once.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamArena ShooterEvolving ProgressionEnd-of-Match Comeback RiskAbstract AestheticLow Player CountSession-BasedExperimental MultiplayerSci-Fi Setting

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit versions only)
Processor
Intel Core i3-550 @ 3.0 GHz or AMD FX 4100 @ 3.6 GHz or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForc…

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OS
Windows 10 (64-bit versions only)
Processor
Intel Core i5- 2400 @ 3.1 GHz or AMD FX-8350 @ 4.0 GHz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX760…

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Reseñas y valoraciones

Metacritic
65
Steam
77%(1,785)

Información del juego

Desarrolladora
Reflections, a Ubisoft Studio
Distribuidora
Ubisoft
Fecha de lanzamiento
19 sept 2017

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¿En qué plataformas está disponible ATOMEGA™?

ATOMEGA™ está disponible en PC.

¿Cuándo se lanzó ATOMEGA™?

ATOMEGA™ se lanzó el 19 de septiembre de 2017.

¿Quién desarrolló ATOMEGA™?

ATOMEGA™ fue desarrollado por Reflections, a Ubisoft Studio y publicado por Ubisoft.

¿Merece la pena comprar ATOMEGA™?

ATOMEGA™ tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.