ASSASSINATION BOX es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por ZELENIUK. Publicado por ZELENIUK. Lanzado el 22/1/2018. Disponible en PC. Géneros: Action, Indie, Free To Play.

Mostly Negative on Steam and barely a pulse of active players - this micro-FPS from a solo dev has a clear ambition ceiling, and the community found it quickly.

I went looking for a hidden gem and found something closer to a cautionary sketch. Assassination BOX is a solo-dev first-person shooter built around two distinct ideas: a wave-based Survival mode where you hold out against endless enemy rushes, and a stealth-oriented Takeover mode where the goal is clearing all enemies silently for the highest possible score. On paper, that dual-mode structure has real charm. The day-to-night flip on the same nine levels is a genuinely interesting design instinct - use a map to learn spawn patterns in the daylight chaos of Survival, then return in darkness and ghost through those same corridors. That one idea is worth noting. The execution, unfortunately, doesn't hold the ambition up. Community discussions flag a black-screen startup issue that still appears unresolved for some players, and forum threads bluntly calling the game broken have sat unanswered for years. The average playtime across the player base lands under four hours, and peak concurrent players at the time of writing sits at a single digit. That tells its own story. The loadout customization - weapon attachments earned through in-game currency, a skill system tied to profile level, and bonus weapons unlocked by mastering each level - suggests the developer wanted meaningful progression loops. But when the underlying gunfeel and enemy AI aren't polished enough to make replaying levels feel rewarding, those systems don't get the chance to breathe. The minimalist aesthetic is tagged by the community for a reason: this is a spare, low-frills production. That is not automatically a flaw. Some of the most quietly absorbing indie shooters run on almost nothing visually. The problem here is that the sparseness reads as unfinished rather than intentional. There is no soundscape doing atmospheric work, no moment of environmental storytelling, none of the craft signals that make a small game feel deliberate. The stealth mode had the best shot at creating something moody and tense across those nine levels, but without refined AI behavior or audio design to support it, the night missions feel more like a lighting filter than a true mode shift. Who is this for? Possibly achievement hunters willing to sink a couple of hours into a free-to-play title at no financial cost beyond time. The Steam Achievements and trading cards exist, and completion data suggests most players who engage do push toward finishing. Beyond that narrow use case, it is hard to make a case for Assassination BOX in its current state over any of the dozens of better-supported indie shooters available. The solo developer showed genuine design curiosity with the day-night level reuse concept, and that idea genuinely deserved a more finished home. Kai, Scout Team

ASSASSINATION BOX
ActionIndieFree To Play

ASSASSINATION BOX

Gratis para jugar
22 ene 2018ZELENIUK
GamerScout opina

Mostly Negative on Steam and barely a pulse of active players - this micro-FPS from a solo dev has a clear ambition ceiling, and the community found it quickly.

PC
Gratis para jugar

ASSASSINATION BOX es gratis para descargar y jugar. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de abajo.

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Acerca de ASSASSINATION BOX

I went looking for a hidden gem and found something closer to a cautionary sketch. Assassination BOX is a solo-dev first-person shooter built around two distinct ideas: a wave-based Survival mode where you hold out against endless enemy rushes, and a stealth-oriented Takeover mode where the goal is clearing all enemies silently for the highest possible score. On paper, that dual-mode structure has real charm. The day-to-night flip on the same nine levels is a genuinely interesting design instinct - use a map to learn spawn patterns in the daylight chaos of Survival, then return in darkness and ghost through those same corridors. That one idea is worth noting. The execution, unfortunately, doesn't hold the ambition up. Community discussions flag a black-screen startup issue that still appears unresolved for some players, and forum threads bluntly calling the game broken have sat unanswered for years. The average playtime across the player base lands under four hours, and peak concurrent players at the time of writing sits at a single digit. That tells its own story. The loadout customization - weapon attachments earned through in-game currency, a skill system tied to profile level, and bonus weapons unlocked by mastering each level - suggests the developer wanted meaningful progression loops. But when the underlying gunfeel and enemy AI aren't polished enough to make replaying levels feel rewarding, those systems don't get the chance to breathe. The minimalist aesthetic is tagged by the community for a reason: this is a spare, low-frills production. That is not automatically a flaw. Some of the most quietly absorbing indie shooters run on almost nothing visually. The problem here is that the sparseness reads as unfinished rather than intentional. There is no soundscape doing atmospheric work, no moment of environmental storytelling, none of the craft signals that make a small game feel deliberate. The stealth mode had the best shot at creating something moody and tense across those nine levels, but without refined AI behavior or audio design to support it, the night missions feel more like a lighting filter than a true mode shift. Who is this for? Possibly achievement hunters willing to sink a couple of hours into a free-to-play title at no financial cost beyond time. The Steam Achievements and trading cards exist, and completion data suggests most players who engage do push toward finishing. Beyond that narrow use case, it is hard to make a case for Assassination BOX in its current state over any of the dozens of better-supported indie shooters available. The solo developer showed genuine design curiosity with the day-night level reuse concept, and that idea genuinely deserved a more finished home.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Wave SurvivalStealth FPSScore AttackRank SystemGun AttachmentsSolo DevMinimalist FPS

Requisitos del sistema

Mínimos

OS
WINDOWS® 7, 8, 8.1, 10 32-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 750 1Gb or ATI equivalent or better
Processor
Intel® Core™ i5-3450, 3.10GHz or AMD equivalent or better

Recomendados

OS
WINDOWS® 7, 8, 8.1, 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce GTX 1060 3Gb or ATI equivalent or better
Processor
Intel® Core™ i7-3770 3.4GHz or AMD equivalent or better

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Información del juego

Desarrolladora
ZELENIUK
Distribuidora
ZELENIUK
Fecha de lanzamiento
22 ene 2018

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¿Cuánto cuesta ASSASSINATION BOX?

ASSASSINATION BOX es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿ASSASSINATION BOX tiene compras dentro del juego?

ASSASSINATION BOX es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible ASSASSINATION BOX?

ASSASSINATION BOX está disponible en PC.

¿Cuándo se lanzó ASSASSINATION BOX?

ASSASSINATION BOX se lanzó el 22 de enero de 2018.

¿Quién desarrolló ASSASSINATION BOX?

ASSASSINATION BOX fue desarrollado por ZELENIUK.