Compara los precios de Artis Impact en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mas. Publicado por Feuxon. Lanzado el 7/8/2025. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

A solo-developer's four-year labor of love that gets the atmosphere and characters so right it almost makes you forgive how easily the combat breaks. Almost.

My first impression of Artis Impact was the animation, and it stopped me cold. Solo developer Mas spent four years crafting this thing pixel by pixel, and the care shows the second Akane unsheathes her sword: she flows through guard stances and attack flourishes in a way that looks closer to a pixel fighting game than a JRPG. Battle screens switch to manga-style comic panels, cutscenes flip between full-color illustration and grayscale with hand-drawn characters placed over real-world photographs as backdrops. The art direction is restless, inventive, and consistently gorgeous. That alone earns Artis Impact a seat at the table of the year's most visually distinctive indie releases. The world underneath that art is genuinely worth spending time in. Akane is a member of A-Lith, a protection outfit operating in a post-apocalyptic city where rogue AI factions have ground human civilization down to frightened pockets of survivors. That setup sounds bleak, but the writing pivots constantly between melancholy world-building and off-kilter humor: one moment you are uncovering dark truths about Akane's forgotten past, the next she is inexplicably handing cash to thugs who tried to rob her. Her dynamic with Bot, her compact AI companion who defaults to healing her in battle but can be nudged toward attacking, carries a quiet warmth that earns its emotional beats. The side content rewards wandering: part-time jobs fund weapon upgrades, home decoration feeds a low-key life-sim loop, optional dungeons hide skill books and story fragments. Multiple endings give Akane's choices real weight, and the missable events are the game at its most memorable. Here is where I have to be straight with you, though. The turn-based combat, for all its visual swagger, is structurally fragile. Akane has a basic attack, an Arts system tied to both an MP bar and a TP gauge that charges with each hit, and skills unlockable through exploration and in-store skill books, some of which can be mastered through repeated use. On paper that sounds like a tidy, accessible system. In practice, the balance snaps the moment you engage seriously with the progression. The Rank reset mechanic, which is supposed to trade your level cap for permanent stat boosts, can tip Akane into near-invincibility before the midpoint. Reviewers across the board flagged this: dungeon bosses that are scripted to be difficult encounters dissolve in seconds once the power curve breaks. If you are coming in looking for strategic tension, Artis Impact will not hold up its end of the deal. Bot's automation (he defaults to healing every turn unless you equip items to shift his behavior) further reduces combat agency. The translation is also a known rough edge, with dialogue that can read unevenly and occasional grammar that pulls you out of otherwise affecting scenes. None of that fully undermines what Artis Impact accomplishes as a mood piece and character study. The soundtrack matches the tone with a quiet melancholy that the visuals earn. The life-sim detours, cooking, exercise, bathing, earning income through part-time gigs, give the world a texture that most indie RPGs skip entirely. The pacing is patient in the way that confident solo-developer work often is: Mas clearly knows exactly what kind of world he wanted to build and trusted the player to meet him there. The opening hours in particular, leaning hard on Akane and Bot's dynamic before expanding the scope, are the game at its most focused. The third act loses some of that discipline, but the foundation holds. Steam players have landed at 92% positive across hundreds of reviews, which suggests the charm lands for most people even when the mechanics wobble. Kai, Scout Team

Artis Impact

Artis Impact

7 ago 2025MasFeuxon
GamerScout opina

A solo-developer's four-year labor of love that gets the atmosphere and characters so right it almost makes you forgive how easily the combat breaks. Almost.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €6.50

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Acerca de Artis Impact

My first impression of Artis Impact was the animation, and it stopped me cold. Solo developer Mas spent four years crafting this thing pixel by pixel, and the care shows the second Akane unsheathes her sword: she flows through guard stances and attack flourishes in a way that looks closer to a pixel fighting game than a JRPG. Battle screens switch to manga-style comic panels, cutscenes flip between full-color illustration and grayscale with hand-drawn characters placed over real-world photographs as backdrops. The art direction is restless, inventive, and consistently gorgeous. That alone earns Artis Impact a seat at the table of the year's most visually distinctive indie releases. The world underneath that art is genuinely worth spending time in. Akane is a member of A-Lith, a protection outfit operating in a post-apocalyptic city where rogue AI factions have ground human civilization down to frightened pockets of survivors. That setup sounds bleak, but the writing pivots constantly between melancholy world-building and off-kilter humor: one moment you are uncovering dark truths about Akane's forgotten past, the next she is inexplicably handing cash to thugs who tried to rob her. Her dynamic with Bot, her compact AI companion who defaults to healing her in battle but can be nudged toward attacking, carries a quiet warmth that earns its emotional beats. The side content rewards wandering: part-time jobs fund weapon upgrades, home decoration feeds a low-key life-sim loop, optional dungeons hide skill books and story fragments. Multiple endings give Akane's choices real weight, and the missable events are the game at its most memorable. Here is where I have to be straight with you, though. The turn-based combat, for all its visual swagger, is structurally fragile. Akane has a basic attack, an Arts system tied to both an MP bar and a TP gauge that charges with each hit, and skills unlockable through exploration and in-store skill books, some of which can be mastered through repeated use. On paper that sounds like a tidy, accessible system. In practice, the balance snaps the moment you engage seriously with the progression. The Rank reset mechanic, which is supposed to trade your level cap for permanent stat boosts, can tip Akane into near-invincibility before the midpoint. Reviewers across the board flagged this: dungeon bosses that are scripted to be difficult encounters dissolve in seconds once the power curve breaks. If you are coming in looking for strategic tension, Artis Impact will not hold up its end of the deal. Bot's automation (he defaults to healing every turn unless you equip items to shift his behavior) further reduces combat agency. The translation is also a known rough edge, with dialogue that can read unevenly and occasional grammar that pulls you out of otherwise affecting scenes. None of that fully undermines what Artis Impact accomplishes as a mood piece and character study. The soundtrack matches the tone with a quiet melancholy that the visuals earn. The life-sim detours, cooking, exercise, bathing, earning income through part-time gigs, give the world a texture that most indie RPGs skip entirely. The pacing is patient in the way that confident solo-developer work often is: Mas clearly knows exactly what kind of world he wanted to build and trusted the player to meet him there. The opening hours in particular, leaning hard on Akane and Bot's dynamic before expanding the scope, are the game at its most focused. The third act loses some of that discipline, but the foundation holds. Steam players have landed at 92% positive across hundreds of reviews, which suggests the charm lands for most people even when the mechanics wobble.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supportcloud-savestier:indieLife Sim ElementsMultiple EndingsSkill Mastery SystemHand-Drawn MapsManga-Style CutscenesTP Gauge CombatMissable EventsHome DecorationPost-Apocalyptic JRPG

Requisitos del sistema

Mínimos

OS
Microsoft Windows 8.1 (32bit/64bit)
Memory
4 GB RAM
DirectX
Version 9.0c
Graphics
DirectX 9/OpenGL 4.1 capable GPU
Processor
Intel N4100 (or similar) or better

Recomendados

OS
Microsoft Windows 10 (32bit/64bit)
Memory
8 GB RAM
DirectX
Version 9.0
Graphics
DirectX 9/OpenGL 4.1 capable GPU
Processor
Intel Core i3-6100 or better

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Información del juego

Desarrolladora
Mas
Distribuidora
Feuxon
Fecha de lanzamiento
7 ago 2025

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¿En qué plataformas está disponible Artis Impact?

Artis Impact está disponible en PC.

¿Cuándo se lanzó Artis Impact?

Artis Impact se lanzó el 7 de agosto de 2025.

¿Quién desarrolló Artis Impact?

Artis Impact fue desarrollado por Mas y publicado por Feuxon.