Compara los precios de Anarcute en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Anarteam. Publicado por Plug In Digital. Lanzado el 12/7/2016. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 79/100.

Anarcute is a crowd-control brawler where you command a swelling mob of cute rioters to flatten everything in sight. Think flash-mob physics meets Saturday-morning cartoon.

Anarcute sits in a genuinely odd, genuinely charming niche: it is a crowd brawler where the crowd IS your character. You do not control a single hero punching through waves of enemies. You guide a collective, a rolling mass of adorable animal rioters that grows larger as you rescue more protesters scattered across each level. The bigger your mob, the harder it hits, the wider it sweeps, and the more spectacularly it can knock skyscrapers of cardboard boxes into riot police. That single mechanical idea - scale as power - turns out to be surprisingly satisfying in practice. The gameplay loop is straightforward but has a good rhythm to it. Each city map tasks you with finding riot triggers, smashing through enemy lines, and keeping enough of your crowd alive to hit checkpoints. Lose too many rioters and your mob shrinks, your attacks weaken, and the difficulty spikes in a way that feels organic rather than punishing. Special moves unlock as your crowd reaches size thresholds - a shockwave stomp, a charged sprint, an area tornado attack - which means growing your group is both a survival priority and a mechanical reward. The controls feel deliberately loose and slightly chaotic, which matches the subject matter, though players who prefer tight, precise combat may find the jostling crowd physics faintly frustrating during busier encounters. Visually, Anarteam committed hard to a specific aesthetic and it pays off. Pastel city blocks, rounded enemy designs, confetti explosions, protest signs with tiny hand-drawn slogans - the whole thing has the feel of a lovingly assembled paper diorama. The soundtrack earns special mention: it layers in new musical elements as your riot grows, so the audio swells alongside your crowd size. That kind of reactive audio design is the sort of intentional craft detail that a small team puts in specifically because it matters to them, not because a producer ticked a feature box. It gives the game a quiet coherence that punches above its modest scope. Where Anarcute runs into honest limits is length and depth. The campaign is short - a few hours for most players - and while the city backdrops change (Tokyo, Miami, Reykjavik among others), the core objectives do not vary dramatically. There is no unlockable build variety, no branching paths, no meta-progression in the modern roguelite sense. You riot, you win, the game ends. For some players that is a clean, complete experience with zero bloat. For others it will feel like a promising prototype that stopped before a second act arrived. The high Metacritic score and Very Positive Steam reception suggest most people land in the first camp, and I lean that way too, with the caveat that expectations need calibrating correctly before you start. Anarcute knows what it is, does it with evident care, and leaves before it overstays. That is a harder discipline than it sounds. Kai, Scout Team

Anarcute

Anarcute

12 jul 2016AnarteamPlug In Digital
GamerScout opina

Anarcute is a crowd-control brawler where you command a swelling mob of cute rioters to flatten everything in sight. Think flash-mob physics meets Saturday-morning cartoon.

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Anarcute sits in a genuinely odd, genuinely charming niche: it is a crowd brawler where the crowd IS your character. You do not control a single hero punching through waves of enemies. You guide a collective, a rolling mass of adorable animal rioters that grows larger as you rescue more protesters scattered across each level. The bigger your mob, the harder it hits, the wider it sweeps, and the more spectacularly it can knock skyscrapers of cardboard boxes into riot police. That single mechanical idea - scale as power - turns out to be surprisingly satisfying in practice. The gameplay loop is straightforward but has a good rhythm to it. Each city map tasks you with finding riot triggers, smashing through enemy lines, and keeping enough of your crowd alive to hit checkpoints. Lose too many rioters and your mob shrinks, your attacks weaken, and the difficulty spikes in a way that feels organic rather than punishing. Special moves unlock as your crowd reaches size thresholds - a shockwave stomp, a charged sprint, an area tornado attack - which means growing your group is both a survival priority and a mechanical reward. The controls feel deliberately loose and slightly chaotic, which matches the subject matter, though players who prefer tight, precise combat may find the jostling crowd physics faintly frustrating during busier encounters. Visually, Anarteam committed hard to a specific aesthetic and it pays off. Pastel city blocks, rounded enemy designs, confetti explosions, protest signs with tiny hand-drawn slogans - the whole thing has the feel of a lovingly assembled paper diorama. The soundtrack earns special mention: it layers in new musical elements as your riot grows, so the audio swells alongside your crowd size. That kind of reactive audio design is the sort of intentional craft detail that a small team puts in specifically because it matters to them, not because a producer ticked a feature box. It gives the game a quiet coherence that punches above its modest scope. Where Anarcute runs into honest limits is length and depth. The campaign is short - a few hours for most players - and while the city backdrops change (Tokyo, Miami, Reykjavik among others), the core objectives do not vary dramatically. There is no unlockable build variety, no branching paths, no meta-progression in the modern roguelite sense. You riot, you win, the game ends. For some players that is a clean, complete experience with zero bloat. For others it will feel like a promising prototype that stopped before a second act arrived. The high Metacritic score and Very Positive Steam reception suggest most people land in the first camp, and I lean that way too, with the caveat that expectations need calibrating correctly before you start. Anarcute knows what it is, does it with evident care, and leaves before it overstays. That is a harder discipline than it sounds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamCrowd ControlPhysics-Based CombatMob MechanicsReactive SoundtrackShort CampaignPastel AestheticCity Destruction

Requisitos del sistema

Mínimos

Processor
Dual Core CPU
Memory
2 GB RAM
Graphics
Direct X9.0c Compatible Card
DirectX
Version 9.0c

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Reseñas y valoraciones

Metacritic
79
Steam
92%(781)

Información del juego

Desarrolladora
Anarteam
Distribuidora
Plug In Digital
Fecha de lanzamiento
12 jul 2016

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¿En qué plataformas está disponible Anarcute?

Anarcute está disponible en PC.

¿Cuándo se lanzó Anarcute?

Anarcute se lanzó el 12 de julio de 2016.

¿Quién desarrolló Anarcute?

Anarcute fue desarrollado por Anarteam y publicado por Plug In Digital.

¿Merece la pena comprar Anarcute?

Anarcute tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.