Compara los precios de 88 Heroes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bitmap Bureau. Publicado por Rising Star Games. Lanzado el 24/3/2017. Disponible en PC, Mac, Linux, Nintendo Switch, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 65/100.

Ninety seconds, one randomly assigned misfit, one hit and they're gone forever. 88 Heroes is the kind of chaotic platformer that makes you laugh and swear in the same breath.

I have a soft spot for games that commit hard to a single absurd idea and build everything around it, and 88 Heroes commits fully. The whole structure runs on the number 88: 88 levels, 88 seconds per room, 88 minutes on the doomsday clock, and a roster of 88 wildly mismatched characters assigned to you at random. That constraint is simultaneously the game's biggest charm and its most reliable source of frustration. The hero roster is where Bitmap Bureau clearly had the most fun. You get pop-culture parodies like Veronica Vortex, a Portal-gun wielder in a grey tank top, and Bones, a skeletal Indiana Jones with a whip. You get practical heroes like characters with double jumps or gravity inversion, and then you get deliberately useless ones: Glass Girl, who shatters after a single jump; El Delayo, who has intentional input lag on every action; Wang Wei, a panda on a unicycle whose left and right controls are reversed. The jokes land about half the time. The other half, you are stuck with a joke character on a room that specifically punishes joke characters, and the 88-second clock is already at 60. The one-hit-kill permadeath system keeps every room tense, but it also means you never get comfortable with any hero. Some reviewers found this energising, the constant adaptation, the WarioWare-style read-and-react urgency. Others found it hollowing, since the level design has to be broad enough to accommodate every possible hero, which pulls the rooms toward the utilitarian rather than the inspired. The environments change across four worlds and there are boss encounters at the end of each, but the stage layouts do repeat rhythms you will recognise quickly. Spend enough time and the muscle memory of the traps outlasts the novelty of the roster. There are three modes beyond the main 88 Mode: Magnificent 8, where you hand-pick a pool of eight heroes; Solo, where you run the whole game with one character; and a Training mode for learning hero abilities without the clock. Magnificent 8 is where the game actually finds its best version of itself. Picking heroes you understand and building a careful eight-character squad turns the chaos into something more strategic, and losing a favourite genuinely stings in a way that random assignments never quite manage. The free RSG Champions DLC also adds guest characters from other Rising Star titles, which is a small but welcome layer for players who know the source games. Steam reception sits at mostly positive across a modest review count, and the critical consensus across other platforms mirrors that: warm applause for the concept, mild reservations about staying power. The pixel art is clean and readable, Dr. H8's commentary at the bottom of the screen is a consistently funny touch, and the whole package lands somewhere between a tightly wound arcade session and a light roguelite. Just do not go in expecting deep level design or a long campaign. If the premise clicks with you in the first twenty minutes, it will carry you to the credits. If the randomness starts to feel unfair rather than funny, no amount of goodwill toward the roster will fix that. Kai, Scout Team

88 Heroes

88 Heroes

24 mar 2017Bitmap BureauRising Star Games
GamerScout opina

Ninety seconds, one randomly assigned misfit, one hit and they're gone forever. 88 Heroes is the kind of chaotic platformer that makes you laugh and swear in the same breath.

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Acerca de 88 Heroes

I have a soft spot for games that commit hard to a single absurd idea and build everything around it, and 88 Heroes commits fully. The whole structure runs on the number 88: 88 levels, 88 seconds per room, 88 minutes on the doomsday clock, and a roster of 88 wildly mismatched characters assigned to you at random. That constraint is simultaneously the game's biggest charm and its most reliable source of frustration. The hero roster is where Bitmap Bureau clearly had the most fun. You get pop-culture parodies like Veronica Vortex, a Portal-gun wielder in a grey tank top, and Bones, a skeletal Indiana Jones with a whip. You get practical heroes like characters with double jumps or gravity inversion, and then you get deliberately useless ones: Glass Girl, who shatters after a single jump; El Delayo, who has intentional input lag on every action; Wang Wei, a panda on a unicycle whose left and right controls are reversed. The jokes land about half the time. The other half, you are stuck with a joke character on a room that specifically punishes joke characters, and the 88-second clock is already at 60. The one-hit-kill permadeath system keeps every room tense, but it also means you never get comfortable with any hero. Some reviewers found this energising, the constant adaptation, the WarioWare-style read-and-react urgency. Others found it hollowing, since the level design has to be broad enough to accommodate every possible hero, which pulls the rooms toward the utilitarian rather than the inspired. The environments change across four worlds and there are boss encounters at the end of each, but the stage layouts do repeat rhythms you will recognise quickly. Spend enough time and the muscle memory of the traps outlasts the novelty of the roster. There are three modes beyond the main 88 Mode: Magnificent 8, where you hand-pick a pool of eight heroes; Solo, where you run the whole game with one character; and a Training mode for learning hero abilities without the clock. Magnificent 8 is where the game actually finds its best version of itself. Picking heroes you understand and building a careful eight-character squad turns the chaos into something more strategic, and losing a favourite genuinely stings in a way that random assignments never quite manage. The free RSG Champions DLC also adds guest characters from other Rising Star titles, which is a small but welcome layer for players who know the source games. Steam reception sits at mostly positive across a modest review count, and the critical consensus across other platforms mirrors that: warm applause for the concept, mild reservations about staying power. The pixel art is clean and readable, Dr. H8's commentary at the bottom of the screen is a consistently funny touch, and the whole package lands somewhere between a tightly wound arcade session and a light roguelite. Just do not go in expecting deep level design or a long campaign. If the premise clicks with you in the first twenty minutes, it will carry you to the credits. If the randomness starts to feel unfair rather than funny, no amount of goodwill toward the roster will fix that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieOne-Hit PermadeathRandom Hero AssignmentArcade PlatformerParody CharactersBoss EncountersWarioWare-StyleFree DLCMagnificent 8 Mode

Requisitos del sistema

Mínimos

OS
Windows 7/8.x/10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
450 MB available space
Graphics
512Mb VRAM
Processor
Intel Core i3
Sound Card
Any compatible soundcard

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Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
Bitmap Bureau
Distribuidora
Rising Star Games
Fecha de lanzamiento
24 mar 2017

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¿En qué plataformas está disponible 88 Heroes?

88 Heroes está disponible en PC, Mac, Linux, Nintendo Switch, Xbox.

¿Cuándo se lanzó 88 Heroes?

88 Heroes se lanzó el 24 de marzo de 2017.

¿Quién desarrolló 88 Heroes?

88 Heroes fue desarrollado por Bitmap Bureau y publicado por Rising Star Games.

¿Merece la pena comprar 88 Heroes?

88 Heroes tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.