Compara los precios de 3XTINCTION en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 2BAD GAMES. Publicado por 2BAD GAMES. Lanzado el 9/9/2025. Disponible en PC, Xbox. Géneros: Action, Indie.

Built by one person in a bedroom somewhere in France, 3XTINCTION is the kind of co-op horde shooter that quietly earns its keep the moment you grab a friend and start arguing over turret placement.

I have a soft spot for one-developer projects that don't pretend to be something they're not, and 3XTINCTION earns that warmth pretty quickly. Tony De Lucia built this entirely solo, and the fingerprints of genuine care are everywhere: tight top-down shooting, a proper class system, wave-prep loops that actually demand communication, and a visual style that reviewers have compared to the best browser games you always wished existed. It's a small game, but it knows exactly what it is. The core loop is satisfying in the way only well-tuned horde games can be. Between each wave you spend earned currency on weapons, ammo, and defensive structures - turrets, barbed wire, decoys - which you can place freely across the level. Positioning genuinely matters. The five classes each carry distinct skills and loadouts, so a two-player team that thinks about composition will outlast one that just grabs the same character twice. Weapons can be upgraded as your money grows, and unlocking new mercenaries adds a slow drip of progression that keeps sessions feeling purposeful rather than repetitive. The infected enemy roster has enough variety in movement and behavior that the swarms stay readable without becoming boring. Beyond the primary mission mode, there are alternative ways to engage: a survival variant where you play as the infected, and a zone-capture mode that strips out the building phase entirely and pushes the action forward harder. Eight mission types across seven locations gives the full version more breathing room than the early builds suggested. The audio lands well - the soundscape matches the adrenaline of a closing horde without tipping into headache territory, which is genuinely hard to get right in this genre. Visually, environments are clean and purposeful rather than elaborate, with lighting doing a lot of the heavy lifting. The honest caveats: the two-player cap on co-op will frustrate anyone hoping to bring a full squad. Solo play with the AI companion works fine, but the game's real personality only surfaces when a human partner is covering the opposite flank and yelling about turret placement. The story is throwaway - a spider experiment goes wrong, the world collapses, you shoot things - nobody is here for the lore. Early builds had some technical roughness, though post-launch patches have addressed networking, offline play, and a crash in the Protection mode on higher difficulties. The community is small, which means finding a random online partner is not guaranteed. What makes 3XTINCTION worth your attention is the handcraft visible in its bones. One developer, two years of work, a game that launched on Xbox and arrived on Steam having already been refined through player feedback. The wave-defense and construction mechanics add the strategic texture that separates it from pure run-and-gun alternatives. It is not a genre reinvention. It is a well-made, unpretentious co-op shooter that respects your time and delivers on the exact promise it makes. Kai, Scout Team

3XTINCTION

3XTINCTION

9 sept 20252BAD GAMES
GamerScout opina

Built by one person in a bedroom somewhere in France, 3XTINCTION is the kind of co-op horde shooter that quietly earns its keep the moment you grab a friend and start arguing over turret placement.

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Mínimo histórico: €9.27

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I have a soft spot for one-developer projects that don't pretend to be something they're not, and 3XTINCTION earns that warmth pretty quickly. Tony De Lucia built this entirely solo, and the fingerprints of genuine care are everywhere: tight top-down shooting, a proper class system, wave-prep loops that actually demand communication, and a visual style that reviewers have compared to the best browser games you always wished existed. It's a small game, but it knows exactly what it is. The core loop is satisfying in the way only well-tuned horde games can be. Between each wave you spend earned currency on weapons, ammo, and defensive structures - turrets, barbed wire, decoys - which you can place freely across the level. Positioning genuinely matters. The five classes each carry distinct skills and loadouts, so a two-player team that thinks about composition will outlast one that just grabs the same character twice. Weapons can be upgraded as your money grows, and unlocking new mercenaries adds a slow drip of progression that keeps sessions feeling purposeful rather than repetitive. The infected enemy roster has enough variety in movement and behavior that the swarms stay readable without becoming boring. Beyond the primary mission mode, there are alternative ways to engage: a survival variant where you play as the infected, and a zone-capture mode that strips out the building phase entirely and pushes the action forward harder. Eight mission types across seven locations gives the full version more breathing room than the early builds suggested. The audio lands well - the soundscape matches the adrenaline of a closing horde without tipping into headache territory, which is genuinely hard to get right in this genre. Visually, environments are clean and purposeful rather than elaborate, with lighting doing a lot of the heavy lifting. The honest caveats: the two-player cap on co-op will frustrate anyone hoping to bring a full squad. Solo play with the AI companion works fine, but the game's real personality only surfaces when a human partner is covering the opposite flank and yelling about turret placement. The story is throwaway - a spider experiment goes wrong, the world collapses, you shoot things - nobody is here for the lore. Early builds had some technical roughness, though post-launch patches have addressed networking, offline play, and a crash in the Protection mode on higher difficulties. The community is small, which means finding a random online partner is not guaranteed. What makes 3XTINCTION worth your attention is the handcraft visible in its bones. One developer, two years of work, a game that launched on Xbox and arrived on Steam having already been refined through player feedback. The wave-defense and construction mechanics add the strategic texture that separates it from pure run-and-gun alternatives. It is not a genre reinvention. It is a well-made, unpretentious co-op shooter that respects your time and delivers on the exact promise it makes.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttier:indieWave DefenseTurret PlacementClass-Based Co-opHorde ShooterSolo DevZombie HordeBuy-Between-WavesAI CompanionCouch Co-opPost-Launch Patched

Requisitos del sistema

Mínimos

OS
Windows 10 - 64 bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
NVIDIA GTX 1650
Processor
Intel i5 or new-gen i3 / AMD equivalent

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Información del juego

Desarrolladora
2BAD GAMES
Distribuidora
2BAD GAMES
Fecha de lanzamiento
9 sept 2025

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¿En qué plataformas está disponible 3XTINCTION?

3XTINCTION está disponible en PC, Xbox.

¿Cuándo se lanzó 3XTINCTION?

3XTINCTION se lanzó el 9 de septiembre de 2025.

¿Quién desarrolló 3XTINCTION?

3XTINCTION fue desarrollado por 2BAD GAMES.