Compara los precios de A Mortician's Tale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laundry Bear Games. Publicado por Laundry Bear Games. Lanzado el 18/10/2017. Disponible en PC, Mac. Géneros: Casual, Indie. Puntuación Metacritic: 78/100.

Somewhere between a quiet meditation and a gentle shock to the system, this one-hour indie dares you to sit with death instead of running from it. Rarely does a game this small leave this long a shadow.

My first hour with A Mortician's Tale ended with me opening a browser tab to look up green burial practices, and I hadn't planned on doing that at all. That's the quiet power of what Laundry Bear Games built here: a point-and-click experience so focused and intentional that it earns the right to change how you think about something most of us spend a lifetime avoiding. You step into the sensible shoes of Charlie, a fresh funeral-direction graduate who joins the family-run Rose and Daughters Funeral Home. The daily loop is deliberately unhurried. You check Charlie's email inbox first, which is where almost all of the storytelling lives: a recurring monthly newsletter covering topics from LGBTQ+ considerations in funeral arrangements to green burial alternatives, casual correspondence from the hearse driver growing quietly frustrated with the business, and messages from Charlie's best friend out of town. Then you head to the preparation room. Embalming involves dragging a cannula to the carotid artery, running the machine, and tracing the body to distribute fluid. Cremation has its own step sequence. Washing and dressing bodies for closed-casket services rounds out the work. None of these mechanics will challenge your reflexes, and that is entirely by design. The repetition carries the weight of ritual rather than monotony, and the game never lets you skip a step or disrespect a body. You must also attend every service, circling the room to catch a few lines from grieving attendees. Those exchanges are brief, but they sketch grief in recognizable shapes. The narrative arc is where the game finds real bite. Rose and Daughters slowly loses its footing to a corporate funeral conglomerate, and you watch through Charlie's inbox as the new ownership pushes upselling tactics onto families in mourning. It is a simple moral fable, and the ending is not surprising, but the anger it produces is earned. There is also a hidden minesweeper variant called Tales of the Crypt tucked away mid-game, which replaces numbers with unmarked symbols that you have to decode yourself. It has no bearing on the main story and offers no in-game reward, but it sits perfectly as a small act of mischief inside an otherwise solemn experience. Where the game draws fair criticism is its near-total absence of player agency. There are no choices that alter outcomes, no fail states, and the interaction model is so streamlined that some players will feel they are watching more than playing. That critique is legitimate, though I would argue the hour-long runtime makes it a manageable trade. The cartoony, colorful art style softens the subject matter without trivializing it, and Halina Heron's original soundtrack is the kind of unobtrusive, genuinely lovely score that you only notice when it stops. If you go in expecting a deep funeral-home sim with layered systems, you will be disappointed. If you go in as someone willing to let a small, handcrafted thing sit with you, the experience sticks around long after the credits roll. Kai, Scout Team

A Mortician's Tale

A Mortician's Tale

18 oct 2017Laundry Bear Games
GamerScout opina

Somewhere between a quiet meditation and a gentle shock to the system, this one-hour indie dares you to sit with death instead of running from it. Rarely does a game this small leave this long a shadow.

PCMac
Steam Deck PlayableProtonDB Gold
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My first hour with A Mortician's Tale ended with me opening a browser tab to look up green burial practices, and I hadn't planned on doing that at all. That's the quiet power of what Laundry Bear Games built here: a point-and-click experience so focused and intentional that it earns the right to change how you think about something most of us spend a lifetime avoiding. You step into the sensible shoes of Charlie, a fresh funeral-direction graduate who joins the family-run Rose and Daughters Funeral Home. The daily loop is deliberately unhurried. You check Charlie's email inbox first, which is where almost all of the storytelling lives: a recurring monthly newsletter covering topics from LGBTQ+ considerations in funeral arrangements to green burial alternatives, casual correspondence from the hearse driver growing quietly frustrated with the business, and messages from Charlie's best friend out of town. Then you head to the preparation room. Embalming involves dragging a cannula to the carotid artery, running the machine, and tracing the body to distribute fluid. Cremation has its own step sequence. Washing and dressing bodies for closed-casket services rounds out the work. None of these mechanics will challenge your reflexes, and that is entirely by design. The repetition carries the weight of ritual rather than monotony, and the game never lets you skip a step or disrespect a body. You must also attend every service, circling the room to catch a few lines from grieving attendees. Those exchanges are brief, but they sketch grief in recognizable shapes. The narrative arc is where the game finds real bite. Rose and Daughters slowly loses its footing to a corporate funeral conglomerate, and you watch through Charlie's inbox as the new ownership pushes upselling tactics onto families in mourning. It is a simple moral fable, and the ending is not surprising, but the anger it produces is earned. There is also a hidden minesweeper variant called Tales of the Crypt tucked away mid-game, which replaces numbers with unmarked symbols that you have to decode yourself. It has no bearing on the main story and offers no in-game reward, but it sits perfectly as a small act of mischief inside an otherwise solemn experience. Where the game draws fair criticism is its near-total absence of player agency. There are no choices that alter outcomes, no fail states, and the interaction model is so streamlined that some players will feel they are watching more than playing. That critique is legitimate, though I would argue the hour-long runtime makes it a manageable trade. The cartoony, colorful art style softens the subject matter without trivializing it, and Halina Heron's original soundtrack is the kind of unobtrusive, genuinely lovely score that you only notice when it stops. If you go in expecting a deep funeral-home sim with layered systems, you will be disappointed. If you go in as someone willing to let a small, handcrafted thing sit with you, the experience sticks around long after the credits roll.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:aaaDeath PositivityNarrative-FirstMeditative PacingSingle SessionInbox StorytellingEmbalming MechanicsEthical ThemesHandcrafted Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
Graphics
DirectX 9c

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Laundry Bear Games
Distribuidora
Laundry Bear Games
Fecha de lanzamiento
18 oct 2017

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¿En qué plataformas está disponible A Mortician's Tale?

A Mortician's Tale está disponible en PC, Mac.

¿Cuándo se lanzó A Mortician's Tale?

A Mortician's Tale se lanzó el 18 de octubre de 2017.

¿Quién desarrolló A Mortician's Tale?

A Mortician's Tale fue desarrollado por Laundry Bear Games.

¿Merece la pena comprar A Mortician's Tale?

A Mortician's Tale tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.