Compara los precios de Anodyne en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Melos Han-Tani, Marina Kittaka. Publicado por Analgesic Productions. Lanzado el 22/3/2013. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 70/100.

A lo-fi Zelda-like that crawls through a dreamy, unsettling mindscape with a broom as your only weapon. Short, strange, and surprisingly affecting.

Anodyne is a top-down action-adventure in the vein of the original Legend of Zelda, but strip away the dungeon-crawl familiarity and what you find underneath is something considerably weirder. You play as Young, a character moving through a fragmented dreamworld that mixes mundane suburban imagery with abstract, decaying environments. Your primary tool throughout the entire game is a broom. You sweep dust, enemies, and objects into a small inventory and unleash them as needed. It is a simple system, but the developers squeeze enough variety out of it to keep the moment-to-moment play from going stale across the game's roughly four-to-six hour runtime. The world design is where Anodyne earns its reputation. Each area has a distinct visual identity built out of 16-bit pixel art that ranges from cozy to genuinely unsettling. A quiet apartment building sits next to a corrupted black void. A forest gives way to something that looks like corrupted memory. The tone is melancholy and introspective, and the writing, sparse as it is, reinforces that mood without over-explaining it. If you go in expecting a coherent narrative with clean resolution, you will probably leave frustrated. If you go in open to something more impressionistic, it lands. The combat and puzzles are deliberately simple. Boss fights are short and readable on the first or second attempt. Puzzle rooms revolve around the broom mechanic and rarely demand serious brainpower. This is either a virtue or a flaw depending on your tolerance for games that prioritize atmosphere over mechanical depth. Anodyne is not trying to be a challenge game. It is trying to make you feel something specific, and for the audience that clicks with its frequency, it succeeds clearly. For players who need mechanical hooks to stay engaged, the thin combat will start to feel like an obstacle to the good stuff rather than part of it. Practically speaking, the PC version includes full controller support, save-anywhere functionality, adjustable difficulty, and a keyboard-only option if you prefer that setup. Performance is a non-issue on any modern hardware. The short length means it fits into a single sitting or a couple of evenings without demanding a major time commitment, which makes it a reasonable pick for players with a backlog problem who still want something with genuine artistic intent rather than just genre filler. Anodyne was made by two developers, released in 2013, and has held a Very Positive rating on Steam for over a decade. That longevity says something. It is a small game doing a specific thing with care and confidence. If top-down adventure structure, lo-fi aesthetics, and a willingness to sit in emotional ambiguity all sound appealing, this one is worth the time. Alex, Scout Team

Anodyne

Anodyne

22 mar 2013Melos Han-Tani, Marina KittakaAnalgesic Productions
GamerScout opina

A lo-fi Zelda-like that crawls through a dreamy, unsettling mindscape with a broom as your only weapon. Short, strange, and surprisingly affecting.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €2.87

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Acerca de Anodyne

Anodyne is a top-down action-adventure in the vein of the original Legend of Zelda, but strip away the dungeon-crawl familiarity and what you find underneath is something considerably weirder. You play as Young, a character moving through a fragmented dreamworld that mixes mundane suburban imagery with abstract, decaying environments. Your primary tool throughout the entire game is a broom. You sweep dust, enemies, and objects into a small inventory and unleash them as needed. It is a simple system, but the developers squeeze enough variety out of it to keep the moment-to-moment play from going stale across the game's roughly four-to-six hour runtime. The world design is where Anodyne earns its reputation. Each area has a distinct visual identity built out of 16-bit pixel art that ranges from cozy to genuinely unsettling. A quiet apartment building sits next to a corrupted black void. A forest gives way to something that looks like corrupted memory. The tone is melancholy and introspective, and the writing, sparse as it is, reinforces that mood without over-explaining it. If you go in expecting a coherent narrative with clean resolution, you will probably leave frustrated. If you go in open to something more impressionistic, it lands. The combat and puzzles are deliberately simple. Boss fights are short and readable on the first or second attempt. Puzzle rooms revolve around the broom mechanic and rarely demand serious brainpower. This is either a virtue or a flaw depending on your tolerance for games that prioritize atmosphere over mechanical depth. Anodyne is not trying to be a challenge game. It is trying to make you feel something specific, and for the audience that clicks with its frequency, it succeeds clearly. For players who need mechanical hooks to stay engaged, the thin combat will start to feel like an obstacle to the good stuff rather than part of it. Practically speaking, the PC version includes full controller support, save-anywhere functionality, adjustable difficulty, and a keyboard-only option if you prefer that setup. Performance is a non-issue on any modern hardware. The short length means it fits into a single sitting or a couple of evenings without demanding a major time commitment, which makes it a reasonable pick for players with a backlog problem who still want something with genuine artistic intent rather than just genre filler. Anodyne was made by two developers, released in 2013, and has held a Very Positive rating on Steam for over a decade. That longevity says something. It is a small game doing a specific thing with care and confidence. If top-down adventure structure, lo-fi aesthetics, and a willingness to sit in emotional ambiguity all sound appealing, this one is worth the time.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamZelda-likeAtmosphericDreamlikeBroom CombatShort PlaythroughLo-fi AestheticPuzzle DungeonsSolo Developer

Requisitos del sistema

Mínimos

Processor
1.5 GHz, single core
Memory
1 GB RAM
Graphics
Any Hard Drive:100 MB HD space Sound:Any Additional:This is not a GPU-intensive game.

Recomendados

Processor
(2.0 GHz, single core) or better
Memory
2 GB RAM
Graphics
Any Hard Drive:200 MB HD space Sound:Any Additional:This is not a GPU-intensive game.

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Reseñas y valoraciones

Metacritic
70
Steam
85%(1,586)

Información del juego

Desarrolladora
Melos Han-Tani, Marina Kittaka
Distribuidora
Analgesic Productions
Fecha de lanzamiento
22 mar 2013

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCamera ComfortAdjustable DifficultyKeyboard Only OptionSave Anytime+2 más

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¿En qué plataformas está disponible Anodyne?

Anodyne está disponible en PC, Xbox.

¿Cuándo se lanzó Anodyne?

Anodyne se lanzó el 22 de marzo de 2013.

¿Quién desarrolló Anodyne?

Anodyne fue desarrollado por Melos Han-Tani, Marina Kittaka y publicado por Analgesic Productions.

¿Merece la pena comprar Anodyne?

Anodyne tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.