Compara los precios de aMAZE ZER0 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blender Games. Publicado por Blender Games. Lanzado el 28/7/2017. Disponible en PC. Géneros: Adventure, Casual, Indie, Simulation, Strategy.

Sixty levels of pure maze navigation, no story, no systems, no fluff. If your brain genuinely needs a low-stakes cooldown between heavier sessions, this delivers exactly that and nothing more.

I spend most of my time in games with branching tech trees and sprawling decision graphs, so when I sit down with something as stripped-back as aMAZE ZER0, I try to assess it on its own terms rather than punish it for not being Crusader Kings. What it is, plainly stated, is a 2D top-down maze game where you roll a small ball through 60 levels across three distinct labyrinth types, guiding it from entrance to portal using arrow keys or a controller. That is the whole game. There are no power-ups, no enemies, no timers screaming at you, and no narrative wrapper trying to justify why a ball needs to reach a portal. It commits fully to being a maze, and within that narrow lane it mostly delivers. The three labyrinth varieties give the level roster more texture than you might expect at first glance. Early stages are predictably simple and serve as functional onboarding, even if there is no formal tutorial. Difficulty escalates across the set, and by the later rectangular and more abstract maze formats, the path complexity is genuinely enough to cause you to backtrack and rethink your route. The abstract art style, flat shapes and muted color palettes, keeps the visual noise low and makes wall geometry readable, which matters when you are parsing a dense maze layout. The calm ambient soundtrack does its job without drawing attention to itself, which is probably the correct design choice for a game meant to be meditative. The honest problems are structural. Sixty levels sounds reasonable but the session depth is shallow. Most players will burn through the whole thing in a single afternoon sitting, and there is no procedural generation, no difficulty selector beyond choosing a labyrinth type, and no time-attack or par-score system to create replayability. The achievement list is extensive (192 Steam Achievements across the broader series), which is clearly the main hook for achievement hunters, but even so the progression feels flat rather than escalating. Community discussions flagged achievement-tracking bugs in some levels, a niggle that remains unpatched based on reports still appearing years after launch. There is also zero mod support and no post-launch content to speak of, which puts the long-term ceiling exactly where you would guess: you finish it, and that is that. As a strategy-and-sim person I keep asking where the decision depth is, and the honest answer is that it lives in spatial reasoning rather than system management. Maze games exercise a specific kind of patient, methodical thinking. You are building a mental model of a space, pruning dead-end branches, committing to a path. For a certain type of player, that is genuinely satisfying. For a gaming session where you want to rest your prefrontal cortex from optimization loops but not disengage entirely, aMAZE ZER0 fills that gap adequately. It sits best in a bundle alongside other Blender Games titles rather than as a standalone purchase driving any real engagement over time. Diego, Scout Team

aMAZE ZER0

aMAZE ZER0

28 jul 2017Blender Games
GamerScout opina

Sixty levels of pure maze navigation, no story, no systems, no fluff. If your brain genuinely needs a low-stakes cooldown between heavier sessions, this delivers exactly that and nothing more.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.42

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I spend most of my time in games with branching tech trees and sprawling decision graphs, so when I sit down with something as stripped-back as aMAZE ZER0, I try to assess it on its own terms rather than punish it for not being Crusader Kings. What it is, plainly stated, is a 2D top-down maze game where you roll a small ball through 60 levels across three distinct labyrinth types, guiding it from entrance to portal using arrow keys or a controller. That is the whole game. There are no power-ups, no enemies, no timers screaming at you, and no narrative wrapper trying to justify why a ball needs to reach a portal. It commits fully to being a maze, and within that narrow lane it mostly delivers. The three labyrinth varieties give the level roster more texture than you might expect at first glance. Early stages are predictably simple and serve as functional onboarding, even if there is no formal tutorial. Difficulty escalates across the set, and by the later rectangular and more abstract maze formats, the path complexity is genuinely enough to cause you to backtrack and rethink your route. The abstract art style, flat shapes and muted color palettes, keeps the visual noise low and makes wall geometry readable, which matters when you are parsing a dense maze layout. The calm ambient soundtrack does its job without drawing attention to itself, which is probably the correct design choice for a game meant to be meditative. The honest problems are structural. Sixty levels sounds reasonable but the session depth is shallow. Most players will burn through the whole thing in a single afternoon sitting, and there is no procedural generation, no difficulty selector beyond choosing a labyrinth type, and no time-attack or par-score system to create replayability. The achievement list is extensive (192 Steam Achievements across the broader series), which is clearly the main hook for achievement hunters, but even so the progression feels flat rather than escalating. Community discussions flagged achievement-tracking bugs in some levels, a niggle that remains unpatched based on reports still appearing years after launch. There is also zero mod support and no post-launch content to speak of, which puts the long-term ceiling exactly where you would guess: you finish it, and that is that. As a strategy-and-sim person I keep asking where the decision depth is, and the honest answer is that it lives in spatial reasoning rather than system management. Maze games exercise a specific kind of patient, methodical thinking. You are building a mental model of a space, pruning dead-end branches, committing to a path. For a certain type of player, that is genuinely satisfying. For a gaming session where you want to rest your prefrontal cortex from optimization loops but not disengage entirely, aMAZE ZER0 fills that gap adequately. It sits best in a bundle alongside other Blender Games titles rather than as a standalone purchase driving any real engagement over time.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Maze-PuzzleAbstract Art StyleAchievement HuntingShort SessionController FriendlyBrain TeaserNo Procedural Generation

Requisitos del sistema

Mínimos

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 Ghz
Sound Card
Any

Recomendados

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.4 Ghz
Sound Card
Any

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Información del juego

Desarrolladora
Blender Games
Distribuidora
Blender Games
Fecha de lanzamiento
28 jul 2017

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¿En qué plataformas está disponible aMAZE ZER0?

aMAZE ZER0 está disponible en PC.

¿Cuándo se lanzó aMAZE ZER0?

aMAZE ZER0 se lanzó el 28 de julio de 2017.

¿Quién desarrolló aMAZE ZER0?

aMAZE ZER0 fue desarrollado por Blender Games.