Compara los precios de 7th Legion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Epic MegaGames. Publicado por Atari. Lanzado el 23/10/2014. Disponible en PC. Géneros: Action, Adventure, Strategy.

A 1997 C&C-era RTS with a genuinely clever card system that no genre successor ever bothered to copy - nostalgia purchase only, eyes wide open.

I pulled up my old build-order instincts for this one and they were largely useless, which tells you something about what 7th Legion actually is. This is a late-1990s isometric real-time strategy from Epic MegaGames and Vision Software, riding hard on the Command and Conquer wave and making no apology for it. The setup is a post-collapse Earth where the elite Chosen fled to space and have now returned to reclaim the planet from the survivors who call themselves the 7th Legion. You pick a side, run two campaigns of roughly 15 missions each, and spend most of your time building bases, churning out infantry, tanks, Assault Chassis mechs, and mounted units, then pointing everything at the enemy until one of you runs out of structures. Here is what keeps this game from being a total throwaway: the economy and the card system are both legitimately odd. There is no resource harvesting at all. Cash arrives automatically at timed intervals, scales loosely with your military rank, and spikes whenever your units eliminate enemies or complete sub-objectives mid-mission. That single-currency, kill-to-earn loop keeps the pacing manic in a way that resource-grinding games never quite replicate. On top of that sits a deck of over 50 battle cards, dealt to both you and the AI throughout each mission. Cards can drop area damage on enemy clusters, freeze mechanical units, summon reinforcements, or wipe an entire squad from the map in one play. The AI uses them too, which means a battle you think you have locked up can flip in seconds. Community veterans have pointed out, correctly, that nothing since has reproduced this particular combination in an RTS context. The problems are real and they compound on modern hardware. Pathfinding was mediocre even in 1997, and building more than one barracks or factory does not give you parallel unit production - the queue remains stubbornly singular. The mouse interface relies on a hold-left-click behavior menu that was calibrated for much slower CPUs, so on any modern machine the timing is broken and you end up fighting the controls constantly. There is no tutorial whatsoever; the manual explains unit lore but leaves the icon system and card interactions for you to figure out alone. The multiplayer that originally justified a second playthrough was stripped from the digital re-release entirely, leaving only single-player and skirmish against an AI that experienced players can dismantle in under ten minutes once the card randomness goes their way. Steam reviews sit at a mixed 59 percent across a tiny sample, which matches the general consensus: affectionate nostalgia from people who played it as children, cooler reception from anyone approaching it fresh. Who is this for? Retro RTS collectors who want to tick off an interesting historical footnote - specifically the first RTS to integrate a card-game layer into battlefield play, a mechanic that Battleforge and Divinity Dragon Commander later developed far more competently. If the Warhammer 40,000 aesthetic appeals (the unit designs lift liberally from Space Marines, Dreadnoughts, and Wraithlords), there is some visual charm in the pre-rendered cutscenes. For everyone else, the combination of broken controls, absent tutorial, gutted multiplayer, and shallow single-player AI makes this a hard sell at anything above impulse-buy pricing. Diego, Scout Team

7th Legion

7th Legion

23 oct 2014Epic MegaGamesAtari
GamerScout opina

A 1997 C&C-era RTS with a genuinely clever card system that no genre successor ever bothered to copy - nostalgia purchase only, eyes wide open.

PC
ProtonDB Bronze
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.83

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.8310 Jun 2026
Keyshops
€0.76€0.81€0.85€0.9010 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de 7th Legion

I pulled up my old build-order instincts for this one and they were largely useless, which tells you something about what 7th Legion actually is. This is a late-1990s isometric real-time strategy from Epic MegaGames and Vision Software, riding hard on the Command and Conquer wave and making no apology for it. The setup is a post-collapse Earth where the elite Chosen fled to space and have now returned to reclaim the planet from the survivors who call themselves the 7th Legion. You pick a side, run two campaigns of roughly 15 missions each, and spend most of your time building bases, churning out infantry, tanks, Assault Chassis mechs, and mounted units, then pointing everything at the enemy until one of you runs out of structures. Here is what keeps this game from being a total throwaway: the economy and the card system are both legitimately odd. There is no resource harvesting at all. Cash arrives automatically at timed intervals, scales loosely with your military rank, and spikes whenever your units eliminate enemies or complete sub-objectives mid-mission. That single-currency, kill-to-earn loop keeps the pacing manic in a way that resource-grinding games never quite replicate. On top of that sits a deck of over 50 battle cards, dealt to both you and the AI throughout each mission. Cards can drop area damage on enemy clusters, freeze mechanical units, summon reinforcements, or wipe an entire squad from the map in one play. The AI uses them too, which means a battle you think you have locked up can flip in seconds. Community veterans have pointed out, correctly, that nothing since has reproduced this particular combination in an RTS context. The problems are real and they compound on modern hardware. Pathfinding was mediocre even in 1997, and building more than one barracks or factory does not give you parallel unit production - the queue remains stubbornly singular. The mouse interface relies on a hold-left-click behavior menu that was calibrated for much slower CPUs, so on any modern machine the timing is broken and you end up fighting the controls constantly. There is no tutorial whatsoever; the manual explains unit lore but leaves the icon system and card interactions for you to figure out alone. The multiplayer that originally justified a second playthrough was stripped from the digital re-release entirely, leaving only single-player and skirmish against an AI that experienced players can dismantle in under ten minutes once the card randomness goes their way. Steam reviews sit at a mixed 59 percent across a tiny sample, which matches the general consensus: affectionate nostalgia from people who played it as children, cooler reception from anyone approaching it fresh. Who is this for? Retro RTS collectors who want to tick off an interesting historical footnote - specifically the first RTS to integrate a card-game layer into battlefield play, a mechanic that Battleforge and Divinity Dragon Commander later developed far more competently. If the Warhammer 40,000 aesthetic appeals (the unit designs lift liberally from Space Marines, Dreadnoughts, and Wraithlords), there is some visual charm in the pre-rendered cutscenes. For everyone else, the combination of broken controls, absent tutorial, gutted multiplayer, and shallow single-player AI makes this a hard sell at anything above impulse-buy pricing.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Retro RTSCard SystemKill-for-Cash EconomyNo Resource HarvestingIsometricUnit ExperienceSci-Fi Post-ApocalypticSingle CampaignSkirmish Mode

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7
Memory
512 MB RAM
Storage
500 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recomendados

OS
Windows 7
Memory
1 GB RAM
Storage
500 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Sigue explorando

Community Discussion

Be the first to comment on 7th Legion.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Epic MegaGames
Distribuidora
Atari
Fecha de lanzamiento
23 oct 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre 7th Legion

¿Cuánto cuesta 7th Legion?

El precio de 7th Legion cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar 7th Legion más barato?

Compara los precios de 7th Legion en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible 7th Legion?

7th Legion está disponible en PC.

¿Cuándo se lanzó 7th Legion?

7th Legion se lanzó el 23 de octubre de 2014.

¿Quién desarrolló 7th Legion?

7th Legion fue desarrollado por Epic MegaGames y publicado por Atari.