Compara los precios de Akuatica en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tianyu Studio. Publicado por Tianyu Studio. Lanzado el 27/11/2015. Disponible en PC, Mac. Géneros: Action, Adventure, Casual, Indie.

An underwater action-puzzler from a solo studio that swings for something genuinely strange, but lands mostly negative Steam reviews for good reason. Approach with tempered expectations.

I went in hoping Akuatica would be one of those quiet undersea gems that slips under everybody's radar. The premise is earnest enough: a single-player action-adventure that threads puzzle-solving into moment-to-moment combat, set across a descent through distinct aquatic biomes. Shallow rivers give way to coral reefs, the open sea opens into crushing abyssal depth. On paper, that progression sounds like it has atmospheric bones worth caring about. In practice, the bones are a little bare. The level design is where I spend most of my goodwill, and it is genuinely varied. Each zone feels distinct enough that the journey downward carries some weight, and the enemy roster is broad for a game this small. Dozens of unique enemies across those zones is a real commitment from a solo-scale studio. Boss encounters punctuate the stages, though player reception suggests they underwhelm more often than they impress, lacking the choreographic payoff you hope for after grinding through the levels that precede them. The puzzle integration is real but uneven. Encounters ask you to read the environment and react quickly, which is a respectable design goal. The problem is that the controls have drawn consistent criticism for feeling clunky, and when your action beats depend on precise movement, clunky is a serious qualifier. The visual style is the most defensible thing here. Tianyu Studio clearly worked at the aesthetic with care, and what you get is something geometrically considered, low-poly in a way that reads as intentional rather than underfunded. Whether that style sustains your interest across the full runtime depends entirely on your patience with the game's rough edges. Steam's community feedback sits at mostly negative, which is not something I enjoy reporting about a small indie, but it is information a buyer deserves. Hard mode, per early community posts, ratchets difficulty into territory some find rewarding and others find punishing without sufficient guidance. The clues the game provides are described as obvious by the developer, though plenty of players publicly disagreed. Controller support was a standing community request for years after launch, which tells you something about the input experience. If you are someone who excavates forgotten sub-$5 curiosities for the texture of the thing, Akuatica offers a genuinely odd underwater world worth a single curious pass. If you want a polished action-adventure with satisfying boss fights and tight controls, this is not where you will find that. Kai, Scout Team

Akuatica

Akuatica

27 nov 2015Tianyu Studio
GamerScout opina

An underwater action-puzzler from a solo studio that swings for something genuinely strange, but lands mostly negative Steam reviews for good reason. Approach with tempered expectations.

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I went in hoping Akuatica would be one of those quiet undersea gems that slips under everybody's radar. The premise is earnest enough: a single-player action-adventure that threads puzzle-solving into moment-to-moment combat, set across a descent through distinct aquatic biomes. Shallow rivers give way to coral reefs, the open sea opens into crushing abyssal depth. On paper, that progression sounds like it has atmospheric bones worth caring about. In practice, the bones are a little bare. The level design is where I spend most of my goodwill, and it is genuinely varied. Each zone feels distinct enough that the journey downward carries some weight, and the enemy roster is broad for a game this small. Dozens of unique enemies across those zones is a real commitment from a solo-scale studio. Boss encounters punctuate the stages, though player reception suggests they underwhelm more often than they impress, lacking the choreographic payoff you hope for after grinding through the levels that precede them. The puzzle integration is real but uneven. Encounters ask you to read the environment and react quickly, which is a respectable design goal. The problem is that the controls have drawn consistent criticism for feeling clunky, and when your action beats depend on precise movement, clunky is a serious qualifier. The visual style is the most defensible thing here. Tianyu Studio clearly worked at the aesthetic with care, and what you get is something geometrically considered, low-poly in a way that reads as intentional rather than underfunded. Whether that style sustains your interest across the full runtime depends entirely on your patience with the game's rough edges. Steam's community feedback sits at mostly negative, which is not something I enjoy reporting about a small indie, but it is information a buyer deserves. Hard mode, per early community posts, ratchets difficulty into territory some find rewarding and others find punishing without sufficient guidance. The clues the game provides are described as obvious by the developer, though plenty of players publicly disagreed. Controller support was a standing community request for years after launch, which tells you something about the input experience. If you are someone who excavates forgotten sub-$5 curiosities for the texture of the thing, Akuatica offers a genuinely odd underwater world worth a single curious pass. If you want a polished action-adventure with satisfying boss fights and tight controls, this is not where you will find that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5UnderwaterPuzzle-ActionBoss FightsLinear ProgressionLow-PolyHard ModePoint-and-Click ElementsShort Runtime

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8 ,10
Memory
1 GB RAM
DirectX
Version 8.0
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
Generic or integrated graphics cards.
Processor
2 GHz
Sound Card
Generic or integrated sound cards.

Recomendados

OS
Windows Vista, 7, 8 ,10
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
Entry-level or mainstream graphics cards.
Processor
2 GHz
Sound Card
Entry-level or integrated sound cards.

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Información del juego

Desarrolladora
Tianyu Studio
Distribuidora
Tianyu Studio
Fecha de lanzamiento
27 nov 2015

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¿Cuánto cuesta Akuatica?

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¿En qué plataformas está disponible Akuatica?

Akuatica está disponible en PC, Mac.

¿Cuándo se lanzó Akuatica?

Akuatica se lanzó el 27 de noviembre de 2015.

¿Quién desarrolló Akuatica?

Akuatica fue desarrollado por Tianyu Studio.