Compara los precios de Alter Army en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vague Pixels. Publicado por Vague Pixels. Lanzado el 6/8/2018. Disponible en PC. Géneros: Action, Adventure, Indie.

Scrappy, handcrafted pixel brawling from two teenagers in Jaipur that punches well above its budget - crystal-collecting combat loops that lock you in arenas and keep the pressure spiking.

I have a soft spot for games that carry the fingerprints of the people who made them, and Alter Army wears those fingerprints all over its pixel art. Vague Pixels - the two-person studio behind this - started building it in their mid-teens, and that context matters not because it lowers the bar, but because the game's raw, self-assured energy is inseparable from who made it. What you get is a short, hard-hitting 2D action platformer structured around four biomes (Forest, Snow, Mutated Forest, Hell), each subdivided into levels that funnel you toward a biome boss after a pair of mini-boss encounters along the way. The core loop is tighter than it first appears. You wander a level, spot a crystal, grab it, and the walls close in. From that moment it is an arena fight against escalating waves until every enemy is cleared. Touch one of those roughly 50 enemy types carelessly and you will feel it - several of them can drop you in one or two hits, and the bigger specimens are not always the most dangerous ones. The combat rewards aggression: the more your combo climbs, the faster you regenerate health and the harder you hit, so turtling is actively punished. Each of the four playable characters brings a distinct stamina-driven special attack, a bigger charged ability, and a damage buff, with a dash maneuver keeping movement fluid even when the screen fills with projectiles and melee threats at once. The hand-crafted encounter design does show - there is a considered rhythm to the chaos that random spawning never quite replicates. Where the seams show is outside of combat. The platforming controls are tuned for fighting, not navigation - pulling off the dash to clear a gap feels slightly floaty, and a couple of reviews noted occasional wall-clipping bugs. The story threading is cryptic at best: ruined monuments, NPC half-conversations, vague lore fragments scattered across biomes. Some players will find that atmospheric; others will find it thin. The adaptive, retro-flavored soundtrack is genuinely interesting for a biome or two, but it loops aggressively enough that by the time you hit the back half of a world you may be reaching for the volume dial. The kill-grading system - rewarding creative, clean, destructive play at the end of each biome - is a nice hook, but it does not add much replay pull once the credits have rolled. This is largely a one-run game. The comparisons that keep surfacing in coverage - Nuclear Throne, Risk of Rain, a pinch of Bleed - are honest shorthand. Alter Army sits in that chaotic, screen-reading action space, but it has a personality of its own, including a guitar-wielding character and visual gags that feel genuinely homemade rather than calculated. At its asking price, the four-to-six hour campaign is a fair trade for anyone who wants twitchy, arena-locked combat dressed up in confident pixel animation. Go in expecting a concise, imperfect brawler with real craft underneath the rough edges, not a sprawling indie epic. Kai, Scout Team

Alter Army

Alter Army

6 ago 2018Vague Pixels
GamerScout opina

Scrappy, handcrafted pixel brawling from two teenagers in Jaipur that punches well above its budget - crystal-collecting combat loops that lock you in arenas and keep the pressure spiking.

PC
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I have a soft spot for games that carry the fingerprints of the people who made them, and Alter Army wears those fingerprints all over its pixel art. Vague Pixels - the two-person studio behind this - started building it in their mid-teens, and that context matters not because it lowers the bar, but because the game's raw, self-assured energy is inseparable from who made it. What you get is a short, hard-hitting 2D action platformer structured around four biomes (Forest, Snow, Mutated Forest, Hell), each subdivided into levels that funnel you toward a biome boss after a pair of mini-boss encounters along the way. The core loop is tighter than it first appears. You wander a level, spot a crystal, grab it, and the walls close in. From that moment it is an arena fight against escalating waves until every enemy is cleared. Touch one of those roughly 50 enemy types carelessly and you will feel it - several of them can drop you in one or two hits, and the bigger specimens are not always the most dangerous ones. The combat rewards aggression: the more your combo climbs, the faster you regenerate health and the harder you hit, so turtling is actively punished. Each of the four playable characters brings a distinct stamina-driven special attack, a bigger charged ability, and a damage buff, with a dash maneuver keeping movement fluid even when the screen fills with projectiles and melee threats at once. The hand-crafted encounter design does show - there is a considered rhythm to the chaos that random spawning never quite replicates. Where the seams show is outside of combat. The platforming controls are tuned for fighting, not navigation - pulling off the dash to clear a gap feels slightly floaty, and a couple of reviews noted occasional wall-clipping bugs. The story threading is cryptic at best: ruined monuments, NPC half-conversations, vague lore fragments scattered across biomes. Some players will find that atmospheric; others will find it thin. The adaptive, retro-flavored soundtrack is genuinely interesting for a biome or two, but it loops aggressively enough that by the time you hit the back half of a world you may be reaching for the volume dial. The kill-grading system - rewarding creative, clean, destructive play at the end of each biome - is a nice hook, but it does not add much replay pull once the credits have rolled. This is largely a one-run game. The comparisons that keep surfacing in coverage - Nuclear Throne, Risk of Rain, a pinch of Bleed - are honest shorthand. Alter Army sits in that chaotic, screen-reading action space, but it has a personality of its own, including a guitar-wielding character and visual gags that feel genuinely homemade rather than calculated. At its asking price, the four-to-six hour campaign is a fair trade for anyone who wants twitchy, arena-locked combat dressed up in confident pixel animation. Go in expecting a concise, imperfect brawler with real craft underneath the rough edges, not a sprawling indie epic.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Arena CombatCrystal Collection LoopCombo-Based HealingKill GradingAdaptive SoundtrackTeen DevNuclear Throne-likeShort Campaign

Requisitos del sistema

Mínimos

OS
Windows Vista or Later
Memory
4 GB RAM
Graphics
NVIDIA GT 630
Processor
Intel Core™ Duo or faster

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Información del juego

Desarrolladora
Vague Pixels
Distribuidora
Vague Pixels
Fecha de lanzamiento
6 ago 2018

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¿En qué plataformas está disponible Alter Army?

Alter Army está disponible en PC.

¿Cuándo se lanzó Alter Army?

Alter Army se lanzó el 6 de agosto de 2018.

¿Quién desarrolló Alter Army?

Alter Army fue desarrollado por Vague Pixels.