Compara los precios de Ancient Rush 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Heideland GameWorks. Publicado por Lion Castle Entertainment. Lanzado el 4/5/2018. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A mythic-Nordic brick-breaker that grafts RPG skill trees onto the Arkanoid formula across 50 levels. Worth a look if you miss the genre and want something with a little more soul than a screensaver.

I have a soft spot for games that take one very old idea and ask what happens when you care about it again. Ancient Rush 2 is Heideland GameWorks doing exactly that with the brick-breaker, a genre that PC gaming basically abandoned sometime around the early 2000s and never properly mourned. The result is modest, a little rough, but quietly earnest in a way that kept me clicking through levels longer than I expected. The setup plants you inside the mythical Nordic kingdom of Ozolan, chasing a dead king's buried treasure on behalf of Runar, a fearless dwarf protagonist. The narrative is light but functional. There is an in-game narrator, an authentic-feeling soundtrack tuned to the setting, and ten distinct handcrafted scenes that give each block of five levels its own visual identity rather than recycling the same grey tileset until you quit. For a genre where the usual artistic ambition begins and ends with a gradient background, that attention to place matters. The RPG layer is the genuinely interesting wrinkle: after each of the 50 levels you spend skill points across strength, intelligence, and total life, and you can slot spells into your paddle's toolkit for burst damage. There is even an Adventure mode for players who want the difficulty raised. It is not a deep tree, but it makes you think about the next level before you reach it, which is more than most Arkanoid clones ever bothered to do. Now, the honesty part. Community feedback, sparse as it is, flags some real friction. The ball-trapping problem, where your shot locks into a horizontal bounce loop between walls and clears nothing, is a known bug that players wished the developer had coded a break-out condition for. Sound design drew criticism too, specifically a metal-clang effect playing on wooden surfaces, a small thing that registers as unpolished every single time it fires. The skill balance tilts noticeably in later stages: a full intelligence build can make the back half of the game significantly easier, which either sounds like fun or like a hole in the design depending on your taste. The writing is functional at best; one reviewer outright called for a better writer, and I cannot argue too hard with that verdict. Where the game lands for me is somewhere between a curiosity and a quiet recommendation for a specific player. If you grew up on Breakout and Arkanoid and you want something that respects the formula while wrapping it in a coherent, if brief, fantasy adventure, Ancient Rush 2 offers that package with 32 Steam Achievements in tow and a playtime that fits inside a single relaxed afternoon. It is not the definitive modern brick-breaker, but it is clearly made by people who wanted it to be, and that ambition peeks through the rough edges with enough frequency to feel worth acknowledging. The soundscape, when it works, has a genuinely Nordic texture to it, and the handcrafted scene art gives the whole thing a storybook stillness between levels that larger studios would not bother to create. Kai, Scout Team

Ancient Rush 2

Ancient Rush 2

4 may 2018Heideland GameWorksLion Castle Entertainment
GamerScout opina

A mythic-Nordic brick-breaker that grafts RPG skill trees onto the Arkanoid formula across 50 levels. Worth a look if you miss the genre and want something with a little more soul than a screensaver.

PC
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Mínimo histórico: €0.65

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I have a soft spot for games that take one very old idea and ask what happens when you care about it again. Ancient Rush 2 is Heideland GameWorks doing exactly that with the brick-breaker, a genre that PC gaming basically abandoned sometime around the early 2000s and never properly mourned. The result is modest, a little rough, but quietly earnest in a way that kept me clicking through levels longer than I expected. The setup plants you inside the mythical Nordic kingdom of Ozolan, chasing a dead king's buried treasure on behalf of Runar, a fearless dwarf protagonist. The narrative is light but functional. There is an in-game narrator, an authentic-feeling soundtrack tuned to the setting, and ten distinct handcrafted scenes that give each block of five levels its own visual identity rather than recycling the same grey tileset until you quit. For a genre where the usual artistic ambition begins and ends with a gradient background, that attention to place matters. The RPG layer is the genuinely interesting wrinkle: after each of the 50 levels you spend skill points across strength, intelligence, and total life, and you can slot spells into your paddle's toolkit for burst damage. There is even an Adventure mode for players who want the difficulty raised. It is not a deep tree, but it makes you think about the next level before you reach it, which is more than most Arkanoid clones ever bothered to do. Now, the honesty part. Community feedback, sparse as it is, flags some real friction. The ball-trapping problem, where your shot locks into a horizontal bounce loop between walls and clears nothing, is a known bug that players wished the developer had coded a break-out condition for. Sound design drew criticism too, specifically a metal-clang effect playing on wooden surfaces, a small thing that registers as unpolished every single time it fires. The skill balance tilts noticeably in later stages: a full intelligence build can make the back half of the game significantly easier, which either sounds like fun or like a hole in the design depending on your taste. The writing is functional at best; one reviewer outright called for a better writer, and I cannot argue too hard with that verdict. Where the game lands for me is somewhere between a curiosity and a quiet recommendation for a specific player. If you grew up on Breakout and Arkanoid and you want something that respects the formula while wrapping it in a coherent, if brief, fantasy adventure, Ancient Rush 2 offers that package with 32 Steam Achievements in tow and a playtime that fits inside a single relaxed afternoon. It is not the definitive modern brick-breaker, but it is clearly made by people who wanted it to be, and that ambition peeks through the rough edges with enough frequency to feel worth acknowledging. The soundscape, when it works, has a genuinely Nordic texture to it, and the handcrafted scene art gives the whole thing a storybook stillness between levels that larger studios would not bother to create.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Brick-BreakerArkanoid-StyleNordic FantasySkill TreeNarrative Brick-BreakerRPG ProgressionAchievement HuntingCasual RPG

Requisitos del sistema

Mínimos

OS
Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Memory
4 GB RAM
DirectX
Version 11
Storage
2500 MB available space
Graphics
NVIDIA GeForce GTX 760
Processor
AMD Athlon X4 860K or Intel Core i5
Sound Card
Direct X-compatible sound card

Recomendados

OS
Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Memory
4 GB RAM
DirectX
Version 11
Storage
2500 MB available space
Graphics
NVIDIA GeForce GTX 970
Processor
AMD Athlon X4 860K or Intel Core i5
Sound Card
Direct X-compatible sound card

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Información del juego

Desarrolladora
Heideland GameWorks
Distribuidora
Lion Castle Entertainment
Fecha de lanzamiento
4 may 2018

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¿En qué plataformas está disponible Ancient Rush 2?

Ancient Rush 2 está disponible en PC.

¿Cuándo se lanzó Ancient Rush 2?

Ancient Rush 2 se lanzó el 4 de mayo de 2018.

¿Quién desarrolló Ancient Rush 2?

Ancient Rush 2 fue desarrollado por Heideland GameWorks y publicado por Lion Castle Entertainment.