Compara los precios de ABRACA - Imagic Games en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ankama Studio. Publicado por Ankama Games. Lanzado el 31/3/2016. Disponible en PC, Mac. Géneros: Action.

Four controllers, one couch, and friendships hanging by a thread - Race Mode alone justifies loading this up at your next game night, but go in knowing there is zero online play.

I usually cover shooters, so dropping into a fairy-tale party brawler is a change of pace I did not exactly ask for. What I found was something genuinely clever sitting underneath the cutesy cartoon wrapper, and I want to give it a fair shake before you scroll past it. The core loop in Race Mode is the smartest thing about ABRACA. One player runs a 2D platformer stage as their prince while the other three control monsters and traps in the same level to stop them. When that gauntlet ends, everyone switches to a Smash Bros.-adjacent arena fight as their princess, with the winner banking extra health for their prince heading into the next stage. The two halves reinforce each other in a way that reads messy on paper but clicks fast in practice. Platforming feels tight - think Mario without the nuance - and the arena combat lands somewhere between accessible brawler and frantic button session, which suits the couch format just fine. The possession mechanic for non-running players keeps everyone active during runs, which is exactly the kind of design that separates a real party game from a "wait your turn" bore. The character roster runs five prince-princess pairs: Prince Charming, Hansel and Gretel, a Big Bad Wolf paired with Red, the Snow Queen with a Yeti, and others. They look different and carry unique abilities, but reviewers consistently noted the differences are largely cosmetic in feel rather than deep mechanical splits. The five environments unlock alongside megaboss encounters, and Challenge Mode gives you solo target-breaking and survival runs broken across Prince, Princess, and Minion sub-modes ranked on a three-crown system. It is useful for learning the controls before a session, but it is not a substitute for a real opponent. Here is the hard limit and you need to hear it clearly: this game is controller-exclusive and offline-only. You need one physical controller per player, no exceptions, and there is no online matchmaking - never was, never will be based on everything Ankama has said or not said. If you cannot regularly get two to four people in the same room with controllers in hand, ABRACA will sit unplayed. Arena mode is the weakest of the three - the brawling there lacks depth, hitboxes get fuzzy on platforms, and without Race Mode feeding stakes into it the whole thing deflates. Challenge Mode is fine practice but not a game unto itself. For what it is designed to do, the reception was warm. OpenCritic landed it at a 77 average, and the general tone from the people who played it with actual humans in the room was positive, with most complaints pointing squarely at the missing online component and thin Arena offering. If you have a game night setup and a handful of controllers ready to go, ABRACA punches above its budget in fun per session. If you are a solo or online-only player, look elsewhere. Fred, Scout Team

ABRACA - Imagic Games

ABRACA - Imagic Games

31 mar 2016Ankama StudioAnkama Games
GamerScout opina

Four controllers, one couch, and friendships hanging by a thread - Race Mode alone justifies loading this up at your next game night, but go in knowing there is zero online play.

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Acerca de ABRACA - Imagic Games

I usually cover shooters, so dropping into a fairy-tale party brawler is a change of pace I did not exactly ask for. What I found was something genuinely clever sitting underneath the cutesy cartoon wrapper, and I want to give it a fair shake before you scroll past it. The core loop in Race Mode is the smartest thing about ABRACA. One player runs a 2D platformer stage as their prince while the other three control monsters and traps in the same level to stop them. When that gauntlet ends, everyone switches to a Smash Bros.-adjacent arena fight as their princess, with the winner banking extra health for their prince heading into the next stage. The two halves reinforce each other in a way that reads messy on paper but clicks fast in practice. Platforming feels tight - think Mario without the nuance - and the arena combat lands somewhere between accessible brawler and frantic button session, which suits the couch format just fine. The possession mechanic for non-running players keeps everyone active during runs, which is exactly the kind of design that separates a real party game from a "wait your turn" bore. The character roster runs five prince-princess pairs: Prince Charming, Hansel and Gretel, a Big Bad Wolf paired with Red, the Snow Queen with a Yeti, and others. They look different and carry unique abilities, but reviewers consistently noted the differences are largely cosmetic in feel rather than deep mechanical splits. The five environments unlock alongside megaboss encounters, and Challenge Mode gives you solo target-breaking and survival runs broken across Prince, Princess, and Minion sub-modes ranked on a three-crown system. It is useful for learning the controls before a session, but it is not a substitute for a real opponent. Here is the hard limit and you need to hear it clearly: this game is controller-exclusive and offline-only. You need one physical controller per player, no exceptions, and there is no online matchmaking - never was, never will be based on everything Ankama has said or not said. If you cannot regularly get two to four people in the same room with controllers in hand, ABRACA will sit unplayed. Arena mode is the weakest of the three - the brawling there lacks depth, hitboxes get fuzzy on platforms, and without Race Mode feeding stakes into it the whole thing deflates. Challenge Mode is fine practice but not a game unto itself. For what it is designed to do, the reception was warm. OpenCritic landed it at a 77 average, and the general tone from the people who played it with actual humans in the room was positive, with most complaints pointing squarely at the missing online component and thin Arena offering. If you have a game night setup and a handful of controllers ready to go, ABRACA punches above its budget in fun per session. If you are a solo or online-only player, look elsewhere.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerlocal-coopachievementscontroller-supporttier:sub-5Couch Party4-Player LocalTrap MechanicsPrincess ArenaPossession SystemController RequiredFairy Tale BrawlerOffline Only

Requisitos del sistema

Mínimos

OS
Windows Vista or 7
Memory
3 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
SM3 512MB VRAM
Processor
Intel Core 2 Duo

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OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
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Processor
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Información del juego

Desarrolladora
Ankama Studio
Distribuidora
Ankama Games
Fecha de lanzamiento
31 mar 2016

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¿En qué plataformas está disponible ABRACA - Imagic Games?

ABRACA - Imagic Games está disponible en PC, Mac.

¿Cuándo se lanzó ABRACA - Imagic Games?

ABRACA - Imagic Games se lanzó el 31 de marzo de 2016.

¿Quién desarrolló ABRACA - Imagic Games?

ABRACA - Imagic Games fue desarrollado por Ankama Studio y publicado por Ankama Games.