Compara los precios de Alter World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Giorgi Abelashvili. Publicado por SA Industry. Lanzado el 29/5/2015. Disponible en PC, Mac, Linux. Géneros: Indie.

A budget puzzle-platformer built around one genuinely clever idea - flipping between two parallel worlds mid-jump - let down by controls that too often refuse to cooperate with that very same idea.

I wanted to love this one. Single-developer puzzle-platformers that reach for a literary touchstone as their spiritual anchor - Stephen King's Dark Tower series, no less - carry a certain quiet ambition that I always want to reward. The premise is tangible and interesting: you guide a small figure through 80 levels spread across 10 distinct worlds, and at any moment you can shift into a parallel version of the same space, revealing platforms, opening new paths, or slipping past hazards that exist only in one reality. The dimension-switch is your only real tool, and on paper that constraint should produce tight, inventive level design. For a stretch it does. The early levels have a melancholy, painterly look that earns the 'unique art style, like a painting' description the developer gives it, and the ambient soundtrack genuinely carries a strange, lullaby-cold atmosphere that I found more evocative than the visuals alone could manage. There's real craft in the sound design for a sub-five-dollar release from 2015. Certain puzzles ask you to memorize platform positions in both realities before committing to a sequence of jumps - a mechanic the Titanfall 2 time-shift mission later made famous to millions, which puts Alter World in interesting company conceptually. Multiple endings tied to your choices give the short campaign a reason to replay. But the controls corrode everything. Community feedback going back to launch is consistent: the jump input drops inputs, directional movement stutters, and the hitboxes on obstacles do not match what you see on screen. That last problem is quietly fatal in a game whose core loop is rapid, precise world-switching. When a player dies because the game misfired rather than because they timed a shift wrong, the punishment feels arbitrary - and arbitrary difficulty in a puzzle-platformer poisons the experience faster than outright hardness would. The bug that prevents switching worlds while simultaneously holding certain directional keys is a structural flaw that the developer has not patched in the years since release. macOS users should also be aware the game is incompatible with Catalina and later. Who is this for, then? Collectors of sub-five-dollar curios who enjoy the artifact quality of small 2015 indie releases will find something worth sitting with, especially in short sessions where the atmospheric soundtrack has room to breathe. Completionists chasing trading cards and achievements will get through it. Anyone expecting the precision the dimension-shift mechanic deserves should look at more polished takes on the same idea. The concept is genuinely worth the price; the execution is not quite worth the frustration. Kai, Scout Team

Alter World

Alter World

29 may 2015Giorgi AbelashviliSA Industry
GamerScout opina

A budget puzzle-platformer built around one genuinely clever idea - flipping between two parallel worlds mid-jump - let down by controls that too often refuse to cooperate with that very same idea.

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I wanted to love this one. Single-developer puzzle-platformers that reach for a literary touchstone as their spiritual anchor - Stephen King's Dark Tower series, no less - carry a certain quiet ambition that I always want to reward. The premise is tangible and interesting: you guide a small figure through 80 levels spread across 10 distinct worlds, and at any moment you can shift into a parallel version of the same space, revealing platforms, opening new paths, or slipping past hazards that exist only in one reality. The dimension-switch is your only real tool, and on paper that constraint should produce tight, inventive level design. For a stretch it does. The early levels have a melancholy, painterly look that earns the 'unique art style, like a painting' description the developer gives it, and the ambient soundtrack genuinely carries a strange, lullaby-cold atmosphere that I found more evocative than the visuals alone could manage. There's real craft in the sound design for a sub-five-dollar release from 2015. Certain puzzles ask you to memorize platform positions in both realities before committing to a sequence of jumps - a mechanic the Titanfall 2 time-shift mission later made famous to millions, which puts Alter World in interesting company conceptually. Multiple endings tied to your choices give the short campaign a reason to replay. But the controls corrode everything. Community feedback going back to launch is consistent: the jump input drops inputs, directional movement stutters, and the hitboxes on obstacles do not match what you see on screen. That last problem is quietly fatal in a game whose core loop is rapid, precise world-switching. When a player dies because the game misfired rather than because they timed a shift wrong, the punishment feels arbitrary - and arbitrary difficulty in a puzzle-platformer poisons the experience faster than outright hardness would. The bug that prevents switching worlds while simultaneously holding certain directional keys is a structural flaw that the developer has not patched in the years since release. macOS users should also be aware the game is incompatible with Catalina and later. Who is this for, then? Collectors of sub-five-dollar curios who enjoy the artifact quality of small 2015 indie releases will find something worth sitting with, especially in short sessions where the atmospheric soundtrack has room to breathe. Completionists chasing trading cards and achievements will get through it. Anyone expecting the precision the dimension-shift mechanic deserves should look at more polished takes on the same idea. The concept is genuinely worth the price; the execution is not quite worth the frustration.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dimension-Switch MechanicAtmospheric SoundtrackPrecision PlatformerMultiple EndingsShort CampaignBudget IndieParallel Worlds

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8
Memory
1024 MB RAM
Storage
650 MB available space
Graphics
Onboard 256 Mb RAM
Processor
2.0 GHZ; 32-Bit or 64-Bit

Recomendados

OS
Windows XP/Vista/7/8
Storage
650 MB available space
Graphics
Dedicated 256 Mb RAM
Processor
3 GHz or faster; 64-bit
Sound Card
Sound Card Recomended

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Información del juego

Desarrolladora
Giorgi Abelashvili
Distribuidora
SA Industry
Fecha de lanzamiento
29 may 2015

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¿En qué plataformas está disponible Alter World?

Alter World está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Alter World?

Alter World se lanzó el 29 de mayo de 2015.

¿Quién desarrolló Alter World?

Alter World fue desarrollado por Giorgi Abelashvili y publicado por SA Industry.