Compara los precios de AETHERIS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WILD WITS. Publicado por WILD WITS. Lanzado el 7/11/2023. Disponible en PC, Mac. Géneros: Adventure, Indie, RPG, Strategy.

Hex-grid tactics meet Darkest Dungeon-style attrition in a hand-drawn world so strange you'll stop mid-battle just to stare at it. Worth your attention if RNG-punished roguelites are your comfort food.

My first few runs in AETHERIS ended in the same humbling way: I forgot about Spirituality management, watched my spell-casters go dry mid-fight, and got rolled by a boss I had every stat advantage to beat. That kind of failure is the game's whole personality, and once I respected it, the systems started clicking in satisfying ways. The tactical layer is built on a hex-based battlefield with a pre-combat deployment phase that lets you choose unit positioning before a dice roll determines turn order. Willpower and movement points refill each turn, but Spirituality, the resource that fuels most of your stronger abilities, only tops up at rest points. That creates a genuine out-of-combat resource economy: do you spend your rest pushing back the encroaching Shade and buying seven more days of breathing room, or do you heal the party and pray at the shrine to restore SP before the next chapter boss? Those trade-offs are exactly the kind of multi-variable decisions I keep a notebook open for, and AETHERIS earns them honestly. The four Vazzard classes map to familiar archetypes, Brutality, Mysticality, Rationality, and Empathy, but the personality-based skill tree gives each run a different shape. When you level up, you pick between two card draws, each unlocking a stat bonus or ability that pushes your character further into a particular style. Community feedback suggests that full Brutality or full Mysticality builds tend to outperform hybrid approaches, especially in the later chapters where damage sponge enemies punish underpowered parties. That is a real balance concern worth acknowledging: the build flexibility feels broader in the early game than it actually is by chapter six or seven. The roguelite side and the strategy side do not always communicate cleanly, and a run can collapse less because of your decisions and more because the RNG event pool was unkind on a critical chapter. Players who hate losing progress to coin-flip outcomes should factor that in. What makes the game genuinely hard to put down, and what no review quite prepares you for, is the art direction. The hand-drawn Incan-influenced aesthetic, with bird-reptile characters and color palettes that have no business existing alongside each other, is one of the more singular visual identities in recent indie tactics. Each of the seven chapters carries its own atmosphere and soundtrack, which keeps the pacing from feeling like a static grind. The co-op mode, which supports up to four players online, is a genuine differentiator: coordinating Spirituality spend and loot distribution across a full party adds a social negotiation layer that tabletop fans will recognize immediately. Technical stability in the base game is reported as solid, though some multiplayer sessions have encountered soft-lock bugs mid-run, so check community patch notes before diving in co-op. For tactics players who want a sub-10-hour roguelite with real resource pressure and a visual identity strong enough to screenshot at every chapter, AETHERIS delivers. Go in knowing the build diversity is narrower than advertised, that the roguelite randomness occasionally overrules your planning, and that the meta-progression between runs is limited. Treat those as the difficulty, not as flaws, and you will find an indie that punches above its budget. Diego, Scout Team

AETHERIS

AETHERIS

7 nov 2023WILD WITS
GamerScout opina

Hex-grid tactics meet Darkest Dungeon-style attrition in a hand-drawn world so strange you'll stop mid-battle just to stare at it. Worth your attention if RNG-punished roguelites are your comfort food.

PCMac
ProtonDB Platinum
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Mínimo histórico: €0.77

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My first few runs in AETHERIS ended in the same humbling way: I forgot about Spirituality management, watched my spell-casters go dry mid-fight, and got rolled by a boss I had every stat advantage to beat. That kind of failure is the game's whole personality, and once I respected it, the systems started clicking in satisfying ways. The tactical layer is built on a hex-based battlefield with a pre-combat deployment phase that lets you choose unit positioning before a dice roll determines turn order. Willpower and movement points refill each turn, but Spirituality, the resource that fuels most of your stronger abilities, only tops up at rest points. That creates a genuine out-of-combat resource economy: do you spend your rest pushing back the encroaching Shade and buying seven more days of breathing room, or do you heal the party and pray at the shrine to restore SP before the next chapter boss? Those trade-offs are exactly the kind of multi-variable decisions I keep a notebook open for, and AETHERIS earns them honestly. The four Vazzard classes map to familiar archetypes, Brutality, Mysticality, Rationality, and Empathy, but the personality-based skill tree gives each run a different shape. When you level up, you pick between two card draws, each unlocking a stat bonus or ability that pushes your character further into a particular style. Community feedback suggests that full Brutality or full Mysticality builds tend to outperform hybrid approaches, especially in the later chapters where damage sponge enemies punish underpowered parties. That is a real balance concern worth acknowledging: the build flexibility feels broader in the early game than it actually is by chapter six or seven. The roguelite side and the strategy side do not always communicate cleanly, and a run can collapse less because of your decisions and more because the RNG event pool was unkind on a critical chapter. Players who hate losing progress to coin-flip outcomes should factor that in. What makes the game genuinely hard to put down, and what no review quite prepares you for, is the art direction. The hand-drawn Incan-influenced aesthetic, with bird-reptile characters and color palettes that have no business existing alongside each other, is one of the more singular visual identities in recent indie tactics. Each of the seven chapters carries its own atmosphere and soundtrack, which keeps the pacing from feeling like a static grind. The co-op mode, which supports up to four players online, is a genuine differentiator: coordinating Spirituality spend and loot distribution across a full party adds a social negotiation layer that tabletop fans will recognize immediately. Technical stability in the base game is reported as solid, though some multiplayer sessions have encountered soft-lock bugs mid-run, so check community patch notes before diving in co-op. For tactics players who want a sub-10-hour roguelite with real resource pressure and a visual identity strong enough to screenshot at every chapter, AETHERIS delivers. Go in knowing the build diversity is narrower than advertised, that the roguelite randomness occasionally overrules your planning, and that the meta-progression between runs is limited. Treat those as the difficulty, not as flaws, and you will find an indie that punches above its budget.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementscloud-savestier:sub-5Hex-Grid CombatResource AttritionPersonality-Based ProgressionParty PermadeathDeployment PhaseFour-Player Online Co-opChapter-Based RogueliteIncan Art Style

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
10 GB available space
Graphics
GTX 1050
Processor
2 Ghz

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OS
Windows 11
Memory
8 GB RAM
Graphics
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Información del juego

Desarrolladora
WILD WITS
Distribuidora
WILD WITS
Fecha de lanzamiento
7 nov 2023

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¿En qué plataformas está disponible AETHERIS?

AETHERIS está disponible en PC, Mac.

¿Cuándo se lanzó AETHERIS?

AETHERIS se lanzó el 7 de noviembre de 2023.

¿Quién desarrolló AETHERIS?

AETHERIS fue desarrollado por WILD WITS.