Compara los precios de 64.0 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por rebel rabbit. Publicado por rebel rabbit. Lanzado el 16/3/2017. Disponible en PC, Mac. Géneros: Action, Indie.

Sixty-four seconds is all that stands between you and a leaderboard you'll obsess over, a ruthless color-matching shooter with a soundtrack that earns its difficulty.

I've spent more time than I'd like to admit staring at a shifting background, trying to remember which square is trying to kill me. That's the whole cruel premise of 64.0, and rebel rabbit makes it work through sheer conviction. The goal is disarmingly simple: shoot the squares that match the background color, and survive for exactly 64 seconds. The background changes color constantly, which means the definition of "enemy" changes with it, a square that was harmless a moment ago is suddenly the thing that ends your run. Your eyes and reflexes are being tested simultaneously, and there is a rhythm underneath it all, a pulse in the music that functions as a soft hint system rather than a hard lock-step rule. Trust your eyes more than your ears, and you'll last longer. The music is the part I keep coming back to. Composed by Terrell Chavis, Conor Busse, and djchacha, the soundtrack carries a weight that feels disproportionate to the game's minimalist visuals. It's electronic, kinetic, and quietly atmospheric in the spaces between bursts of chaos, the kind of score that makes a 30-second run feel like a complete emotional arc. Rebel rabbit describes themselves as a studio making "weird pixel art games," and 64.0 leans fully into that identity. The abstraction is intentional. Color, shape, and sound are doing all the heavy lifting, and they lift well. The honest criticism is content depth. There's a Steam Workshop attached, which opens the door to community-built levels, and the base game does include achievements and leaderboards to chase. But the core structure is a sprint, not a marathon. Players looking for unlockable mechanics, a progression loop, or anything resembling a narrative will find nothing here. 64.0 knows exactly what it is: an arcade-pure score-chaser with a single interlocking mechanic that gets genuinely nasty as the background shifts accelerate. The Steam community has settled around 90% positive across over a thousand reviews, which is a strong signal that the people who want this kind of thing find it completely satisfying. This is a game for players who replay a 90-second run 40 times without noticing the hour go by. It sits comfortably next to titles like Super Hexagon in spirit, not in complexity, but in that same quality of "one more" compulsion wrapped in a minimal aesthetic shell. If you need a game that respects your time by asking almost nothing of it except full concentration for 64 seconds at a stretch, rebel rabbit has built exactly that. Kai, Scout Team

64.0

64.0

16 mar 2017rebel rabbit
GamerScout opina

Sixty-four seconds is all that stands between you and a leaderboard you'll obsess over, a ruthless color-matching shooter with a soundtrack that earns its difficulty.

PCMac
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.13

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.137 Jun 2026
Keyshops
€1.96€2.07€2.19€2.307 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de 64.0

I've spent more time than I'd like to admit staring at a shifting background, trying to remember which square is trying to kill me. That's the whole cruel premise of 64.0, and rebel rabbit makes it work through sheer conviction. The goal is disarmingly simple: shoot the squares that match the background color, and survive for exactly 64 seconds. The background changes color constantly, which means the definition of "enemy" changes with it, a square that was harmless a moment ago is suddenly the thing that ends your run. Your eyes and reflexes are being tested simultaneously, and there is a rhythm underneath it all, a pulse in the music that functions as a soft hint system rather than a hard lock-step rule. Trust your eyes more than your ears, and you'll last longer. The music is the part I keep coming back to. Composed by Terrell Chavis, Conor Busse, and djchacha, the soundtrack carries a weight that feels disproportionate to the game's minimalist visuals. It's electronic, kinetic, and quietly atmospheric in the spaces between bursts of chaos, the kind of score that makes a 30-second run feel like a complete emotional arc. Rebel rabbit describes themselves as a studio making "weird pixel art games," and 64.0 leans fully into that identity. The abstraction is intentional. Color, shape, and sound are doing all the heavy lifting, and they lift well. The honest criticism is content depth. There's a Steam Workshop attached, which opens the door to community-built levels, and the base game does include achievements and leaderboards to chase. But the core structure is a sprint, not a marathon. Players looking for unlockable mechanics, a progression loop, or anything resembling a narrative will find nothing here. 64.0 knows exactly what it is: an arcade-pure score-chaser with a single interlocking mechanic that gets genuinely nasty as the background shifts accelerate. The Steam community has settled around 90% positive across over a thousand reviews, which is a strong signal that the people who want this kind of thing find it completely satisfying. This is a game for players who replay a 90-second run 40 times without noticing the hour go by. It sits comfortably next to titles like Super Hexagon in spirit, not in complexity, but in that same quality of "one more" compulsion wrapped in a minimal aesthetic shell. If you need a game that respects your time by asking almost nothing of it except full concentration for 64 seconds at a stretch, rebel rabbit has built exactly that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:sub-5Color-MatchingScore-ChaserRhythm-AssistedLeaderboard-DrivenMicro-SessionReflex-BasedAbstract Visuals

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / W7 / W8 / W10
Memory
1000 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
150 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.2GHz processor

Recomendados

OS
Microsoft® Windows® XP / Vista / W7 / W8 / W10
Memory
1500 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.4GHz processor or faster

Sigue explorando

Community Discussion

Be the first to comment on 64.0.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
rebel rabbit
Distribuidora
rebel rabbit
Fecha de lanzamiento
16 mar 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como 64.0 →

Preguntas frecuentes sobre 64.0

¿Cuánto cuesta 64.0?

El precio de 64.0 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar 64.0 más barato?

Compara los precios de 64.0 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible 64.0?

64.0 está disponible en PC, Mac.

¿Cuándo se lanzó 64.0?

64.0 se lanzó el 16 de marzo de 2017.

¿Quién desarrolló 64.0?

64.0 fue desarrollado por rebel rabbit.