Compara los precios de Age of Gladiators II: Death League (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creative Storm Entertainment. Publicado por Creative Storm Entertainment. Lanzado el 21/9/2017. Disponible en PC. Géneros: Indie, RPG, Simulation, Sports, Strategy.

A futuristic gladiator management sim set in 3000 AD where you build a combat franchise from scratch. Niche, rough, but surprisingly deep for fans of the sub-genre.

Age of Gladiators II: Death League is a single-player management and strategy game set in the year 3000, where the gladiatorial spectacle has made a brutal comeback in a sci-fi skin. You run a franchise: scouting and recruiting fighters, developing their attributes and abilities, managing finances, and sending your warriors into the arena to live or die based on how well you have built them. It sits somewhere between a sports management sim and a light RPG, closer in spirit to Football Manager than to an action title. If you have spent time with Bloodbowl team management or the original Age of Gladiators, you will recognize the loop immediately. The decision-making layer is where the game earns its hours. Each gladiator carries a set of stats and learnable abilities, and the choices you make in training sessions compound over time. Investing too heavily in one fighter early can leave your roster thin when injuries or arena deaths thin the ranks. Death is permanent and meaningful here, which gives every bout a real cost-benefit calculation. Do you risk your best fighter in a high-payout match, or field a cheaper body to protect your star? That tension is the core of the experience, and when it clicks, it generates genuine attachment to specific warriors you have built from nothing. That said, the game has clear limits. With 97 Steam reviews sitting at 66 percent positive, this is not a widely loved release. The UI is functional but dated, and new players will find the tutorial thin. There is no hand-holding through the franchise setup, which means the first few runs often end in financial collapse before you understand the underlying economic model. The AI opponents are serviceable but not sophisticated, and the late-game can plateau once your top fighters become dominant. The mod ecosystem is essentially nonexistent, so the replayability ceiling is lower than comparable management titles with active communities. For the right player, though, those rough edges are manageable. If you enjoy building systems on paper, tracking stat progressions, and treating your fighters like a color-coded spreadsheet of potential, the core loop holds up for a meaningful number of hours. Newcomers to the management-sim genre should expect a steeper learning curve than the game signals, and the futuristic setting does less work than it could, mostly serving as window dressing rather than a mechanical differentiator. Veterans of sports management or gladiator sims will hit the comfortable zone faster and get more out of the mid-game decision trees. Bottom line: Age of Gladiators II: Death League is a competent but unpolished entry in a very small sub-genre. It rewards patience and number-crunching, and it has enough systemic depth to justify the time investment if the concept genuinely appeals to you. Just go in knowing the tutorial will not save you, and your first franchise will almost certainly fail. Diego, Scout Team

Age of Gladiators II: Death League (PC) Steam Key

Age of Gladiators II: Death League (PC) Steam Key

21 sept 2017Creative Storm Entertainment
GamerScout opina

A futuristic gladiator management sim set in 3000 AD where you build a combat franchise from scratch. Niche, rough, but surprisingly deep for fans of the sub-genre.

PC
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Age of Gladiators II: Death League is a single-player management and strategy game set in the year 3000, where the gladiatorial spectacle has made a brutal comeback in a sci-fi skin. You run a franchise: scouting and recruiting fighters, developing their attributes and abilities, managing finances, and sending your warriors into the arena to live or die based on how well you have built them. It sits somewhere between a sports management sim and a light RPG, closer in spirit to Football Manager than to an action title. If you have spent time with Bloodbowl team management or the original Age of Gladiators, you will recognize the loop immediately. The decision-making layer is where the game earns its hours. Each gladiator carries a set of stats and learnable abilities, and the choices you make in training sessions compound over time. Investing too heavily in one fighter early can leave your roster thin when injuries or arena deaths thin the ranks. Death is permanent and meaningful here, which gives every bout a real cost-benefit calculation. Do you risk your best fighter in a high-payout match, or field a cheaper body to protect your star? That tension is the core of the experience, and when it clicks, it generates genuine attachment to specific warriors you have built from nothing. That said, the game has clear limits. With 97 Steam reviews sitting at 66 percent positive, this is not a widely loved release. The UI is functional but dated, and new players will find the tutorial thin. There is no hand-holding through the franchise setup, which means the first few runs often end in financial collapse before you understand the underlying economic model. The AI opponents are serviceable but not sophisticated, and the late-game can plateau once your top fighters become dominant. The mod ecosystem is essentially nonexistent, so the replayability ceiling is lower than comparable management titles with active communities. For the right player, though, those rough edges are manageable. If you enjoy building systems on paper, tracking stat progressions, and treating your fighters like a color-coded spreadsheet of potential, the core loop holds up for a meaningful number of hours. Newcomers to the management-sim genre should expect a steeper learning curve than the game signals, and the futuristic setting does less work than it could, mostly serving as window dressing rather than a mechanical differentiator. Veterans of sports management or gladiator sims will hit the comfortable zone faster and get more out of the mid-game decision trees. Bottom line: Age of Gladiators II: Death League is a competent but unpolished entry in a very small sub-genre. It rewards patience and number-crunching, and it has enough systemic depth to justify the time investment if the concept genuinely appeals to you. Just go in knowing the tutorial will not save you, and your first franchise will almost certainly fail.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGladiator ManagementPermanent DeathFranchise ModeFuturistic SettingRoster BuildingSingle-Player StrategySports ManagementStat Progression

Requisitos del sistema

Mínimos

Processor
Dual-core 1.8GHz or equivalent processor
Memory
4 GB RAM
Graphics
Hardware Accelerated Graphics with dedicated memory
Storage
1 GB available space

Recomendados

Processor
Intel i3 4th-Generation 3.5GHz, AMD Quad-Core 3.9GHz
Memory
6 GB RAM
Storage
1 GB available space

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Reseñas y valoraciones

Steam
66%(97)

Información del juego

Desarrolladora
Creative Storm Entertainment
Distribuidora
Creative Storm Entertainment
Fecha de lanzamiento
21 sept 2017

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Age of Gladiators II: Death League (PC) Steam Key está disponible en PC.

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Age of Gladiators II: Death League (PC) Steam Key se lanzó el 21 de septiembre de 2017.

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Age of Gladiators II: Death League (PC) Steam Key fue desarrollado por Creative Storm Entertainment.