Compara los precios de Age of Gladiators en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creative Storm Entertainment. Publicado por Creative Storm Entertainment. Lanzado el 25/2/2016. Disponible en PC. Géneros: Casual, Indie, RPG, Simulation, Sports, Strategy.

Football Manager with a body count: if juggling fatigue, morale, loan sharks, and armor-smithing priorities across a Roman gladiator stable sounds like a weekend well spent, this scratches an itch almost nothing else on PC does.

I've spent enough time with management sims to know when a game is genuinely asking me to think versus when it's just drowning me in menus. Age of Gladiators sits somewhere uncomfortable between the two, and that tension is exactly what makes it interesting to the right player. Released back in 2016 by Creative Storm Entertainment, it puts you in charge of a Roman gladiatorial ludus, working your way up from the dusty provincial arenas of North Africa toward the grand coliseum in Rome itself. The comparison point is not Gladius or any action title. Think Football Manager, except your center midfielder can die in the second half. The management layer is the real game here. Every in-game day is a turn, and you are constantly weighing cash flow against fighter readiness. Scouts hunt the provinces for dynamically generated recruits, each with their own attribute spreads, personalities, and combat specialties. You assign trainers, monitor fatigue and injury status, decide when a shoulder strain is bad enough to bench your star, and navigate a living marketplace where weapons, armor, and loan rates shift over time. The risky side-quest system adds some flavor too: you can rob treasuries, assassinate rival bosses, or kidnap fighters if you are willing to accept the risk to your reputation. The fame and Hall of Fame systems give long-term progression a genuine arc, and watching a gladiator you built from a cheap provincial recruit reach leaderboard status feels earned. The combat can be played in two ways: auto-simulate or take direct turn-based control in a top-down hex arena. When you step in yourself, fights resolve around action points, three distinct attack types ranging from accurate to powerful, and consumables like bandages and stim salts. Armor and weapon choices carry real weight, but the community's honest verdict is that the stat balance has some soft ceilings: dexterity and armor-smithing investment tend to outperform almost everything else, and an optimized build can make the mid-to-late game feel one-sided. The randomness in combat, including critical hits that can end a match in a single blow, adds volatility that either thrills or frustrates depending on your tolerance for variance. Now, the honest downsides. The tutorial situation at launch was poor, and while community guides on Steam have filled much of that gap, new players still face a steep early-game wall before the systems start clicking. The presentation is strictly functional: text-heavy UI, modest combat graphics, and no real visual spectacle to carry you through slow turns. The game also lacks any multiplayer or mod ecosystem, which limits its long-term ceiling compared to genre benchmarks. Where it wins is in the sheer niche it occupies. The combination of ancient Roman flavor, genuine resource pressure in the early game, and the emotional stakes of sending a fighter you have developed into a lethal match is uncommon. Steam users have landed at roughly 77% positive across a decent sample, which is a reasonable signal for a sub-five-dollar indie with this level of systems depth. Diego, Scout Team

Age of Gladiators

Age of Gladiators

25 feb 2016Creative Storm Entertainment
GamerScout opina

Football Manager with a body count: if juggling fatigue, morale, loan sharks, and armor-smithing priorities across a Roman gladiator stable sounds like a weekend well spent, this scratches an itch almost nothing else on PC does.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.13

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I've spent enough time with management sims to know when a game is genuinely asking me to think versus when it's just drowning me in menus. Age of Gladiators sits somewhere uncomfortable between the two, and that tension is exactly what makes it interesting to the right player. Released back in 2016 by Creative Storm Entertainment, it puts you in charge of a Roman gladiatorial ludus, working your way up from the dusty provincial arenas of North Africa toward the grand coliseum in Rome itself. The comparison point is not Gladius or any action title. Think Football Manager, except your center midfielder can die in the second half. The management layer is the real game here. Every in-game day is a turn, and you are constantly weighing cash flow against fighter readiness. Scouts hunt the provinces for dynamically generated recruits, each with their own attribute spreads, personalities, and combat specialties. You assign trainers, monitor fatigue and injury status, decide when a shoulder strain is bad enough to bench your star, and navigate a living marketplace where weapons, armor, and loan rates shift over time. The risky side-quest system adds some flavor too: you can rob treasuries, assassinate rival bosses, or kidnap fighters if you are willing to accept the risk to your reputation. The fame and Hall of Fame systems give long-term progression a genuine arc, and watching a gladiator you built from a cheap provincial recruit reach leaderboard status feels earned. The combat can be played in two ways: auto-simulate or take direct turn-based control in a top-down hex arena. When you step in yourself, fights resolve around action points, three distinct attack types ranging from accurate to powerful, and consumables like bandages and stim salts. Armor and weapon choices carry real weight, but the community's honest verdict is that the stat balance has some soft ceilings: dexterity and armor-smithing investment tend to outperform almost everything else, and an optimized build can make the mid-to-late game feel one-sided. The randomness in combat, including critical hits that can end a match in a single blow, adds volatility that either thrills or frustrates depending on your tolerance for variance. Now, the honest downsides. The tutorial situation at launch was poor, and while community guides on Steam have filled much of that gap, new players still face a steep early-game wall before the systems start clicking. The presentation is strictly functional: text-heavy UI, modest combat graphics, and no real visual spectacle to carry you through slow turns. The game also lacks any multiplayer or mod ecosystem, which limits its long-term ceiling compared to genre benchmarks. Where it wins is in the sheer niche it occupies. The combination of ancient Roman flavor, genuine resource pressure in the early game, and the emotional stakes of sending a fighter you have developed into a lethal match is uncommon. Steam users have landed at roughly 77% positive across a decent sample, which is a reasonable signal for a sub-five-dollar indie with this level of systems depth.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Gladiator ManagementTurn-Based CombatHex ArenaResource ManagementFatigue SystemReputation SystemSide QuestsText-Heavy UISports ManagementProcedural Recruits

Requisitos del sistema

Mínimos

OS
Windows Vista / 7 / 8 / 10
Memory
1 GB RAM
Storage
330 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
Dual-core 1.8GHz or equivalent processor
Sound Card
DirectX compatible sound card

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Hardware Accelerated Graphics with 1GB memory

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Información del juego

Desarrolladora
Creative Storm Entertainment
Distribuidora
Creative Storm Entertainment
Fecha de lanzamiento
25 feb 2016

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¿En qué plataformas está disponible Age of Gladiators?

Age of Gladiators está disponible en PC.

¿Cuándo se lanzó Age of Gladiators?

Age of Gladiators se lanzó el 25 de febrero de 2016.

¿Quién desarrolló Age of Gladiators?

Age of Gladiators fue desarrollado por Creative Storm Entertainment.