Compara los precios de Adventures of Pip en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tic Toc Games. Publicado por Tic Toc Games. Lanzado el 4/6/2015. Disponible en PC, Mac, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 72/100.

A clever little underdog platformer built around one genuinely inspired idea: Pip shrinks and grows through pixel history, and the whole game is built around that single conceit pulling its weight.

I have a soft spot for games that commit fully to one mechanic and refuse to let go of it, and Adventures of Pip is exactly that kind of focused, handcrafted thing. Tic Toc Games took a concept that sounds like a Kickstarter pitch on paper, your hero evolves from a single pixel all the way up to a 16-bit sprite by absorbing the resolution of defeated enemies, and built a 36-level platformer almost entirely around what that transformation means moment-to-moment. That restraint, more than any individual level, is what makes this game feel intentional. The three-form system is where the real texture lives. Pixel Pip is a wispy, gliding thing: minimal offensive ability, but small enough to float across gaps and slip through tight spaces that would stop his beefier selves cold. Eight-bit Pip runs faster, can punch, can wall-jump up vertical shafts. Sixteen-bit Pip hauls out a sword and shoves blocks around, but pays for it with weight and bulk. Knowing when to devolve mid-air to catch a wall, or when to shred down to your single-pixel self at the bottom of a pool to pop high enough to reach a platform, those moments genuinely reward spatial thinking, and they arrive consistently enough that the game never feels like it is repeating itself on autopilot. The checkpoint system is forgiving; death sends you back a short distance and strips away nothing, so experimentation is always encouraged. There are honest limitations worth knowing about. The enemy variety is thin, and critics across the board noticed that the core mechanic, for all its brilliance, only ever applies to Pip himself, no enemies, no terrain, nothing else in the world shifts resolution alongside him. It creates an asymmetry that leaves you imagining a slightly more ambitious version of this game. Some reviews found later worlds grew repetitive once the novelty of the third form settled in, and the soundtrack is a real point of contention: some listeners found it charming and symphonic, others switched it off entirely. The writing leans hard into pixel-based dad jokes, which will either make you smile or wear thin around world three. Completionists have trapped villagers to rescue in each level and gems to spend at shops on permanent upgrades, but do not expect much replayability beyond a single clean run of seven to ten hours. What Adventures of Pip gets right is tone. It carries itself with genuine warmth, the kind you feel from a small team that believed in its idea and saw it through without compromising it into something else. It sits comfortably in the middle of the difficulty spectrum, never Meat Boy, never trivial, and the controls are precise enough that when you fumble a platform, the fault is yours. That trust between the game and the player matters. For someone newer to platformers, or a parent looking for something charming that does not punish curiosity, it is an easy recommendation. For veterans who have already filed Shovel Knight and its peers away as completed, this is a lighter, shorter thing, worthwhile for the central gimmick, aware of its own scope, and honest about what it is. Kai, Scout Team

Adventures of Pip

Adventures of Pip

4 jun 2015Tic Toc Games
GamerScout opina

A clever little underdog platformer built around one genuinely inspired idea: Pip shrinks and grows through pixel history, and the whole game is built around that single conceit pulling its weight.

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I have a soft spot for games that commit fully to one mechanic and refuse to let go of it, and Adventures of Pip is exactly that kind of focused, handcrafted thing. Tic Toc Games took a concept that sounds like a Kickstarter pitch on paper, your hero evolves from a single pixel all the way up to a 16-bit sprite by absorbing the resolution of defeated enemies, and built a 36-level platformer almost entirely around what that transformation means moment-to-moment. That restraint, more than any individual level, is what makes this game feel intentional. The three-form system is where the real texture lives. Pixel Pip is a wispy, gliding thing: minimal offensive ability, but small enough to float across gaps and slip through tight spaces that would stop his beefier selves cold. Eight-bit Pip runs faster, can punch, can wall-jump up vertical shafts. Sixteen-bit Pip hauls out a sword and shoves blocks around, but pays for it with weight and bulk. Knowing when to devolve mid-air to catch a wall, or when to shred down to your single-pixel self at the bottom of a pool to pop high enough to reach a platform, those moments genuinely reward spatial thinking, and they arrive consistently enough that the game never feels like it is repeating itself on autopilot. The checkpoint system is forgiving; death sends you back a short distance and strips away nothing, so experimentation is always encouraged. There are honest limitations worth knowing about. The enemy variety is thin, and critics across the board noticed that the core mechanic, for all its brilliance, only ever applies to Pip himself, no enemies, no terrain, nothing else in the world shifts resolution alongside him. It creates an asymmetry that leaves you imagining a slightly more ambitious version of this game. Some reviews found later worlds grew repetitive once the novelty of the third form settled in, and the soundtrack is a real point of contention: some listeners found it charming and symphonic, others switched it off entirely. The writing leans hard into pixel-based dad jokes, which will either make you smile or wear thin around world three. Completionists have trapped villagers to rescue in each level and gems to spend at shops on permanent upgrades, but do not expect much replayability beyond a single clean run of seven to ten hours. What Adventures of Pip gets right is tone. It carries itself with genuine warmth, the kind you feel from a small team that believed in its idea and saw it through without compromising it into something else. It sits comfortably in the middle of the difficulty spectrum, never Meat Boy, never trivial, and the controls are precise enough that when you fumble a platform, the fault is yours. That trust between the game and the player matters. For someone newer to platformers, or a parent looking for something charming that does not punish curiosity, it is an easy recommendation. For veterans who have already filed Shovel Knight and its peers away as completed, this is a lighter, shorter thing, worthwhile for the central gimmick, aware of its own scope, and honest about what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Pixel Evolution MechanicForm-SwitchingForgiving DifficultyCollectible VillagersRetro AestheticDad-Joke WritingShort CampaignUpgrade Shop

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
2 GB RAM
Storage
550 MB available space
Graphics
Intel video graphics card 2000/3000 256MB
Processor
Intel Dual Core 2.1 or higher

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Tic Toc Games
Distribuidora
Tic Toc Games
Fecha de lanzamiento
4 jun 2015

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¿En qué plataformas está disponible Adventures of Pip?

Adventures of Pip está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Adventures of Pip?

Adventures of Pip se lanzó el 4 de junio de 2015.

¿Quién desarrolló Adventures of Pip?

Adventures of Pip fue desarrollado por Tic Toc Games.

¿Merece la pena comprar Adventures of Pip?

Adventures of Pip tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.