Compara los precios de 9 Clues: The Secret of Serpent Creek en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tap It Games. Publicado por Artifex Mundi. Lanzado el 10/7/2014. Disponible en PC, Xbox. Géneros: Adventure, Casual.

A bite-sized hidden object noir with a genuine horror edge, if you want something darker and moodier than the usual Artifex Mundi fare, Serpent Creek delivers just enough atmosphere to justify a lazy afternoon.

I went in expecting another pastel-toned Artifex Mundi romp and got something noticeably grittier instead. Set in a snake-obsessed 1950s coastal town, this one leans into low-key horror rather than soft fantasy, and the shift pays off more than you'd expect from a two-to-three hour hidden object session. Snake-eyed humanoids lurk in the corridors, tremors rattle the streets, and the citizens shuffle around in a glazed trance, it's pulpy B-movie material, but the game plays it straighter than most genre entries dare to. The core loop is standard point-and-click hidden object fare: static painted scenes, item hunting, inventory puzzles, and logic minigames. What sets Serpent Creek apart structurally is its Detective Mode. Instead of handing you a list of items to find, the mode asks you to hunt the scene for clues that aren't pre-labeled, the cursor glows as you get closer, which gives it a mild investigative feel. Once gathered, the protagonist pieces the clues together in a Retrospection cutscene, though that second half is almost entirely passive: you click a continue button while she narrates. It's a missed opportunity for actual deduction gameplay, but the first half of the loop is genuinely a fresher spin on the formula than the genre average. Outside Detective Mode, the puzzles range from wire-routing and gear-ordering to timed lockpicking challenges, with enough variety that no single puzzle type outstays its welcome. The weaknesses are honest ones. The story telegraphs its villain roughly two minutes after you meet them, the Retrospection sequences hand you conclusions rather than letting you earn them, and the painted character art is uneven, some figures look polished while others seem rushed. Voice acting has a similar gap: the heroine and the creepily charming mayor Alister Braminus land well, but supporting characters occasionally sound miscast. The whole thing clocks in around two and a half to three hours with no meaningful replay value once the credits roll, so replayability lives or dies on achievement hunting, which includes collectible question marks hidden across scenes and a timed lockpick challenge that adds a small burst of tension. For the right player this is a comfortable win. If you're new to hidden object games and want a darker entry point than the genre's usual fairy-tale palette, Serpent Creek is approachable without being toothless. Veterans of the form will find it familiar but well-assembled, and the 50s noir-horror aesthetic is distinct enough that it doesn't just blur into the Artifex back catalog. The 90% positive Steam rating reflects a game that knows its audience and doesn't overreach, modest, atmospheric, and worth the runtime for genre fans. Alex, Scout Team

9 Clues: The Secret of Serpent Creek

9 Clues: The Secret of Serpent Creek

10 jul 2014Tap It GamesArtifex Mundi
GamerScout opina

A bite-sized hidden object noir with a genuine horror edge, if you want something darker and moodier than the usual Artifex Mundi fare, Serpent Creek delivers just enough atmosphere to justify a lazy afternoon.

PCXbox
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Acerca de 9 Clues: The Secret of Serpent Creek

I went in expecting another pastel-toned Artifex Mundi romp and got something noticeably grittier instead. Set in a snake-obsessed 1950s coastal town, this one leans into low-key horror rather than soft fantasy, and the shift pays off more than you'd expect from a two-to-three hour hidden object session. Snake-eyed humanoids lurk in the corridors, tremors rattle the streets, and the citizens shuffle around in a glazed trance, it's pulpy B-movie material, but the game plays it straighter than most genre entries dare to. The core loop is standard point-and-click hidden object fare: static painted scenes, item hunting, inventory puzzles, and logic minigames. What sets Serpent Creek apart structurally is its Detective Mode. Instead of handing you a list of items to find, the mode asks you to hunt the scene for clues that aren't pre-labeled, the cursor glows as you get closer, which gives it a mild investigative feel. Once gathered, the protagonist pieces the clues together in a Retrospection cutscene, though that second half is almost entirely passive: you click a continue button while she narrates. It's a missed opportunity for actual deduction gameplay, but the first half of the loop is genuinely a fresher spin on the formula than the genre average. Outside Detective Mode, the puzzles range from wire-routing and gear-ordering to timed lockpicking challenges, with enough variety that no single puzzle type outstays its welcome. The weaknesses are honest ones. The story telegraphs its villain roughly two minutes after you meet them, the Retrospection sequences hand you conclusions rather than letting you earn them, and the painted character art is uneven, some figures look polished while others seem rushed. Voice acting has a similar gap: the heroine and the creepily charming mayor Alister Braminus land well, but supporting characters occasionally sound miscast. The whole thing clocks in around two and a half to three hours with no meaningful replay value once the credits roll, so replayability lives or dies on achievement hunting, which includes collectible question marks hidden across scenes and a timed lockpick challenge that adds a small burst of tension. For the right player this is a comfortable win. If you're new to hidden object games and want a darker entry point than the genre's usual fairy-tale palette, Serpent Creek is approachable without being toothless. Veterans of the form will find it familiar but well-assembled, and the 50s noir-horror aesthetic is distinct enough that it doesn't just blur into the Artifex back catalog. The 90% positive Steam rating reflects a game that knows its audience and doesn't overreach, modest, atmospheric, and worth the runtime for genre fans.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamHidden Object1950s NoirDetective ModeB-Movie HorrorShort PlaythroughInventory PuzzlesCollectible HuntingTimed Challenges

Requisitos del sistema

Mínimos

Processor
1.5 GHz
Memory
512 MB RAM
Graphics
128 MB VRAM
DirectX
Version 9.0
Storage
1 GB available space

Recomendados

Processor
2 GHz
Memory
1 GB RAM
Graphics
256 MB VRAM
DirectX
Version 9.0
Storage
1 GB available space

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Reseñas y valoraciones

Steam
90%(1,516)

Información del juego

Desarrolladora
Tap It Games
Distribuidora
Artifex Mundi
Fecha de lanzamiento
10 jul 2014

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¿En qué plataformas está disponible 9 Clues: The Secret of Serpent Creek?

9 Clues: The Secret of Serpent Creek está disponible en PC, Xbox.

¿Cuándo se lanzó 9 Clues: The Secret of Serpent Creek?

9 Clues: The Secret of Serpent Creek se lanzó el 10 de julio de 2014.

¿Quién desarrolló 9 Clues: The Secret of Serpent Creek?

9 Clues: The Secret of Serpent Creek fue desarrollado por Tap It Games y publicado por Artifex Mundi.