Compara los precios de Ancestors Legacy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Destructive Creations. Publicado por 1C Entertainment. Lanzado el 22/5/2018. Disponible en PC, Xbox. Géneros: Strategy. Puntuación Metacritic: 77/100.

Squad-based medieval RTS where positioning and morale matter more than click speed. Four nations, brutal skirmishes, and a campaign that actually teaches history.

Ancestors Legacy is a squad-based real-time strategy set in medieval Europe, developed by Destructive Creations. Instead of the base-spam micromanagement most RTS fans have burned out on, it focuses on small-unit tactics: formation, flanking, morale, and terrain. You command squads rather than individual units, which lowers the actions-per-minute ceiling and forces you to think about where each group is positioned rather than how fast you can queue up production buildings. The four playable factions - Vikings, Anglo-Saxons, Germans, and Slavs - each have distinct unit rosters and playstyle pressures, and the campaign missions are structured tightly around historical conflicts, with voiced narration that actually adds context instead of filler. The tactical layer is genuinely rewarding when it clicks. Catching an enemy squad in the flank while a second unit charges from the front causes morale to collapse, and routing enemies can chain into nearby squads losing nerve as well. Fire, ambushes from tall grass, and chokepoint defense all interact with these morale mechanics in ways that make individual engagements feel meaningful. The resource model is light - you raid villages, hold control points, manage supply lines at a basic level - so the mental load stays on the battlefield rather than the economy screen. For players coming from Company of Heroes or the older Warhammer: Dark Omen, the DNA is recognisable. Where it stumbles is consistency. The AI in campaign scenarios can feel scripted to the point of being exploitable: hold a river crossing with one squad of archers and watch attack waves queue politely into your arrows. Skirmish AI on higher difficulties is more aggressive but still prone to routing its own units into dead ends. Multiplayer was never the most populated scene even at launch, and finding a match today takes patience. The four faction campaigns also vary noticeably in quality - the Viking campaign is the strongest hook for newcomers, while later chapters in other nations lean on repetitive village-raid objectives that start to blend together around the midpoint. For newcomers to tactical RTS, this is a reasonable entry point precisely because the squad abstraction removes the coordination overhead of traditional unit micro. The tutorial covers the core loop clearly, morale and flanking bonuses are visualised on screen, and missions are short enough that a failed approach costs minutes, not an hour of rebuild time. The mod ecosystem on PC is modest but functional, with a handful of map packs and some unit reskins available through the workshop. Do not go in expecting the faction depth or long-term strategic layer of something like Medieval II: Total War - the campaign maps are self-contained and there is no grand campaign connecting them. At 79 percent positive across a meaningful review count, the split opinion mostly comes from players who wanted deeper strategic systems rather than a pure battlefield tactics focus. If your interest is specifically in reading terrain, managing unit fatigue and morale, and executing clean tactical plans in a historical medieval setting, the game delivers on that narrowly defined promise with real competence. If you need a robust late-game or a living multiplayer community, the numbers are working against you. Diego, Scout Team

Ancestors Legacy

Ancestors Legacy

22 may 2018Destructive Creations1C Entertainment
GamerScout opina

Squad-based medieval RTS where positioning and morale matter more than click speed. Four nations, brutal skirmishes, and a campaign that actually teaches history.

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Steam Deck UnsupportedProtonDB Gold
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Ancestors Legacy is a squad-based real-time strategy set in medieval Europe, developed by Destructive Creations. Instead of the base-spam micromanagement most RTS fans have burned out on, it focuses on small-unit tactics: formation, flanking, morale, and terrain. You command squads rather than individual units, which lowers the actions-per-minute ceiling and forces you to think about where each group is positioned rather than how fast you can queue up production buildings. The four playable factions - Vikings, Anglo-Saxons, Germans, and Slavs - each have distinct unit rosters and playstyle pressures, and the campaign missions are structured tightly around historical conflicts, with voiced narration that actually adds context instead of filler. The tactical layer is genuinely rewarding when it clicks. Catching an enemy squad in the flank while a second unit charges from the front causes morale to collapse, and routing enemies can chain into nearby squads losing nerve as well. Fire, ambushes from tall grass, and chokepoint defense all interact with these morale mechanics in ways that make individual engagements feel meaningful. The resource model is light - you raid villages, hold control points, manage supply lines at a basic level - so the mental load stays on the battlefield rather than the economy screen. For players coming from Company of Heroes or the older Warhammer: Dark Omen, the DNA is recognisable. Where it stumbles is consistency. The AI in campaign scenarios can feel scripted to the point of being exploitable: hold a river crossing with one squad of archers and watch attack waves queue politely into your arrows. Skirmish AI on higher difficulties is more aggressive but still prone to routing its own units into dead ends. Multiplayer was never the most populated scene even at launch, and finding a match today takes patience. The four faction campaigns also vary noticeably in quality - the Viking campaign is the strongest hook for newcomers, while later chapters in other nations lean on repetitive village-raid objectives that start to blend together around the midpoint. For newcomers to tactical RTS, this is a reasonable entry point precisely because the squad abstraction removes the coordination overhead of traditional unit micro. The tutorial covers the core loop clearly, morale and flanking bonuses are visualised on screen, and missions are short enough that a failed approach costs minutes, not an hour of rebuild time. The mod ecosystem on PC is modest but functional, with a handful of map packs and some unit reskins available through the workshop. Do not go in expecting the faction depth or long-term strategic layer of something like Medieval II: Total War - the campaign maps are self-contained and there is no grand campaign connecting them. At 79 percent positive across a meaningful review count, the split opinion mostly comes from players who wanted deeper strategic systems rather than a pure battlefield tactics focus. If your interest is specifically in reading terrain, managing unit fatigue and morale, and executing clean tactical plans in a historical medieval setting, the game delivers on that narrowly defined promise with real competence. If you need a robust late-game or a living multiplayer community, the numbers are working against you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSquad-Based TacticsMorale SystemHistorical MedievalFlanking MechanicsSkirmish ModeSingleplayer CampaignLow APM StrategyVillage RaidingSquad-BasedMedievalHistoricalMultiplayer RTSShort SessionsCrusades

Requisitos del sistema

Mínimos

OS
Any Windows
Processor
Intel Atom
Memory
512 MB RAM
Graphics
Intel Graphics
Storage
75 MB available space
Sound Card
Any sound card.

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Reseñas y valoraciones

Metacritic
77
Steam
79%(8,587)

Información del juego

Desarrolladora
Destructive Creations
Distribuidora
1C Entertainment
Fecha de lanzamiento
22 may 2018

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¿En qué plataformas está disponible Ancestors Legacy?

Ancestors Legacy está disponible en PC, Xbox.

¿Cuándo se lanzó Ancestors Legacy?

Ancestors Legacy se lanzó el 22 de mayo de 2018.

¿Quién desarrolló Ancestors Legacy?

Ancestors Legacy fue desarrollado por Destructive Creations y publicado por 1C Entertainment.

¿Merece la pena comprar Ancestors Legacy?

Ancestors Legacy tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.