Compara los precios de Ancient Warfare: The Han Dynasty en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 不秋草游戏工作室(Bamboo Games). Publicado por 方块游戏(CubeGame). Lanzado el 26/9/2023. Disponible en PC. Géneros: Indie, RPG, Strategy, Early Access.

A Total War-adjacent Han Dynasty wargame with genuinely interesting unit customization and ink-painting art - now carrying the dead weight of an abandoned Early Access tag.

My spreadsheet instinct kicked in the moment I saw the genre cocktail here: grand strategy campaign map, real-time tactical battles with thousands of soldiers on screen, RPG hero progression, resource management, and a political diplomacy layer all packed into a five-person indie studio's Early Access release. On paper that is an ambitious and exciting combination, and for a good while the community agreed - lifetime Steam reviews tracked well into the "Mostly Positive" range. Then the developer reportedly announced, via their own community channels, that the game would receive no further updates. That changes every calculation about whether to spend money on it right now, and I would be doing you a disservice not to lead with that. Put the abandonment issue to one side for a moment and the underlying game has real merits worth documenting. The tactical battle layer draws obvious comparisons to Total War, with the campaign set around the Han Expeditionary Army pushing west from Yumen Pass into the Western Regions to confront the Xiongnu. What separates it from a simple clone is the unit customization system, which is the most consistently praised element in player reviews. Every unit in your army is defined entirely by its equipped gear rather than a fixed class - so you manually decide whether a soldier carries a spear, a two-handed sword, a sword and shield, a crossbow, or javelins. That gear-determines-role design gives the army composition screen genuine decision weight, and it pairs naturally with a resource-collection loop that asks you to manage equipment supply across a campaign. The ink-painting art style is genuinely striking and the soundtrack earns consistent compliments, which matters more than usual here given the roughness elsewhere. The roughness is real and worth itemizing. Campaign map performance has been flagged by multiple reviewers as unexpectedly demanding for the visual fidelity on offer. The AI, particularly on the strategic layer, struggles to use terrain intelligently - the map includes no-man's land corridors that should allow flanking approaches, but the opponent rarely exploits them, and neither do you have much reason to, which deflates one of the more interesting design ideas. Unit placement near walls has known glitches, ranged unit height indicators can behave incorrectly, and the English localization is incomplete enough that the game reads noticeably better to Chinese-speaking players. These are the kinds of issues that Early Access patches fix over time - except this game may not receive those patches anymore. For strategy players specifically: the depth of the decision loop is promising but unfinished. The political layer offers a choice between military conquest and diplomatic alliance-building with Western Regions factions, which is a meaningful fork with real strategic consequences. The population system tied to army capacity adds another variable to manage. If the developer had stayed the course, this could have grown into a niche gem for players who find Total War too mainstream and Romance of the Three Kingdoms too familiar with the same setting. The Han-versus-Xiongnu frontier is underrepresented in the genre, the ink-painting presentation is distinctive, and the workshop support means the modding community could theoretically carry the game forward even without developer patches. Whether that community remains active enough to matter is the open question. The honest recommendation here is cautious. If you are a Chinese-history strategy enthusiast who has already exhausted every other option in the genre and you understand you are buying a snapshot of an unfinished game that may never be completed, there is a functional and occasionally genuinely clever wargame to engage with. For everyone else, the combination of unresolved performance issues, incomplete localization, weak AI, and the development abandonment signal makes this a hard sell at anything above a steep discount. The art alone will not carry forty hours of play. Diego, Scout Team

Ancient Warfare: The Han Dynasty
IndieRPGStrategyEarly Access

Ancient Warfare: The Han Dynasty

26 sept 2023不秋草游戏工作室(Bamboo Games)方块游戏(CubeGame)
GamerScout opina

A Total War-adjacent Han Dynasty wargame with genuinely interesting unit customization and ink-painting art - now carrying the dead weight of an abandoned Early Access tag.

PC
Steam Deck Playable
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Mínimo histórico: €6.68

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My spreadsheet instinct kicked in the moment I saw the genre cocktail here: grand strategy campaign map, real-time tactical battles with thousands of soldiers on screen, RPG hero progression, resource management, and a political diplomacy layer all packed into a five-person indie studio's Early Access release. On paper that is an ambitious and exciting combination, and for a good while the community agreed - lifetime Steam reviews tracked well into the "Mostly Positive" range. Then the developer reportedly announced, via their own community channels, that the game would receive no further updates. That changes every calculation about whether to spend money on it right now, and I would be doing you a disservice not to lead with that. Put the abandonment issue to one side for a moment and the underlying game has real merits worth documenting. The tactical battle layer draws obvious comparisons to Total War, with the campaign set around the Han Expeditionary Army pushing west from Yumen Pass into the Western Regions to confront the Xiongnu. What separates it from a simple clone is the unit customization system, which is the most consistently praised element in player reviews. Every unit in your army is defined entirely by its equipped gear rather than a fixed class - so you manually decide whether a soldier carries a spear, a two-handed sword, a sword and shield, a crossbow, or javelins. That gear-determines-role design gives the army composition screen genuine decision weight, and it pairs naturally with a resource-collection loop that asks you to manage equipment supply across a campaign. The ink-painting art style is genuinely striking and the soundtrack earns consistent compliments, which matters more than usual here given the roughness elsewhere. The roughness is real and worth itemizing. Campaign map performance has been flagged by multiple reviewers as unexpectedly demanding for the visual fidelity on offer. The AI, particularly on the strategic layer, struggles to use terrain intelligently - the map includes no-man's land corridors that should allow flanking approaches, but the opponent rarely exploits them, and neither do you have much reason to, which deflates one of the more interesting design ideas. Unit placement near walls has known glitches, ranged unit height indicators can behave incorrectly, and the English localization is incomplete enough that the game reads noticeably better to Chinese-speaking players. These are the kinds of issues that Early Access patches fix over time - except this game may not receive those patches anymore. For strategy players specifically: the depth of the decision loop is promising but unfinished. The political layer offers a choice between military conquest and diplomatic alliance-building with Western Regions factions, which is a meaningful fork with real strategic consequences. The population system tied to army capacity adds another variable to manage. If the developer had stayed the course, this could have grown into a niche gem for players who find Total War too mainstream and Romance of the Three Kingdoms too familiar with the same setting. The Han-versus-Xiongnu frontier is underrepresented in the genre, the ink-painting presentation is distinctive, and the workshop support means the modding community could theoretically carry the game forward even without developer patches. Whether that community remains active enough to matter is the open question. The honest recommendation here is cautious. If you are a Chinese-history strategy enthusiast who has already exhausted every other option in the genre and you understand you are buying a snapshot of an unfinished game that may never be completed, there is a functional and occasionally genuinely clever wargame to engage with. For everyone else, the combination of unresolved performance issues, incomplete localization, weak AI, and the development abandonment signal makes this a hard sell at anything above a steep discount. The art alone will not carry forty hours of play.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementsworkshoptier:indieAbandoned Early AccessUnit CustomizationInk-Painting Art StyleHan-Xiongnu CampaignGear-Defined ClassesCampaign Resource LoopPolitical Diplomacy LayerTerrain-Based Tactics

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
GTX 1050
Processor
I5 9300

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
GTX 1060
Processor
I5 9300

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Información del juego

Desarrolladora
不秋草游戏工作室(Bamboo Games)
Distribuidora
方块游戏(CubeGame)
Fecha de lanzamiento
26 sept 2023

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Ancient Warfare: The Han Dynasty está disponible en PC.

¿Cuándo se lanzó Ancient Warfare: The Han Dynasty?

Ancient Warfare: The Han Dynasty se lanzó el 26 de septiembre de 2023.

¿Quién desarrolló Ancient Warfare: The Han Dynasty?

Ancient Warfare: The Han Dynasty fue desarrollado por 不秋草游戏工作室(Bamboo Games) y publicado por 方块游戏(CubeGame).