Compara los precios de Amanda the Adventurer 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MANGLEDmaw Games. Publicado por DreadXP. Lanzado el 22/10/2024. Disponible en PC. Géneros: Adventure, Indie.

Corrupted innocence, VHS static, and a children's cartoon that knows your name - the second chapter of MANGLEDmaw's analog horror trilogy is bigger, darker, and sharper than what came before, though a handful of obtuse puzzles remind you that growth is rarely painless.

I went into Amanda the Adventurer 2 expecting more of the same attic-bound unease, and instead found myself alone in a public library at midnight, rewinding a VHS tape for the third time because a grinning cartoon girl and her sheep companion were waiting for an answer I hadn't yet earned. That feeling - half puzzle-box satisfaction, half creeping wrongness - is exactly what this game is chasing, and most of the time it catches it. The core loop will be familiar to anyone who played the first game. Riley Park, picking up immediately after the events of that attic, is led to the Kensdale Public Library by a mysterious masked figure who claims to have known Aunt Kate. You explore the library in first person, scavenging for clues and solving logic puzzles to unlock new VHS tapes. Each tape is a short episode of the fictional children's show: bright primary colors, a cheerful theme song with something quietly wrong underneath it, and Amanda herself staring just a little too directly at the screen. When she asks you something, you type your answer or click an object. Get it wrong enough times and the warmth drains from her voice in a way that will put a chill in the room. The library setting gives the designers more physical space to work with than the attic did, and they fill it thoughtfully - copy machines that function as optional hint dispensers, a Kid's Corner screening area, and four hidden secret tapes that flesh out the dark history of the Hameln Entertainment corporation and the show's origins. What the sequel does genuinely well is the writing in the tapes themselves. The children's-show format is used as a kind of emotional camouflage - lulling you with sing-song routines about planning imaginary train trips or preparing for bedtime, then dropping something genuinely unsettling into the background. The lore surrounding the cult-like production of the show, the missing creator Sam Colton, and his daughter Rebecca has real texture to it, and the game was nominated for Best Narrative at the Horror Game Awards 2024, which feels earned. Player choices during tape interactions now carry more weight on Amanda and Wooly's behavior, and the multiple endings (including a true ending gated behind collecting all four secret tapes) give completionists a genuine reason to replay. The voice acting remains a quiet highlight - warm and cheerful on the surface, with that undertone of wrongness the series does so well. The honest tension in recommending this game is the puzzle design. The infamous opening puzzle - matching books to crack a bike-lock code - landed badly enough at launch that MANGLEDmaw patched it in November 2024 to reduce its difficulty and length. That patch helped, but some environmental puzzles throughout the game still ask for lateral leaps that feel disconnected from the Amanda lore, which is frustrating precisely because the first game's puzzles felt so woven into the world. Rewatching tapes multiple times to catch a half-hidden clue can grow repetitive, and the death-reset sequence is poorly communicated enough that some players abandon the game thinking they've lost their progress (they haven't). These are real friction points, not nitpicks. For the right player - someone who finished the first game, loves analog horror as a genre, and has the patience to sit with a puzzle rather than sprint past it - this is a worthwhile step forward in a trilogy that clearly has things to say. It is not a standalone entry; playing it cold without the first game will leave the narrative half-dark. But if you already live in this world, the library is waiting, the tapes are on the shelves, and Amanda has been looking forward to seeing you again. Kai, Scout Team

Amanda the Adventurer 2

Amanda the Adventurer 2

22 oct 2024MANGLEDmaw GamesDreadXP
GamerScout opina

Corrupted innocence, VHS static, and a children's cartoon that knows your name - the second chapter of MANGLEDmaw's analog horror trilogy is bigger, darker, and sharper than what came before, though a handful of obtuse puzzles remind you that growth is rarely painless.

PC
Steam Deck Playable
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Mínimo histórico: €9.75

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I went into Amanda the Adventurer 2 expecting more of the same attic-bound unease, and instead found myself alone in a public library at midnight, rewinding a VHS tape for the third time because a grinning cartoon girl and her sheep companion were waiting for an answer I hadn't yet earned. That feeling - half puzzle-box satisfaction, half creeping wrongness - is exactly what this game is chasing, and most of the time it catches it. The core loop will be familiar to anyone who played the first game. Riley Park, picking up immediately after the events of that attic, is led to the Kensdale Public Library by a mysterious masked figure who claims to have known Aunt Kate. You explore the library in first person, scavenging for clues and solving logic puzzles to unlock new VHS tapes. Each tape is a short episode of the fictional children's show: bright primary colors, a cheerful theme song with something quietly wrong underneath it, and Amanda herself staring just a little too directly at the screen. When she asks you something, you type your answer or click an object. Get it wrong enough times and the warmth drains from her voice in a way that will put a chill in the room. The library setting gives the designers more physical space to work with than the attic did, and they fill it thoughtfully - copy machines that function as optional hint dispensers, a Kid's Corner screening area, and four hidden secret tapes that flesh out the dark history of the Hameln Entertainment corporation and the show's origins. What the sequel does genuinely well is the writing in the tapes themselves. The children's-show format is used as a kind of emotional camouflage - lulling you with sing-song routines about planning imaginary train trips or preparing for bedtime, then dropping something genuinely unsettling into the background. The lore surrounding the cult-like production of the show, the missing creator Sam Colton, and his daughter Rebecca has real texture to it, and the game was nominated for Best Narrative at the Horror Game Awards 2024, which feels earned. Player choices during tape interactions now carry more weight on Amanda and Wooly's behavior, and the multiple endings (including a true ending gated behind collecting all four secret tapes) give completionists a genuine reason to replay. The voice acting remains a quiet highlight - warm and cheerful on the surface, with that undertone of wrongness the series does so well. The honest tension in recommending this game is the puzzle design. The infamous opening puzzle - matching books to crack a bike-lock code - landed badly enough at launch that MANGLEDmaw patched it in November 2024 to reduce its difficulty and length. That patch helped, but some environmental puzzles throughout the game still ask for lateral leaps that feel disconnected from the Amanda lore, which is frustrating precisely because the first game's puzzles felt so woven into the world. Rewatching tapes multiple times to catch a half-hidden clue can grow repetitive, and the death-reset sequence is poorly communicated enough that some players abandon the game thinking they've lost their progress (they haven't). These are real friction points, not nitpicks. For the right player - someone who finished the first game, loves analog horror as a genre, and has the patience to sit with a puzzle rather than sprint past it - this is a worthwhile step forward in a trilogy that clearly has things to say. It is not a standalone entry; playing it cold without the first game will leave the narrative half-dark. But if you already live in this world, the library is waiting, the tapes are on the shelves, and Amanda has been looking forward to seeing you again.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:aaaAnalog HorrorVHS AestheticMultiple EndingsPuzzle-HorrorLore-RichTrue EndingShort PlaytimeSequel-Dependent

Requisitos del sistema

Mínimos

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD Series
Processor
Quad-core Intel or AMD processor, 2.0 GHz or Faster

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Información del juego

Desarrolladora
MANGLEDmaw Games
Distribuidora
DreadXP
Fecha de lanzamiento
22 oct 2024

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¿En qué plataformas está disponible Amanda the Adventurer 2?

Amanda the Adventurer 2 está disponible en PC.

¿Cuándo se lanzó Amanda the Adventurer 2?

Amanda the Adventurer 2 se lanzó el 22 de octubre de 2024.

¿Quién desarrolló Amanda the Adventurer 2?

Amanda the Adventurer 2 fue desarrollado por MANGLEDmaw Games y publicado por DreadXP.