Compara los precios de airRevo VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por IndieRevo. Publicado por IndieRevo. Lanzado el 1/3/2017. Disponible en PC. Géneros: Action, Casual, Indie.

A micro VR endless-flyer from 2017 that asks very little of you and gives back roughly the same. Worth knowing exactly what you're getting before you strap in.

I want to be careful with airRevo VR, because dismissing a solo-dev VR experiment from the early Oculus Rift era as irrelevant feels too easy. That said, I'd be doing you a disservice if I dressed this up as more than what it is: a bare-bones endless-flyer where you tilt an Oculus Touch controller to steer a low-poly red plane through a handful of biomes, dodging obstacles and scooping up fuel tokens to extend your run. That loop. Nothing else. The structure is pure arcade score-chasing. You fly through mountains, suburbs, an ocean stretch, and a ranch-style environment, each functioning as a visual backdrop rather than a designed level. The low-poly art keeps things clean enough that motion sickness risk stays relatively low for a fast-moving VR title, and the seated-play design is a sensible concession to comfort. There is a Steam global leaderboard, which means the implied pitch is that you will care enough about your distance score to replay the same run repeatedly. Whether that hook lands depends entirely on your tolerance for pure reflex loops with no upgrades, no unlocks, and no narrative scaffolding. The honest problems are hard to ignore. Community discussion from launch flagged control issues, specifically that Oculus Touch steering felt limited to horizontal and downward movement with no reliable climb input. That is a significant complaint for a flying game. There is no evidence of post-launch patches addressing it, no critic coverage, and the Steam review pool sits at three entries, which tells its own story. The game is strictly VR-only and locks you to Oculus PC hardware, so if your setup has moved on to a different headset ecosystem, compatibility is another variable to verify before committing. Where I find myself being fair to it: airRevo VR was released in March 2017, when polished Oculus Touch content was genuinely sparse. As a curiosity piece for someone building out a VR library or hunting for the lightest possible seated experience to hand to a first-timer, it costs almost nothing and occupies only 450 MB of drive space. The in-game music reportedly adds some energy to the run. For someone who just wants to feel like they are skimming across a pastel ocean for three minutes, that is a defensible use of an afternoon. But I would not pretend the craft is deep, the controls are polished, or the replay value is substantial. If you are an indie-curious VR owner who wants to see what one developer could build for the Rift's launch window, it is a time capsule. If you are looking for a VR flying game with staying power, the genre has moved considerably further along since 2017. Kai, Scout Team

airRevo VR

airRevo VR

1 mar 2017IndieRevo
GamerScout opina

A micro VR endless-flyer from 2017 that asks very little of you and gives back roughly the same. Worth knowing exactly what you're getting before you strap in.

PC
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Mínimo histórico: €0.44

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I want to be careful with airRevo VR, because dismissing a solo-dev VR experiment from the early Oculus Rift era as irrelevant feels too easy. That said, I'd be doing you a disservice if I dressed this up as more than what it is: a bare-bones endless-flyer where you tilt an Oculus Touch controller to steer a low-poly red plane through a handful of biomes, dodging obstacles and scooping up fuel tokens to extend your run. That loop. Nothing else. The structure is pure arcade score-chasing. You fly through mountains, suburbs, an ocean stretch, and a ranch-style environment, each functioning as a visual backdrop rather than a designed level. The low-poly art keeps things clean enough that motion sickness risk stays relatively low for a fast-moving VR title, and the seated-play design is a sensible concession to comfort. There is a Steam global leaderboard, which means the implied pitch is that you will care enough about your distance score to replay the same run repeatedly. Whether that hook lands depends entirely on your tolerance for pure reflex loops with no upgrades, no unlocks, and no narrative scaffolding. The honest problems are hard to ignore. Community discussion from launch flagged control issues, specifically that Oculus Touch steering felt limited to horizontal and downward movement with no reliable climb input. That is a significant complaint for a flying game. There is no evidence of post-launch patches addressing it, no critic coverage, and the Steam review pool sits at three entries, which tells its own story. The game is strictly VR-only and locks you to Oculus PC hardware, so if your setup has moved on to a different headset ecosystem, compatibility is another variable to verify before committing. Where I find myself being fair to it: airRevo VR was released in March 2017, when polished Oculus Touch content was genuinely sparse. As a curiosity piece for someone building out a VR library or hunting for the lightest possible seated experience to hand to a first-timer, it costs almost nothing and occupies only 450 MB of drive space. The in-game music reportedly adds some energy to the run. For someone who just wants to feel like they are skimming across a pastel ocean for three minutes, that is a defensible use of an afternoon. But I would not pretend the craft is deep, the controls are polished, or the replay value is substantial. If you are an indie-curious VR owner who wants to see what one developer could build for the Rift's launch window, it is a time capsule. If you are looking for a VR flying game with staying power, the genre has moved considerably further along since 2017.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Endless-FlyerVR OnlySeated VROculus TouchScore-ChasingLow-PolyEarly VR EraObstacle Avoidance

Requisitos del sistema

Mínimos

OS
Windows 8 or newer
Memory
8 GB RAM
Storage
450 MB available space
Graphics
Nvidia 960 or greater
Processor
Intel i3-6100 / AMD FX4350 or greater
VR Support
Oculus PC

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Información del juego

Desarrolladora
IndieRevo
Distribuidora
IndieRevo
Fecha de lanzamiento
1 mar 2017

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¿Cuánto cuesta airRevo VR?

El precio de airRevo VR cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar airRevo VR más barato?

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¿En qué plataformas está disponible airRevo VR?

airRevo VR está disponible en PC.

¿Cuándo se lanzó airRevo VR?

airRevo VR se lanzó el 1 de marzo de 2017.

¿Quién desarrolló airRevo VR?

airRevo VR fue desarrollado por IndieRevo.