Compara los precios de ANGST: A TALE OF SURVIVAL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cherrypick Games. Publicado por Games Operators. Lanzado el 5/12/2025. Disponible en PC. Géneros: Adventure, Indie.

A haunting low-poly survival crawl through a frozen limbo that leans harder on atmosphere and narrative than it does on survival teeth. Worth it if you find beauty in desolation; skip it if you need your survival games to bite back.

My first hour in the Hopeward Hollow felt like waking up inside a half-remembered dream: pale geometry, unsettling quiet, a radio voice that may or may not be trying to save you. Cherrypick Games is primarily a mobile studio making its first real jump to PC, and what surprised me most is how intentional the mood is. The low-poly art style reads as a deliberate choice rather than a budget constraint, and the soundscape leans into that eerie, liminal quality. Frozen forests, desolate plains, and icy riverbanks each carry their own texture of dread. The world of the Hopeward Hollow is genuinely strange in the best possible way, built by a small team of around ten people who clearly cared about the atmosphere they were constructing. The core loop is scavenge, craft, and push a little further before nightfall, which will feel immediately familiar to anyone who has spent time with The Long Dark. You gather wood, cloth, and metal scraps to produce bandages, tools, clothing, and shelter repairs. Traps catch food. Fishing holes dot the frozen rivers. Crafting operates on a tiered blueprint system, where survival streaks earn you points to unlock higher-tier items like advanced tools and portable shelter. The roguelite layer means death is not a reset so much as a lesson: the non-linear skill tree lets you prioritize different builds across runs, nudging you toward the playstyle that suits you. Wolves and bears patrol the daylight hours; stranger, more supernatural entities emerge at night, some of them willing to guide you and some very much not. The day-night tension is real even if the survival difficulty overall sits closer to accessible than punishing. Here is where honesty is required. ANGST positions itself as a survival game but plays more like a narrative adventure wrapped in survival dressing. A full playthrough with achievements sits somewhere around five to ten hours, and several players have noted that equipment durability swings wildly, going from a reasonable attrition meter to comically fast degradation depending on context. Limited inventory space adds friction that occasionally tips from tense into irritating. The quest structure is also fairly linear in how it parcels out story revelations, the classic "do these three things before I tell you anything" cadence that patience-tested players will recognize. The story itself, a meditation on memory, redemption, and whether you have somehow died and keep looping through the same purgatorial wilderness, is genuinely interesting in its premise even if the writing does not always land the payoff it promises. What ANGST does very well is mood. If you are the kind of player who sat in a snowstorm in The Long Dark and felt something close to peace, or who has a soft spot for small indie worlds that prioritize atmosphere over mechanical depth, this hollow has a pull to it. The crafting satisfaction is real even when modest, the biome variety rewards exploration, and the mystery of the Hopeward Hollow has enough genuine strangeness to carry a short playthrough. The developer has also shown responsiveness to the community, patching reported bugs within a day or two of launch. That matters for a small studio on its first premium title. Go in expecting a compact, mood-forward survival-lite with a story that gestures toward something deeper than it fully delivers, and ANGST earns its place. Go in expecting a hardcore wilderness challenge and the mismatch will sting. Kai, Scout Team

ANGST: A TALE OF SURVIVAL

ANGST: A TALE OF SURVIVAL

5 dic 2025Cherrypick GamesGames Operators
GamerScout opina

A haunting low-poly survival crawl through a frozen limbo that leans harder on atmosphere and narrative than it does on survival teeth. Worth it if you find beauty in desolation; skip it if you need your survival games to bite back.

PC
Steam Deck Verified
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en N/A
Mínimo histórico: €3.50

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Acerca de ANGST: A TALE OF SURVIVAL

My first hour in the Hopeward Hollow felt like waking up inside a half-remembered dream: pale geometry, unsettling quiet, a radio voice that may or may not be trying to save you. Cherrypick Games is primarily a mobile studio making its first real jump to PC, and what surprised me most is how intentional the mood is. The low-poly art style reads as a deliberate choice rather than a budget constraint, and the soundscape leans into that eerie, liminal quality. Frozen forests, desolate plains, and icy riverbanks each carry their own texture of dread. The world of the Hopeward Hollow is genuinely strange in the best possible way, built by a small team of around ten people who clearly cared about the atmosphere they were constructing. The core loop is scavenge, craft, and push a little further before nightfall, which will feel immediately familiar to anyone who has spent time with The Long Dark. You gather wood, cloth, and metal scraps to produce bandages, tools, clothing, and shelter repairs. Traps catch food. Fishing holes dot the frozen rivers. Crafting operates on a tiered blueprint system, where survival streaks earn you points to unlock higher-tier items like advanced tools and portable shelter. The roguelite layer means death is not a reset so much as a lesson: the non-linear skill tree lets you prioritize different builds across runs, nudging you toward the playstyle that suits you. Wolves and bears patrol the daylight hours; stranger, more supernatural entities emerge at night, some of them willing to guide you and some very much not. The day-night tension is real even if the survival difficulty overall sits closer to accessible than punishing. Here is where honesty is required. ANGST positions itself as a survival game but plays more like a narrative adventure wrapped in survival dressing. A full playthrough with achievements sits somewhere around five to ten hours, and several players have noted that equipment durability swings wildly, going from a reasonable attrition meter to comically fast degradation depending on context. Limited inventory space adds friction that occasionally tips from tense into irritating. The quest structure is also fairly linear in how it parcels out story revelations, the classic "do these three things before I tell you anything" cadence that patience-tested players will recognize. The story itself, a meditation on memory, redemption, and whether you have somehow died and keep looping through the same purgatorial wilderness, is genuinely interesting in its premise even if the writing does not always land the payoff it promises. What ANGST does very well is mood. If you are the kind of player who sat in a snowstorm in The Long Dark and felt something close to peace, or who has a soft spot for small indie worlds that prioritize atmosphere over mechanical depth, this hollow has a pull to it. The crafting satisfaction is real even when modest, the biome variety rewards exploration, and the mystery of the Hopeward Hollow has enough genuine strangeness to carry a short playthrough. The developer has also shown responsiveness to the community, patching reported bugs within a day or two of launch. That matters for a small studio on its first premium title. Go in expecting a compact, mood-forward survival-lite with a story that gestures toward something deeper than it fully delivers, and ANGST earns its place. Go in expecting a hardcore wilderness challenge and the mismatch will sting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Roguelite-ProgressionNarrative-SurvivalAmnesia-PlotDay-Night-CycleLow-Poly-ArtQuest-DrivenSupernatural-EntitiesShort-PlaythroughAtmospheric-Horror

Requisitos del sistema

Mínimos

OS
WINDOWS® 10, 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA® GeForce® 920MX or AMD Radeon™ 625
Processor
Intel® Core™ i3 6th Gen or AMD FX™-8800P

Recomendados

OS
WINDOWS® 11, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX570
Processor
Intel® Core™ i7-7700k or AMD Ryzen Threadripper 2920X

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Información del juego

Desarrolladora
Cherrypick Games
Distribuidora
Games Operators
Fecha de lanzamiento
5 dic 2025

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¿En qué plataformas está disponible ANGST: A TALE OF SURVIVAL?

ANGST: A TALE OF SURVIVAL está disponible en PC.

¿Cuándo se lanzó ANGST: A TALE OF SURVIVAL?

ANGST: A TALE OF SURVIVAL se lanzó el 5 de diciembre de 2025.

¿Quién desarrolló ANGST: A TALE OF SURVIVAL?

ANGST: A TALE OF SURVIVAL fue desarrollado por Cherrypick Games y publicado por Games Operators.