Compara los precios de 8Doors: Arum's Afterlife Adventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rootless Studio. Publicado por NEOWIZ. Lanzado el 7/4/2021. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A hand-crafted Korean-folklore Metroidvania where a girl hunts her father's soul through eight gates of purgatory. Rough edges, real heart.

8Doors: Arum's Afterlife Adventure is a side-scrolling Metroidvania action platformer built around Korean folktale mythology, developed by the small team at Rootless Studio. You play as Arum, a determined young girl who crosses into the afterlife to find her father's wandering soul. The structure is familiar to anyone who has spent time with the genre: interconnected maps, gated progression, backtracking unlocked by new abilities, and a boss at the end of each of the eight purgatorial doors. What sets it apart is the visual and thematic texture it draws from, pulling imagery and lore from traditional Korean beliefs about the afterlife rather than the usual European-gothic or Japanese-folklore wells that saturate the genre. The combat is functional and leans toward the methodical side. Arum wields a scythe and builds up a small kit of skills as she progresses, and the boss encounters are clearly where the developers spent the most attention. Each of the eight main bosses has a distinct visual identity drawn from Korean supernatural archetypes, and learning their patterns is satisfying rather than punishing. Standard enemies between bosses are less inspired, and a few of the mid-game corridors feel padded in a way that breaks the otherwise deliberate pacing. The platforming is competent but rarely surprising. If you come in expecting tight, rewarding traversal on the level of genre benchmarks, you may find it a little loose. Where the game earns real goodwill is in its art and sound design. The pixel work is detailed and expressive, with environments that shift in tone across each door, from cold stone bureaucratic halls to warmer, stranger spaces that feel like folk illustrations brought into motion. The soundtrack is quietly exceptional, blending traditional Korean instrumental textures with moody ambient layers that make exploration feel ceremonial rather than rushed. This is a game that wants you to slow down and absorb the world it has built, and the sound design is the most consistent argument for doing that. The story is modest in scope but earnest. Arum is a straightforward protagonist, and the game does not try to make her more complex than she needs to be. The supporting cast of afterlife officials and wandering souls gives the world enough personality to carry the runtime, and the ending feels earned rather than abrupt. At roughly six to eight hours for a first playthrough, the length is honest. The game knows what it is and does not overstay. The Mixed review rating on Steam stems from real issues, primarily some translation roughness in the English localization and a few difficulty spikes that feel unbalanced rather than intentional. These are valid complaints, but they do not hollow out the experience. 8Doors is the kind of game that gets overlooked because it does not do any single thing well enough to become a genre highlight. But it does a lot of things with genuine craft and a clear point of view. If you are drawn to Metroidvanias that carry cultural specificity and a quiet, melancholy mood, this one offers something you are unlikely to find replicated elsewhere. It is an underdog worth an afternoon. Kai, Scout Team

8Doors: Arum's Afterlife Adventure

8Doors: Arum's Afterlife Adventure

7 abr 2021Rootless StudioNEOWIZ
GamerScout opina

A hand-crafted Korean-folklore Metroidvania where a girl hunts her father's soul through eight gates of purgatory. Rough edges, real heart.

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Acerca de 8Doors: Arum's Afterlife Adventure

8Doors: Arum's Afterlife Adventure is a side-scrolling Metroidvania action platformer built around Korean folktale mythology, developed by the small team at Rootless Studio. You play as Arum, a determined young girl who crosses into the afterlife to find her father's wandering soul. The structure is familiar to anyone who has spent time with the genre: interconnected maps, gated progression, backtracking unlocked by new abilities, and a boss at the end of each of the eight purgatorial doors. What sets it apart is the visual and thematic texture it draws from, pulling imagery and lore from traditional Korean beliefs about the afterlife rather than the usual European-gothic or Japanese-folklore wells that saturate the genre. The combat is functional and leans toward the methodical side. Arum wields a scythe and builds up a small kit of skills as she progresses, and the boss encounters are clearly where the developers spent the most attention. Each of the eight main bosses has a distinct visual identity drawn from Korean supernatural archetypes, and learning their patterns is satisfying rather than punishing. Standard enemies between bosses are less inspired, and a few of the mid-game corridors feel padded in a way that breaks the otherwise deliberate pacing. The platforming is competent but rarely surprising. If you come in expecting tight, rewarding traversal on the level of genre benchmarks, you may find it a little loose. Where the game earns real goodwill is in its art and sound design. The pixel work is detailed and expressive, with environments that shift in tone across each door, from cold stone bureaucratic halls to warmer, stranger spaces that feel like folk illustrations brought into motion. The soundtrack is quietly exceptional, blending traditional Korean instrumental textures with moody ambient layers that make exploration feel ceremonial rather than rushed. This is a game that wants you to slow down and absorb the world it has built, and the sound design is the most consistent argument for doing that. The story is modest in scope but earnest. Arum is a straightforward protagonist, and the game does not try to make her more complex than she needs to be. The supporting cast of afterlife officials and wandering souls gives the world enough personality to carry the runtime, and the ending feels earned rather than abrupt. At roughly six to eight hours for a first playthrough, the length is honest. The game knows what it is and does not overstay. The Mixed review rating on Steam stems from real issues, primarily some translation roughness in the English localization and a few difficulty spikes that feel unbalanced rather than intentional. These are valid complaints, but they do not hollow out the experience. 8Doors is the kind of game that gets overlooked because it does not do any single thing well enough to become a genre highlight. But it does a lot of things with genuine craft and a clear point of view. If you are drawn to Metroidvanias that carry cultural specificity and a quiet, melancholy mood, this one offers something you are unlikely to find replicated elsewhere. It is an underdog worth an afternoon.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamKorean MythologyMetroidvaniaStory-DrivenBoss Rush ElementsPixel ArtAtmospheric SoundtrackSingle ProtagonistFolklore

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
Intel Core i3 +
Memory
4 GB RAM
Graphics
GeForce Gtx 560
DirectX
Version 10
Storage
8 GB available space

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OS
Windows 10
Processor
Intel Core i5
Memory
8 GB RAM
Graphics
GeForce Gtx 560
DirectX
Version 11
Storage
8 GB available space

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Reseñas y valoraciones

Steam
78%(1,576)

Información del juego

Desarrolladora
Rootless Studio
Distribuidora
NEOWIZ
Fecha de lanzamiento
7 abr 2021

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¿En qué plataformas está disponible 8Doors: Arum's Afterlife Adventure?

8Doors: Arum's Afterlife Adventure está disponible en PC, Xbox.

¿Cuándo se lanzó 8Doors: Arum's Afterlife Adventure?

8Doors: Arum's Afterlife Adventure se lanzó el 7 de abril de 2021.

¿Quién desarrolló 8Doors: Arum's Afterlife Adventure?

8Doors: Arum's Afterlife Adventure fue desarrollado por Rootless Studio y publicado por NEOWIZ.