Compara los precios de A Plague Tale: Innocence key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Asobo Studio. Publicado por Focus Home Interactive. Lanzado el 14/5/2019. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 81/100.

Rarely does a mid-budget action-adventure punch this far above its weight class. Carry a young sibling through plague-ravaged 14th-century France or accept that story-driven games don't get much bleaker or more gripping than this.

My first hour with A Plague Tale: Innocence had me convinced I was playing a competent but unremarkable stealth game. Crouch in tall grass, toss a rock, move on. By hour three, I had completely forgotten to evaluate the mechanics because I genuinely cared whether Amicia and her little brother Hugo were going to make it through the next chapter alive. That shift is the whole trick Asobo Studio pulls off here, and it works better than it has any right to. The game is a linear, third-person stealth-adventure set during the Black Death in France, 1348. You control Amicia, a teenage girl dragged overnight from a comfortable noble life into a world of Inquisition soldiers and supernatural rat swarms so dense they blot out the ground. Her primary tool is a sling, which starts as a simple rock-launcher for breaking chains and distracting guards but gradually becomes a surprisingly versatile instrument. You craft ammunition types that ignite distant torches, extinguish flames to redirect the rats toward enemies, or stun armored guards long enough to finish them off. The interplay between light, fire, and the rat hordes gives even straightforward encounters several viable solutions, and that flexibility keeps the moment-to-moment play feeling fresh across the roughly ten-hour runtime. Combat itself stays limited by design, which is a deliberate narrative choice. Amicia is not a warrior. The instakill danger from guards and the oppressive threat of the rats maintain a genuine sense of vulnerability that a full combat system would have undermined completely. Where the game is less convincing is in some of its surrounding systems. The crafting mechanic, which lets you upgrade sling reload speed, ammo capacity, and a handful of other stats by scavenging materials off the beaten path, feels bolted on rather than integral. Gathering components mid-stealth section can break the tension, and the upgrade tree itself is shallow enough that it rarely feels like meaningful decision-making. Stealth, meanwhile, works well most of the time but trips over a recurring problem: unskippable dialogue before tense sections means a failed attempt sends you back to hear the same lines again before you can retry. It is a small irritant that compounds quickly in the few chapters where it occurs. The early pacing is also slow by modern standards, and some players will bounce off the first couple of hours before the story finds its footing. None of that undermines what the game does exceptionally well, though. The writing between Amicia and Hugo is the real engine here. Their sibling dynamic, the way Hugo's naivety collides with the brutality of what they witness, and the way Amicia visibly hardens over the course of the story, all land with a sincerity that bigger-budget story games often miss. The visuals hold up well too. Medieval France, rendered through lush countrysides, rat-strewn village squares, and cavernous monastery interiors, remains a distinctive and underused setting. The score matches the tone precisely, and the voice acting across the whole cast is genuinely strong. For completionists, hidden collectibles and crafting materials dot each chapter and reward thorough exploration, though replaying the whole thing is mostly a story-chaser activity rather than a mechanical one. If you want a sprawling open world, a deep combat system, or meaningful build variety, this will not scratch that itch. But if you want a focused, atmospheric, emotionally driven experience that commits completely to its grim setting and carries you through it on the strength of two characters you will actually root for, Innocence delivers that with real confidence. Alex, Scout Team

A Plague Tale: Innocence key

A Plague Tale: Innocence key

14 may 2019Asobo StudioFocus Home Interactive
GamerScout opina

Rarely does a mid-budget action-adventure punch this far above its weight class. Carry a young sibling through plague-ravaged 14th-century France or accept that story-driven games don't get much bleaker or more gripping than this.

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My first hour with A Plague Tale: Innocence had me convinced I was playing a competent but unremarkable stealth game. Crouch in tall grass, toss a rock, move on. By hour three, I had completely forgotten to evaluate the mechanics because I genuinely cared whether Amicia and her little brother Hugo were going to make it through the next chapter alive. That shift is the whole trick Asobo Studio pulls off here, and it works better than it has any right to. The game is a linear, third-person stealth-adventure set during the Black Death in France, 1348. You control Amicia, a teenage girl dragged overnight from a comfortable noble life into a world of Inquisition soldiers and supernatural rat swarms so dense they blot out the ground. Her primary tool is a sling, which starts as a simple rock-launcher for breaking chains and distracting guards but gradually becomes a surprisingly versatile instrument. You craft ammunition types that ignite distant torches, extinguish flames to redirect the rats toward enemies, or stun armored guards long enough to finish them off. The interplay between light, fire, and the rat hordes gives even straightforward encounters several viable solutions, and that flexibility keeps the moment-to-moment play feeling fresh across the roughly ten-hour runtime. Combat itself stays limited by design, which is a deliberate narrative choice. Amicia is not a warrior. The instakill danger from guards and the oppressive threat of the rats maintain a genuine sense of vulnerability that a full combat system would have undermined completely. Where the game is less convincing is in some of its surrounding systems. The crafting mechanic, which lets you upgrade sling reload speed, ammo capacity, and a handful of other stats by scavenging materials off the beaten path, feels bolted on rather than integral. Gathering components mid-stealth section can break the tension, and the upgrade tree itself is shallow enough that it rarely feels like meaningful decision-making. Stealth, meanwhile, works well most of the time but trips over a recurring problem: unskippable dialogue before tense sections means a failed attempt sends you back to hear the same lines again before you can retry. It is a small irritant that compounds quickly in the few chapters where it occurs. The early pacing is also slow by modern standards, and some players will bounce off the first couple of hours before the story finds its footing. None of that undermines what the game does exceptionally well, though. The writing between Amicia and Hugo is the real engine here. Their sibling dynamic, the way Hugo's naivety collides with the brutality of what they witness, and the way Amicia visibly hardens over the course of the story, all land with a sincerity that bigger-budget story games often miss. The visuals hold up well too. Medieval France, rendered through lush countrysides, rat-strewn village squares, and cavernous monastery interiors, remains a distinctive and underused setting. The score matches the tone precisely, and the voice acting across the whole cast is genuinely strong. For completionists, hidden collectibles and crafting materials dot each chapter and reward thorough exploration, though replaying the whole thing is mostly a story-chaser activity rather than a mechanical one. If you want a sprawling open world, a deep combat system, or meaningful build variety, this will not scratch that itch. But if you want a focused, atmospheric, emotionally driven experience that commits completely to its grim setting and carries you through it on the strength of two characters you will actually root for, Innocence delivers that with real confidence.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamStory-DrivenMedieval SettingRat Swarm MechanicsSling CombatCinematicSingle PlaythroughLinear AdventureHorror Atmosphere

Requisitos del sistema

Mínimos

Processor
Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz)
Memory
8 GB RAM
Graphics
2 GB, GeForce GTX 660/Radeon HD 78…

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Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
Memory
16 GB RAM
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4 GB, GeForce GTX 970/Radeon RX…

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Reseñas y valoraciones

Metacritic
81
Steam
93%(67,353)

Información del juego

Desarrolladora
Asobo Studio
Distribuidora
Focus Home Interactive
Fecha de lanzamiento
14 may 2019

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¿En qué plataformas está disponible A Plague Tale: Innocence key?

A Plague Tale: Innocence key está disponible en PC, Xbox.

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A Plague Tale: Innocence key se lanzó el 14 de mayo de 2019.

¿Quién desarrolló A Plague Tale: Innocence key?

A Plague Tale: Innocence key fue desarrollado por Asobo Studio y publicado por Focus Home Interactive.

¿Merece la pena comprar A Plague Tale: Innocence key?

A Plague Tale: Innocence key tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.