Compara los precios de Amphora en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Moondrop. Publicado por Moondrop. Lanzado el 12/11/2014. Disponible en PC, Mac. Géneros: Adventure, Indie.

A wordless two-hour shadow-theatre puzzle that asks you to feel your way through a girl's entire life without a single line of text. Gorgeous, brief, and occasionally maddening.

My first impression of Amphora was that somebody had taken a shadow-puppet performance, pressed it behind glass, and hidden small physics problems inside each scene. Norwegian one-person studio Moondrop built the whole thing around a single, quietly affecting premise: you are a spirit living inside an ancient ceramic urn, and your only job is to watch over a girl from birth to womanhood, nudging the world into shape so she can get through it. No dialogue. No text. Not a single written word from the menu to the credits. The mechanics are just two verbs. Left-click to grab and move objects within a fixed radius around your amphora, rotating them with the arrow keys. Right-click to draw a gossamer strand that ropes things together, and hold it down again to sever the connection. That is genuinely the whole toolkit. From those two actions, Moondrop wrings puzzles across three acts that span battles, romantic encounters, and ordinary domestic moments: returning a baby's toy, coaxing a frog into ringing a bell, rigging an improvised umbrella holder for a turtle. Later you gain a chain stiff enough to build taller, shakier structures, though chains have a persistent sag to them that will test your patience. The limited sphere of influence is the real constraint, since most puzzles place the thing you need just outside your reach and force you to improvise a chain of objects to close the gap. When the physics cooperates, a quiet satisfaction sets in that few puzzle games touch. When it does not, you are brute-forcing knots of rope and hoping inertia does the work for you, which breaks the mood considerably. Critics were divided along exactly that line: those willing to accept the finickiness walked away enchanted; those who wanted precision got frustration instead. Some puzzles also shift between real-time urgency and static tableau with no clear logic, and the tonal whiplash between serene atmosphere and slapstick physics accidents is real. A misplaced drag at the wrong moment and someone gets hit in the face with a fish during what was meant to be a tender market scene. What nobody disputes is the visual craft. Silhouetted figures move against layered, smoke-tinted backgrounds that borrow from Indonesian shadow-puppet traditions, Japanese prints, and stained-glass color work simultaneously. Moving your cursor leaves a faint smoke trail, and completing each scene dissolves it into drifting puffs. The soundtrack sits in the same register: ambient, unhurried, thick with texture. Together they produce the feeling of watching something performed rather than played. The story itself is simple enough that its broad emotional beats land more reliably than any elaborate plot would, which is the correct call for a two-hour game with no words. Two hours is also the honest runtime. That brevity is the sharpest criticism and the strongest argument for waiting on a sale. If you come in knowing it is closer to a short animated film you interact with than a puzzler that will occupy your evening, Amphora earns the time it asks for. If you want a meaty physics sandbox or a dense narrative, it will leave you looking at the credits wondering where the rest of it went. For anyone who responds to handcrafted atmosphere the way others respond to systems depth, this small Norwegian oddity is worth knowing exists. Kai, Scout Team

Amphora

Amphora

12 nov 2014Moondrop
GamerScout opina

A wordless two-hour shadow-theatre puzzle that asks you to feel your way through a girl's entire life without a single line of text. Gorgeous, brief, and occasionally maddening.

PCMac
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Mínimo histórico: €2.33

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Acerca de Amphora

My first impression of Amphora was that somebody had taken a shadow-puppet performance, pressed it behind glass, and hidden small physics problems inside each scene. Norwegian one-person studio Moondrop built the whole thing around a single, quietly affecting premise: you are a spirit living inside an ancient ceramic urn, and your only job is to watch over a girl from birth to womanhood, nudging the world into shape so she can get through it. No dialogue. No text. Not a single written word from the menu to the credits. The mechanics are just two verbs. Left-click to grab and move objects within a fixed radius around your amphora, rotating them with the arrow keys. Right-click to draw a gossamer strand that ropes things together, and hold it down again to sever the connection. That is genuinely the whole toolkit. From those two actions, Moondrop wrings puzzles across three acts that span battles, romantic encounters, and ordinary domestic moments: returning a baby's toy, coaxing a frog into ringing a bell, rigging an improvised umbrella holder for a turtle. Later you gain a chain stiff enough to build taller, shakier structures, though chains have a persistent sag to them that will test your patience. The limited sphere of influence is the real constraint, since most puzzles place the thing you need just outside your reach and force you to improvise a chain of objects to close the gap. When the physics cooperates, a quiet satisfaction sets in that few puzzle games touch. When it does not, you are brute-forcing knots of rope and hoping inertia does the work for you, which breaks the mood considerably. Critics were divided along exactly that line: those willing to accept the finickiness walked away enchanted; those who wanted precision got frustration instead. Some puzzles also shift between real-time urgency and static tableau with no clear logic, and the tonal whiplash between serene atmosphere and slapstick physics accidents is real. A misplaced drag at the wrong moment and someone gets hit in the face with a fish during what was meant to be a tender market scene. What nobody disputes is the visual craft. Silhouetted figures move against layered, smoke-tinted backgrounds that borrow from Indonesian shadow-puppet traditions, Japanese prints, and stained-glass color work simultaneously. Moving your cursor leaves a faint smoke trail, and completing each scene dissolves it into drifting puffs. The soundtrack sits in the same register: ambient, unhurried, thick with texture. Together they produce the feeling of watching something performed rather than played. The story itself is simple enough that its broad emotional beats land more reliably than any elaborate plot would, which is the correct call for a two-hour game with no words. Two hours is also the honest runtime. That brevity is the sharpest criticism and the strongest argument for waiting on a sale. If you come in knowing it is closer to a short animated film you interact with than a puzzler that will occupy your evening, Amphora earns the time it asks for. If you want a meaty physics sandbox or a dense narrative, it will leave you looking at the credits wondering where the rest of it went. For anyone who responds to handcrafted atmosphere the way others respond to systems depth, this small Norwegian oddity is worth knowing exists.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Wordless NarrativeShadow TheatrePhysics PuzzlesShort ExperienceAtmosphericSingle-SittingHandcrafted Art

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
512 MB Radeon HD 4850 / GeForce 8800 GTX
Processor
Dual Core with 2.26 GHz
Sound Card
Windows compatible card

Recomendados

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
1024 MB Radeon HD 5870 / GeForce GTX 560 Ti
Processor
Dual Core with 3.0 GHz
Sound Card
Windows compatible card

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Información del juego

Desarrolladora
Moondrop
Distribuidora
Moondrop
Fecha de lanzamiento
12 nov 2014

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¿En qué plataformas está disponible Amphora?

Amphora está disponible en PC, Mac.

¿Cuándo se lanzó Amphora?

Amphora se lanzó el 12 de noviembre de 2014.

¿Quién desarrolló Amphora?

Amphora fue desarrollado por Moondrop.