Compara los precios de Ashes of Immortality II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Warfare Studios. Publicado por Warfare Studios. Lanzado el 28/8/2015. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

If you have a soft spot for RPGMaker wolf-and-wilderness adventures that nobody talks about, this low-key 16-bit sequel has a story worth following - just know the random encounter rate may test your patience before you reach the good parts.

My honest first reaction to Ashes of Immortality II was curiosity, the kind that only small catalog RPGs buried in Aldorlea bundles tend to spark. This is the second chapter in Warfare Studios' vampire-and-werewolf saga, and it makes a genuinely interesting choice: rather than continuing in the blood-politics of Ruthven from the first game, it pivots completely, dropping players into Landis, a wild and untamed wilderness where werewolves are the dominant culture. The tonal shift is bold for a micro-budget sequel. Instead of gothic castle intrigue, you get windswept forests, fractured clans, and a young werewolf protagonist trying to unite his people against a charismatic fanatic bent on tearing down civilization itself. On paper, that is a more interesting premise than the first game managed. The 16-bit aesthetic here draws clear influence from early Final Fantasy and Dragon Quest, and Warfare Studios leans into that lineage without apology. Top-down tile maps, turn-based party combat, and a world map that invites careful exploration are all present. The sidequests give the game some welcome texture - they are not deep by any standard, but they add towns, characters, and small beats that make Landis feel inhabited rather than just functional. The writing has a loose, sometimes surprisingly warm humor underneath the darker premise, which keeps the tone from feeling too self-serious. That said, the community reception is notably split, sitting around the 46 percent positive mark on Steam, and I think I understand why. The biggest friction point is encounter density. Certain stretches - dungeon corridors, mountain passes, narrow single-tile pathways - can become genuine slogs when random battles trigger almost every step. Deadlite Mountain in particular has earned some notoriety from frustrated players who found themselves retreading the same monster-dense alleys multiple times due to unclear quest direction. That kind of design friction is the difference between a game that feels hand-crafted and one that feels unpolished. Here, it lands closer to the latter. For players who grew up with RPGMaker games from the early 2000s or who have affection for Aldorlea's broader catalog (Vagrant Hearts, Midnight's Blessing, and similar titles sit nearby in the library), this will feel comfortable and familiar. The story gets more interesting in its second half, the characters have actual voices to them, and the werewolf setting is underused enough in the JRPG space that it carries novelty value on its own. If you are coming in cold with no prior Ashes of Immortality experience, the first game is a better entry point - but the sequel is not without its own modest rewards for patient players. Kai, Scout Team

Ashes of Immortality II

Ashes of Immortality II

28 ago 2015Warfare Studios
GamerScout opina

If you have a soft spot for RPGMaker wolf-and-wilderness adventures that nobody talks about, this low-key 16-bit sequel has a story worth following - just know the random encounter rate may test your patience before you reach the good parts.

PC
Steam Deck Playable
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€0.00
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Mínimo histórico: €0.89

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My honest first reaction to Ashes of Immortality II was curiosity, the kind that only small catalog RPGs buried in Aldorlea bundles tend to spark. This is the second chapter in Warfare Studios' vampire-and-werewolf saga, and it makes a genuinely interesting choice: rather than continuing in the blood-politics of Ruthven from the first game, it pivots completely, dropping players into Landis, a wild and untamed wilderness where werewolves are the dominant culture. The tonal shift is bold for a micro-budget sequel. Instead of gothic castle intrigue, you get windswept forests, fractured clans, and a young werewolf protagonist trying to unite his people against a charismatic fanatic bent on tearing down civilization itself. On paper, that is a more interesting premise than the first game managed. The 16-bit aesthetic here draws clear influence from early Final Fantasy and Dragon Quest, and Warfare Studios leans into that lineage without apology. Top-down tile maps, turn-based party combat, and a world map that invites careful exploration are all present. The sidequests give the game some welcome texture - they are not deep by any standard, but they add towns, characters, and small beats that make Landis feel inhabited rather than just functional. The writing has a loose, sometimes surprisingly warm humor underneath the darker premise, which keeps the tone from feeling too self-serious. That said, the community reception is notably split, sitting around the 46 percent positive mark on Steam, and I think I understand why. The biggest friction point is encounter density. Certain stretches - dungeon corridors, mountain passes, narrow single-tile pathways - can become genuine slogs when random battles trigger almost every step. Deadlite Mountain in particular has earned some notoriety from frustrated players who found themselves retreading the same monster-dense alleys multiple times due to unclear quest direction. That kind of design friction is the difference between a game that feels hand-crafted and one that feels unpolished. Here, it lands closer to the latter. For players who grew up with RPGMaker games from the early 2000s or who have affection for Aldorlea's broader catalog (Vagrant Hearts, Midnight's Blessing, and similar titles sit nearby in the library), this will feel comfortable and familiar. The story gets more interesting in its second half, the characters have actual voices to them, and the werewolf setting is underused enough in the JRPG space that it carries novelty value on its own. If you are coming in cold with no prior Ashes of Immortality experience, the first game is a better entry point - but the sequel is not without its own modest rewards for patient players.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5RPGMakerJRPG-StyleWerewolf SettingParty-Based CombatDark FantasyTurn-BasedStory-DrivenRandom Encounters16-bit Aesthetic

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8
Memory
128 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Warfare Studios
Distribuidora
Warfare Studios
Fecha de lanzamiento
28 ago 2015

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¿En qué plataformas está disponible Ashes of Immortality II?

Ashes of Immortality II está disponible en PC.

¿Cuándo se lanzó Ashes of Immortality II?

Ashes of Immortality II se lanzó el 28 de agosto de 2015.

¿Quién desarrolló Ashes of Immortality II?

Ashes of Immortality II fue desarrollado por Warfare Studios.