Compara los precios de Above the Snow en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Above the Desk. Publicado por Wandering Wizard. Lanzado el 23/4/2026. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Cozy surface, management teeth underneath: running this 1960s Alpine lodge demands the same resource discipline as any survival sim, and the trail design system alone separates it from the tycoon crowd.

I came in expecting a light resort decorator and left with a spreadsheet tracking trail difficulty ratings versus guest skill thresholds. Above the Snow sits in a genuinely unusual genre pocket: the aesthetic warmth of a cozy tycoon layered over survival-adjacent pressure that punishes overconfidence with rescue operations and reputation damage. The developers described it themselves as a mix of Frostpunk-inspired mechanics and Stardew Valley character work, and while that comparison is doing a lot of heavy lifting, it is not entirely wrong. The management loop has two distinct layers and they interact constantly. Inside the lodge you are furnishing rooms, managing equipment durability, balancing guest morale, and expanding capacity to attract a profitable mix of casual tourists and serious alpinists. Each guest type has different spending habits and different tolerance for hardship, so your interior design choices are not just cosmetic, they are demand levers. Outside, you are physically routing custom trails across the mountain, choosing slope grades, adding camp points, deciding which hazards to include or skip based on who you want to attract. A trail miscalibrated for your guests' skill level triggers rescue scenarios. Those drain resources and pull your crew away from lodge duties. The trail design system is the most mechanically interesting part of the game, and the learning curve on the UI is real: multiple reviewers flagged that the interface feels cluttered and the trail tools are not intuitive on first contact. Budget time for that. The story mode runs 20-plus hours, set against the backdrop of what the game calls the worst winter of the 1960s. Your crew are not interchangeable workers. Each has individual histories, strengths, and quirks, and a narrative pressure valve in the form of an incoming Great Avalanche gives the whole campaign a reason to care beyond optimising bed counts. The storytelling drew mixed signals from reviewers: the systems-focused crowd rated it well, while at least one outlet felt the story delivery was lighter than the marketing implied. If you are buying primarily for the narrative, calibrate expectations. If you are buying for the interlocking management systems under a cozy aesthetic, the reception is consistently positive, sitting around 78-79% on Steam from over 300 reviews at time of writing. Three play modes round out the package. Story mode is the full campaign. Endless Winter Mode removes the avalanche timeline and gives you an open-ended sandbox with all crew and systems intact. Creative Mode goes further, stripping survival pressure entirely and adding support for importing custom decor. Endless and Creative unlock post-campaign, which is the right call structurally. It means you learn the systems under genuine stakes before the training wheels come off. Post-launch patching has been active, with fixes to character pathfinding, building preview icons, and snow visual behaviour already shipped. The game launched stable by most accounts, which matters more than it should for a small studio's first major release. For strategy and sim players, the honest pitch is this: the cozy branding undersells the depth and slightly oversells the narrative. The trail design and guest economy systems are more interesting than any screenshot suggests. The UI needs patience and the story beats need realistic expectations. Neither of those things stops it from being one of the more original management sims to land this year. Diego, Scout Team

Above the Snow

Above the Snow

23 abr 2026Above the DeskWandering Wizard
GamerScout opina

Cozy surface, management teeth underneath: running this 1960s Alpine lodge demands the same resource discipline as any survival sim, and the trail design system alone separates it from the tycoon crowd.

PC
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €15.45

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€15.4526 Jun 2026
Keyshops
€14.97€16.64€18.30€19.978 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Above the Snow

I came in expecting a light resort decorator and left with a spreadsheet tracking trail difficulty ratings versus guest skill thresholds. Above the Snow sits in a genuinely unusual genre pocket: the aesthetic warmth of a cozy tycoon layered over survival-adjacent pressure that punishes overconfidence with rescue operations and reputation damage. The developers described it themselves as a mix of Frostpunk-inspired mechanics and Stardew Valley character work, and while that comparison is doing a lot of heavy lifting, it is not entirely wrong. The management loop has two distinct layers and they interact constantly. Inside the lodge you are furnishing rooms, managing equipment durability, balancing guest morale, and expanding capacity to attract a profitable mix of casual tourists and serious alpinists. Each guest type has different spending habits and different tolerance for hardship, so your interior design choices are not just cosmetic, they are demand levers. Outside, you are physically routing custom trails across the mountain, choosing slope grades, adding camp points, deciding which hazards to include or skip based on who you want to attract. A trail miscalibrated for your guests' skill level triggers rescue scenarios. Those drain resources and pull your crew away from lodge duties. The trail design system is the most mechanically interesting part of the game, and the learning curve on the UI is real: multiple reviewers flagged that the interface feels cluttered and the trail tools are not intuitive on first contact. Budget time for that. The story mode runs 20-plus hours, set against the backdrop of what the game calls the worst winter of the 1960s. Your crew are not interchangeable workers. Each has individual histories, strengths, and quirks, and a narrative pressure valve in the form of an incoming Great Avalanche gives the whole campaign a reason to care beyond optimising bed counts. The storytelling drew mixed signals from reviewers: the systems-focused crowd rated it well, while at least one outlet felt the story delivery was lighter than the marketing implied. If you are buying primarily for the narrative, calibrate expectations. If you are buying for the interlocking management systems under a cozy aesthetic, the reception is consistently positive, sitting around 78-79% on Steam from over 300 reviews at time of writing. Three play modes round out the package. Story mode is the full campaign. Endless Winter Mode removes the avalanche timeline and gives you an open-ended sandbox with all crew and systems intact. Creative Mode goes further, stripping survival pressure entirely and adding support for importing custom decor. Endless and Creative unlock post-campaign, which is the right call structurally. It means you learn the systems under genuine stakes before the training wheels come off. Post-launch patching has been active, with fixes to character pathfinding, building preview icons, and snow visual behaviour already shipped. The game launched stable by most accounts, which matters more than it should for a small studio's first major release. For strategy and sim players, the honest pitch is this: the cozy branding undersells the depth and slightly oversells the narrative. The trail design and guest economy systems are more interesting than any screenshot suggests. The UI needs patience and the story beats need realistic expectations. Neither of those things stops it from being one of the more original management sims to land this year.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:aaaNarrative TycoonTrail DesignSurvival-AdjacentGuest EconomyCrew Management1960s SettingThree Game ModesPost-Launch Patching

Requisitos del sistema

Mínimos

OS
Windows 10/11 64bit
Memory
8 GB RAM
Storage
4 GB available space
Graphics
GTX 1650
Processor
Intel Core i5 10th generation/AMD Ryzen 5 5600

Sigue explorando

Community Discussion

Be the first to comment on Above the Snow.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Above the Desk
Distribuidora
Wandering Wizard
Fecha de lanzamiento
23 abr 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Above the Snow →

Preguntas frecuentes sobre Above the Snow

¿Cuánto cuesta Above the Snow?

El precio de Above the Snow cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Above the Snow más barato?

Compara los precios de Above the Snow en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Above the Snow?

Above the Snow está disponible en PC.

¿Cuándo se lanzó Above the Snow?

Above the Snow se lanzó el 23 de abril de 2026.

¿Quién desarrolló Above the Snow?

Above the Snow fue desarrollado por Above the Desk y publicado por Wandering Wizard.