Compara los precios de All Guns On Deck en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Decaying Logic. Publicado por Decaying Logic. Lanzado el 28/8/2015. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, RPG, Simulation, Strategy, Early Access.

A naval arcade-tactics hybrid where managing your welders and engineers mid-firefight is just as dangerous as the enemy planes overhead, but development stopped years ago and the Steam community knows it.

I want to be straight with you before anything else: this game has been sitting in Early Access since August 2015, and the last developer update was over eight years ago. That is not a footnote, it is the entire context for everything that follows. Steam's own store page flags the development silence, and community threads openly ask players to report it. Whatever potential existed here, the roadmap to "six continents" of content never arrived. With that caveat firmly on the table, what actually shipped is a side-scrolling naval arcade-tactics game with a genuinely interesting core loop. You command a warship against airborne enemies, with the twist that your opponents fight entirely from the air, raining bombs and ejecting pilots onto your deck. Victory is split between two simultaneous demands: manually aiming up to five guns using a mouse-driven reticle that requires you to lead your shots (projectile travel time is real and punishing), and dragging crew members between six belowdecks rooms dedicated to gunning, hull repair, firefighting, engineering, and special abilities. Let one side of that equation slip and your ship sinks fast. The multitasking pressure is the game's best quality, and it produces genuine tension in a way that neither pure RTS nor pure arcade shooters manage alone. The Construction Yard at your home port lets you configure ship loadouts and slot in upgrade chips before each sortie. The Barracks handles crew hiring, and the Chip Store provides consumables and weapon upgrades. On paper that is a functional RPG progression loop. In practice, the port navigation itself feels sluggish, walking between buildings in a side-scrolling base area that reviewers consistently called a chore and suggested should have been a simple menu. The AI gunners assigned to man your weapons automatically are also a significant liability: they target enemy positions rather than leading shots, making manual control not just preferable but essentially mandatory if you want to survive. That is a hard ask on later waves where crew rotation and gun control compete for your attention every few seconds. The tutorial is sparse to the point of being unhelpful. Early reviews from multiple outlets noted that finishing the tutorial still left players unsure what to do next, and the game offers little in-battle guidance. For a strategy-sim hybrid that wants to layer RPG progression on top of real-time tactics, that is a structural problem, not just a polish issue. The raw difficulty combined with weak onboarding drove away casual players early. Veterans who pushed through found something with legitimate depth: fleet expansion toward cruisers and aircraft carriers, sea monster encounters that change combat dynamics, and a satisfying gear loop once the systems click. From my position as someone who tracks the lifecycle of strategy games carefully, the pattern here is unfortunately familiar. The core mechanics were promising enough to generate genuine early enthusiasm. The community gave it a chance. The developer went quiet. The gap between what was sold and what was delivered is substantial, and no amount of discounting closes it when the game has not been patched in years, the Early Access label still sits on the store page, and over 80 percent of the Steam reviews left are negative. If you want naval tactics with crew management done properly and actually finished, look elsewhere. Diego, Scout Team

All Guns On Deck

All Guns On Deck

28 ago 2015Decaying Logic
GamerScout opina

A naval arcade-tactics hybrid where managing your welders and engineers mid-firefight is just as dangerous as the enemy planes overhead, but development stopped years ago and the Steam community knows it.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.41

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.4110 Jun 2026
Keyshops
€0.38€0.40€0.42€0.4410 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de All Guns On Deck

I want to be straight with you before anything else: this game has been sitting in Early Access since August 2015, and the last developer update was over eight years ago. That is not a footnote, it is the entire context for everything that follows. Steam's own store page flags the development silence, and community threads openly ask players to report it. Whatever potential existed here, the roadmap to "six continents" of content never arrived. With that caveat firmly on the table, what actually shipped is a side-scrolling naval arcade-tactics game with a genuinely interesting core loop. You command a warship against airborne enemies, with the twist that your opponents fight entirely from the air, raining bombs and ejecting pilots onto your deck. Victory is split between two simultaneous demands: manually aiming up to five guns using a mouse-driven reticle that requires you to lead your shots (projectile travel time is real and punishing), and dragging crew members between six belowdecks rooms dedicated to gunning, hull repair, firefighting, engineering, and special abilities. Let one side of that equation slip and your ship sinks fast. The multitasking pressure is the game's best quality, and it produces genuine tension in a way that neither pure RTS nor pure arcade shooters manage alone. The Construction Yard at your home port lets you configure ship loadouts and slot in upgrade chips before each sortie. The Barracks handles crew hiring, and the Chip Store provides consumables and weapon upgrades. On paper that is a functional RPG progression loop. In practice, the port navigation itself feels sluggish, walking between buildings in a side-scrolling base area that reviewers consistently called a chore and suggested should have been a simple menu. The AI gunners assigned to man your weapons automatically are also a significant liability: they target enemy positions rather than leading shots, making manual control not just preferable but essentially mandatory if you want to survive. That is a hard ask on later waves where crew rotation and gun control compete for your attention every few seconds. The tutorial is sparse to the point of being unhelpful. Early reviews from multiple outlets noted that finishing the tutorial still left players unsure what to do next, and the game offers little in-battle guidance. For a strategy-sim hybrid that wants to layer RPG progression on top of real-time tactics, that is a structural problem, not just a polish issue. The raw difficulty combined with weak onboarding drove away casual players early. Veterans who pushed through found something with legitimate depth: fleet expansion toward cruisers and aircraft carriers, sea monster encounters that change combat dynamics, and a satisfying gear loop once the systems click. From my position as someone who tracks the lifecycle of strategy games carefully, the pattern here is unfortunately familiar. The core mechanics were promising enough to generate genuine early enthusiasm. The community gave it a chance. The developer went quiet. The gap between what was sold and what was delivered is substantial, and no amount of discounting closes it when the game has not been patched in years, the Early Access label still sits on the store page, and over 80 percent of the Steam reviews left are negative. If you want naval tactics with crew management done properly and actually finished, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:sub-5Abandoned Early AccessNaval CombatCrew ManagementArcade TacticsSide-Scrolling CombatShip LoadoutReal-Time TacticsAnti-Air Gameplay

Requisitos del sistema

Mínimos

OS
Windows 10, 8.1, 8, 7, Vista, XP
Memory
2 GB RAM
Storage
500 MB available space
Graphics
DirectX 9.0 Compatible
Processor
Intel® Core 2 Duo
Sound Card
Generic Sound Device

Recomendados

OS
Windows 10, 8.1, 8, 7, Vista, XP
Memory
4 GB RAM
Storage
500 MB available space
Graphics
DirectX 9.0 Compatible
Processor
Intel® Quad Core
Sound Card
Generic Sound Device

Sigue explorando

Community Discussion

Be the first to comment on All Guns On Deck.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Decaying Logic
Distribuidora
Decaying Logic
Fecha de lanzamiento
28 ago 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Decaying Logic

Compra mejor: guías útiles

¿Buscas más? Mira juegos como All Guns On Deck →

Preguntas frecuentes sobre All Guns On Deck

¿Cuánto cuesta All Guns On Deck?

El precio de All Guns On Deck cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar All Guns On Deck más barato?

Compara los precios de All Guns On Deck en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible All Guns On Deck?

All Guns On Deck está disponible en PC.

¿Cuándo se lanzó All Guns On Deck?

All Guns On Deck se lanzó el 28 de agosto de 2015.

¿Quién desarrolló All Guns On Deck?

All Guns On Deck fue desarrollado por Decaying Logic.