Compara los precios de 70 Seconds! Adventure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Enoops. Publicado por Enoops. Lanzado el 30/8/2019. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, RPG.

A micro-budget top-down shooter from a solo dev that barely registers on Steam's radar, and that tells you most of what you need to know before you click anything.

I want to be the person who finds the hidden gem in the bargain bin and tells you it surprised them. With 70 Seconds! Adventure, I genuinely tried. What we have here is a top-down, room-clearing shooter built by a single developer under the name Enoops, released in 2019 and priced at less than the cost of a bus ticket. You move through enclosed locations with WASD, shoot at creatures wandering toward you, clear the room, walk over a staircase to descend to the next floor, and repeat. That loop is the entire game. There are no twists, no narrative beats, no ambient soundtrack worth mentioning. It is structurally identical from the first room to the last. The weapon system is the one flicker of intention here. You find new guns scattered on the floor as you progress, and picking one up means dropping whatever you were carrying. You can backtrack and swap if the trade does not suit you, which suggests at least a passing awareness of player agency. Bosses do appear, and they carry more health than regular enemies, requiring you to stay mobile and avoid corners where monsters can converge on you from multiple angles. Later rooms introduce enemies that shoot back, which adds a light layer of pressure. These are the closest the game gets to a difficulty curve. The presentation reads as hand-drawn in a rough, functional sense. None of it feels like a deliberate aesthetic choice the way pixel art from a developer like Maddy Thorson or Eirik Suhrke feels considered. It is more the result of working with the tools available and shipping something. The movement carries a noticeable sluggishness that makes encounters feel less like twitch-action and more like slow negotiation. Five Steam achievements exist, scattered across what amounts to a very short playtime. The community hub has no guides, no screenshots, no discussions. The silence there is informative. Who is this for, honestly? Someone who wants to tick achievements on a slow evening and does not mind a stripped-back experience might find momentary use here. The game is not broken in any technical way I can identify, and the Easter eggs and references the developer hid across levels show a personality that does not quite make it onto the screen in any meaningful way. But as a piece of craft, as something that rewards the attention you give it, it asks for patience it has not quite earned. I care deeply about small games that know what they are trying to say. This one does not yet know. Kai, Scout Team

70 Seconds! Adventure

70 Seconds! Adventure

30 ago 2019Enoops
GamerScout opina

A micro-budget top-down shooter from a solo dev that barely registers on Steam's radar, and that tells you most of what you need to know before you click anything.

PC
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Mínimo histórico: €0.36

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Acerca de 70 Seconds! Adventure

I want to be the person who finds the hidden gem in the bargain bin and tells you it surprised them. With 70 Seconds! Adventure, I genuinely tried. What we have here is a top-down, room-clearing shooter built by a single developer under the name Enoops, released in 2019 and priced at less than the cost of a bus ticket. You move through enclosed locations with WASD, shoot at creatures wandering toward you, clear the room, walk over a staircase to descend to the next floor, and repeat. That loop is the entire game. There are no twists, no narrative beats, no ambient soundtrack worth mentioning. It is structurally identical from the first room to the last. The weapon system is the one flicker of intention here. You find new guns scattered on the floor as you progress, and picking one up means dropping whatever you were carrying. You can backtrack and swap if the trade does not suit you, which suggests at least a passing awareness of player agency. Bosses do appear, and they carry more health than regular enemies, requiring you to stay mobile and avoid corners where monsters can converge on you from multiple angles. Later rooms introduce enemies that shoot back, which adds a light layer of pressure. These are the closest the game gets to a difficulty curve. The presentation reads as hand-drawn in a rough, functional sense. None of it feels like a deliberate aesthetic choice the way pixel art from a developer like Maddy Thorson or Eirik Suhrke feels considered. It is more the result of working with the tools available and shipping something. The movement carries a noticeable sluggishness that makes encounters feel less like twitch-action and more like slow negotiation. Five Steam achievements exist, scattered across what amounts to a very short playtime. The community hub has no guides, no screenshots, no discussions. The silence there is informative. Who is this for, honestly? Someone who wants to tick achievements on a slow evening and does not mind a stripped-back experience might find momentary use here. The game is not broken in any technical way I can identify, and the Easter eggs and references the developer hid across levels show a personality that does not quite make it onto the screen in any meaningful way. But as a piece of craft, as something that rewards the attention you give it, it asks for patience it has not quite earned. I care deeply about small games that know what they are trying to say. This one does not yet know.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Top-Down ShooterRoom ClearingWeapon PickupBoss RoomsMicro-BudgetSolo DevAchievement HuntingShort Playtime

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
2 MB RAM
Storage
100 MB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

Recomendados

OS
Windows 7/8/10
Memory
2 MB RAM
Storage
100 MB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel i3 @ 2.5 GHz or AMD equivalent

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Información del juego

Desarrolladora
Enoops
Distribuidora
Enoops
Fecha de lanzamiento
30 ago 2019

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¿En qué plataformas está disponible 70 Seconds! Adventure?

70 Seconds! Adventure está disponible en PC.

¿Cuándo se lanzó 70 Seconds! Adventure?

70 Seconds! Adventure se lanzó el 30 de agosto de 2019.

¿Quién desarrolló 70 Seconds! Adventure?

70 Seconds! Adventure fue desarrollado por Enoops.