Compara los precios de Anomaly 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 11 bit studios. Publicado por 11 bit studios. Lanzado el 15/5/2013. Disponible en PC. Géneros: Action, Indie, Strategy. Puntuación Metacritic: 77/100.

Anomaly 2 flips tower-defense on its head: you command a convoy through alien killzones, not the towers. Tight, tactical, and short enough to finish in a weekend.

Anomaly 2 is a tower-offense game, which is a subgenre 11 bit studios essentially invented with the original Anomaly: Warzone Earth. The premise: Earth, 2018, overrun by alien machines. You control a small squad of units rolling through frozen, hostile environments, and your job is to route them safely past enemy towers while managing abilities, unit order, and real-time repairs. It is the reverse of a tower-defense game in the most literal sense, and that structural flip is still clever a decade after release. The headline addition over the first game is unit morphing. Each vehicle in your convoy can transform between two distinct combat forms, and timing those transitions is the core decision loop. A morph that increases firepower might sacrifice armor, or a support unit might shift into something with area denial. Getting comfortable with the morph timing on higher difficulties is where the game stops feeling like a casual arcade run and starts feeling like a proper tactics puzzle. Build order matters here: the sequence you place units in your convoy affects targeting priority and chain-of-fire coverage, and the resource pickups scattered across levels reward routing decisions rather than pure speed. For newcomers to the genre, the campaign does a reasonable job easing you in. Early missions are short enough that a bad decision costs you two minutes, not twenty. Difficulty scales across five settings, and the gap between normal and hardcore is steep enough to keep strategy regulars engaged without punishing first-timers at the default setting. The tutorial is functional if unspectacular, covering the basics without treating you like an idiot. Where it underserves players is in explaining the deeper synergies between unit types, which you mostly discover by losing a run and rebuilding. The multiplayer mode deserves specific mention because it is genuinely unusual: one player commands the convoy (tower-offense), the other builds and upgrades the alien towers (tower-defense), both playing simultaneously in the same match. The asymmetry works better than it has any right to, and matches run short enough that they feel competitive rather than exhausting. The problem in 2024 is obvious: the online population is thin, which means finding a live match requires either a friend or significant lobby patience. The single-player campaign holds up on its own, but if multiplayer was a key draw for you, factor that in. Where Anomaly 2 shows its age is in content volume. The campaign is around four to six hours depending on difficulty and replays, and the mission variety, while solid, does not stretch far beyond the core loop. There is no mod ecosystem to speak of, no DLC, and the AI opponents are scripted rather than adaptive, so once you have solved each map's routing puzzle the replayability lives mainly in difficulty climbing and score chasing. For a strategy-sim player who logs hundreds of hours in Paradox titles this will feel like an appetizer. For someone looking for a focused, mechanically clean tactical experience with a low time commitment, that brevity is an asset. Diego, Scout Team

Anomaly 2

Anomaly 2

15 may 201311 bit studios
GamerScout opina

Anomaly 2 flips tower-defense on its head: you command a convoy through alien killzones, not the towers. Tight, tactical, and short enough to finish in a weekend.

PC
ProtonDB Gold
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Mínimo histórico: €0.74

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Acerca de Anomaly 2

Anomaly 2 is a tower-offense game, which is a subgenre 11 bit studios essentially invented with the original Anomaly: Warzone Earth. The premise: Earth, 2018, overrun by alien machines. You control a small squad of units rolling through frozen, hostile environments, and your job is to route them safely past enemy towers while managing abilities, unit order, and real-time repairs. It is the reverse of a tower-defense game in the most literal sense, and that structural flip is still clever a decade after release. The headline addition over the first game is unit morphing. Each vehicle in your convoy can transform between two distinct combat forms, and timing those transitions is the core decision loop. A morph that increases firepower might sacrifice armor, or a support unit might shift into something with area denial. Getting comfortable with the morph timing on higher difficulties is where the game stops feeling like a casual arcade run and starts feeling like a proper tactics puzzle. Build order matters here: the sequence you place units in your convoy affects targeting priority and chain-of-fire coverage, and the resource pickups scattered across levels reward routing decisions rather than pure speed. For newcomers to the genre, the campaign does a reasonable job easing you in. Early missions are short enough that a bad decision costs you two minutes, not twenty. Difficulty scales across five settings, and the gap between normal and hardcore is steep enough to keep strategy regulars engaged without punishing first-timers at the default setting. The tutorial is functional if unspectacular, covering the basics without treating you like an idiot. Where it underserves players is in explaining the deeper synergies between unit types, which you mostly discover by losing a run and rebuilding. The multiplayer mode deserves specific mention because it is genuinely unusual: one player commands the convoy (tower-offense), the other builds and upgrades the alien towers (tower-defense), both playing simultaneously in the same match. The asymmetry works better than it has any right to, and matches run short enough that they feel competitive rather than exhausting. The problem in 2024 is obvious: the online population is thin, which means finding a live match requires either a friend or significant lobby patience. The single-player campaign holds up on its own, but if multiplayer was a key draw for you, factor that in. Where Anomaly 2 shows its age is in content volume. The campaign is around four to six hours depending on difficulty and replays, and the mission variety, while solid, does not stretch far beyond the core loop. There is no mod ecosystem to speak of, no DLC, and the AI opponents are scripted rather than adaptive, so once you have solved each map's routing puzzle the replayability lives mainly in difficulty climbing and score chasing. For a strategy-sim player who logs hundreds of hours in Paradox titles this will feel like an appetizer. For someone looking for a focused, mechanically clean tactical experience with a low time commitment, that brevity is an asset.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTower-OffenseAsymmetric MultiplayerUnit MorphingConvoy ManagementDifficulty ScalingScore AttackShort CampaignReal-Time Tactics

Requisitos del sistema

Mínimos

Processor
Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory
2 GB RAM
Graphics
Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB DirectX®:9.0c Hard Dri…

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Processor
Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory
4 GB RAM
Graphics
GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0 DirectX®:9.0c Hard Drive:3 GB HD…

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Reseñas y valoraciones

Metacritic
77
Steam
79%(1,061)

Información del juego

Desarrolladora
11 bit studios
Distribuidora
11 bit studios
Fecha de lanzamiento
15 may 2013

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¿En qué plataformas está disponible Anomaly 2?

Anomaly 2 está disponible en PC.

¿Cuándo se lanzó Anomaly 2?

Anomaly 2 se lanzó el 15 de mayo de 2013.

¿Quién desarrolló Anomaly 2?

Anomaly 2 fue desarrollado por 11 bit studios.

¿Merece la pena comprar Anomaly 2?

Anomaly 2 tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.