Compara los precios de AquaNox en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Massive Development. Publicado por THQ Nordic. Lanzado el 20/4/2010. Disponible en PC. Géneros: Action. Puntuación Metacritic: 67/100.

Gorgeous for its time, thin on substance for any time. AquaNox is the rare game where the engine tech outlasted the design ambition by a wide margin.

I picked up AquaNox expecting something close to a Descent-in-the-deep-sea fantasy, and in some ways that pitch is accurate, but the execution keeps pulling the rug out from under it. You play as Emerald "Deadeye" Flint, a mercenary scraping for credits in a 27th-century ocean-floor civilization after humanity abandoned a scorched surface world. The setup is genuinely interesting. The world of Aqua, full of warring factions, biont creatures, and submerged cities built inside mountain ranges and caverns, has a post-apocalyptic texture that feels lived-in on the first pass. The problem is the game never digs into that texture with any seriousness. On the mechanical side, AquaNox made a deliberate pivot away from the simulation depth of its predecessor, Archimedean Dynasty. The controls shift to a first-person shooter mouse-and-keyboard layout, with your view locked to the cockpit and only two hull-mounted cannons available at a time, rather than the multi-turret customization of the older game. That trade-off was supposed to juice the pace. And it does, briefly. The arsenal is actually pretty varied: projectile cannons, torpedoes with evasion-and-flare exchanges, lasers, and EMP launchers all show up across the game's 34 missions. Getting a clean torpedo lock and dumping countermeasures while strafing laterally has a quick, reflexive satisfaction. The issue is that circle-strafing is basically the answer to every combat situation the game throws at you, and the AI never pushes back hard enough to force anything more creative. You end up finding a rhythm in the first few missions and riding it to the end credits with almost no variation. Between sorties, you dock at stations, talk to NPCs to pick up missions, and spend earned credits on new subs and weapons. The economy is straightforward, maybe too straightforward. Each chapter essentially unlocks a new boat and a new weapon tier, so there is a sense of progression, but it is more of a conveyor belt than a build system. The voice acting for pretty much everyone except Flint is rough, and the NPC character art lands somewhere between dated and genuinely odd. Those details matter more than they should because the dialogue scenes are long and the story leans on them hard. Where AquaNox still earns some respect is the world it renders. It was among the first PC games to use pixel shaders and real-time caustic lighting, co-developed in part around NVIDIA's GeForce 3 hardware. The underwater environments, with steep ridge lines, bioluminescent glows, and submerged architecture, hold up better than you might expect for early-2000s work. For players who have never experienced this setting before, the visual identity is distinct and worth at least one run through the campaign. At 34 missions, most of which are short, you are not committing to anything sprawling. The honest audience for AquaNox in 2024 is: fans of Archimedean Dynasty who want to see where Flint's story goes, or players who find the 6DOF submarine shooter niche interesting and have already exhausted the other obvious candidates. If you want a deep tactical sim or a story that rewards attention, this is not that game. It is a brisk, arcade-y tour through a cool setting, carried mostly by art direction and novelty. Metacritic landed it at 67, Steam reviews sit at a mixed 71% positive, and both feel about right. Alex, Scout Team

AquaNox

AquaNox

20 abr 2010Massive DevelopmentTHQ Nordic
GamerScout opina

Gorgeous for its time, thin on substance for any time. AquaNox is the rare game where the engine tech outlasted the design ambition by a wide margin.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.41

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.4126 Jun 2026
Keyshops
€0.40€0.44€0.48€0.525 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de AquaNox

I picked up AquaNox expecting something close to a Descent-in-the-deep-sea fantasy, and in some ways that pitch is accurate, but the execution keeps pulling the rug out from under it. You play as Emerald "Deadeye" Flint, a mercenary scraping for credits in a 27th-century ocean-floor civilization after humanity abandoned a scorched surface world. The setup is genuinely interesting. The world of Aqua, full of warring factions, biont creatures, and submerged cities built inside mountain ranges and caverns, has a post-apocalyptic texture that feels lived-in on the first pass. The problem is the game never digs into that texture with any seriousness. On the mechanical side, AquaNox made a deliberate pivot away from the simulation depth of its predecessor, Archimedean Dynasty. The controls shift to a first-person shooter mouse-and-keyboard layout, with your view locked to the cockpit and only two hull-mounted cannons available at a time, rather than the multi-turret customization of the older game. That trade-off was supposed to juice the pace. And it does, briefly. The arsenal is actually pretty varied: projectile cannons, torpedoes with evasion-and-flare exchanges, lasers, and EMP launchers all show up across the game's 34 missions. Getting a clean torpedo lock and dumping countermeasures while strafing laterally has a quick, reflexive satisfaction. The issue is that circle-strafing is basically the answer to every combat situation the game throws at you, and the AI never pushes back hard enough to force anything more creative. You end up finding a rhythm in the first few missions and riding it to the end credits with almost no variation. Between sorties, you dock at stations, talk to NPCs to pick up missions, and spend earned credits on new subs and weapons. The economy is straightforward, maybe too straightforward. Each chapter essentially unlocks a new boat and a new weapon tier, so there is a sense of progression, but it is more of a conveyor belt than a build system. The voice acting for pretty much everyone except Flint is rough, and the NPC character art lands somewhere between dated and genuinely odd. Those details matter more than they should because the dialogue scenes are long and the story leans on them hard. Where AquaNox still earns some respect is the world it renders. It was among the first PC games to use pixel shaders and real-time caustic lighting, co-developed in part around NVIDIA's GeForce 3 hardware. The underwater environments, with steep ridge lines, bioluminescent glows, and submerged architecture, hold up better than you might expect for early-2000s work. For players who have never experienced this setting before, the visual identity is distinct and worth at least one run through the campaign. At 34 missions, most of which are short, you are not committing to anything sprawling. The honest audience for AquaNox in 2024 is: fans of Archimedean Dynasty who want to see where Flint's story goes, or players who find the 6DOF submarine shooter niche interesting and have already exhausted the other obvious candidates. If you want a deep tactical sim or a story that rewards attention, this is not that game. It is a brisk, arcade-y tour through a cool setting, carried mostly by art direction and novelty. Metacritic landed it at 67, Steam reviews sit at a mixed 71% positive, and both feel about right.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam6DOF ShooterUndersea SettingArcade CombatMission-BasedVehicle CustomizationSci-Fi MercenaryPost-Apocalyptic OceanCockpit ViewEarly 3D Showcase

Requisitos del sistema

Mínimos

OS
Windows 98/ME/2000
Processor
Intel P3 or AMD Athlon/Duron >400MHz
Memory
128 MB
Graphics
16 MB AGP2X Video Card or better DirectX®: DirectX 8.0 Hard Drive: 500MB Sound: SoundBlaster or compa…

Recomendados

OS
Windows 98/ME/2000
Processor
Intel P3 or AMD Athlon/Duron >700MHz or Intel P4 > 1000MHz
Memory
256 MB
Graphics
64 MB AGP4X DirectX 8.0 Class Hardware with VertexShaders V1.1 and PixelShader…

Sigue explorando

Community Discussion

Be the first to comment on AquaNox.

Reseñas y valoraciones

Metacritic
67
Steam
71%(393)

Información del juego

Desarrolladora
Massive Development
Distribuidora
THQ Nordic
Fecha de lanzamiento
20 abr 2010

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como AquaNox →

Preguntas frecuentes sobre AquaNox

¿Cuánto cuesta AquaNox?

El precio de AquaNox cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar AquaNox más barato?

Compara los precios de AquaNox en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible AquaNox?

AquaNox está disponible en PC.

¿Cuándo se lanzó AquaNox?

AquaNox se lanzó el 20 de abril de 2010.

¿Quién desarrolló AquaNox?

AquaNox fue desarrollado por Massive Development y publicado por THQ Nordic.

¿Merece la pena comprar AquaNox?

AquaNox tiene una puntuación Metacritic de 67/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.