Compara los precios de 3089 -- Futuristic Action RPG en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Phr00t's Software. Publicado por Phr00t's Software. Lanzado el 10/1/2014. Disponible en PC, Mac, Linux. Géneros: Action, Indie, RPG.

A one-person passion project that procedurally generates an entire sci-fi world around you, for better and worse. Patient sandbox fans will find something genuinely strange here; twitch shooter fans will bounce off hard.

I have a soft spot for games built by a single developer who simply refused to stop adding systems until something real emerged. Phr00t's 3089 is exactly that kind of project: a first-person open-world action RPG set on planet Xax, where you play a robotic android escaping the oversight of a controlling entity called the Overlord. The premise is thin by design, because the real pull is the world itself, which the game assembles fresh every time you start a run. Terrain, enemies, quests, weapons, buildings, weather, and a day-night cycle are all produced on the fly, and the result has a strange, handmade-feeling roughness that mass-produced open worlds rarely achieve. The stat and progression system is worth understanding before you drop in. You do not gain experience from kills. Character growth happens entirely through completing quests, each of which rewards points you manually distribute across stats like stealth, combat accuracy, or piloting. That means if a randomly generated quest demands stealth and you have put zero points there, you will struggle through it. Combat itself runs on the same stat-first logic: you can aim wherever you like, but whether shots connect depends heavily on your current numbers. Early hours feel sluggish and miss-heavy for exactly this reason, and it takes genuine patience to push past that friction. The time-rip ability, which briefly freezes the world around you and lets you land unanswered shots on frozen enemies, is the one mechanical highlight that cuts through all of that - collect the clock pickups scattered around the environment religiously, because time-rip is often the difference between a clean fight and a frantic retreat. Weapon construction works in parts, so you are assembling guns from modular components rather than just swapping out preset drops, which gives the loot loop more texture than it first appears. The visual style is the most divisive thing about 3089, and the developer himself acknowledges it openly. The polygonal, low-detail aesthetic reads as programmer art to some players and as a strangely charming retro-futurist style to others. I land closer to the latter camp. There is something quietly atmospheric about watching fog roll across a procedurally generated canyon at dusk, even when the geometry is blunt. The sound design has attracted criticism for feeling out of place, and it is honestly fair - the music can clash with the mood rather than reinforce it. A community-made music mod exists if you want to swap in something more ambient, which speaks well of a small but loyal player base that has clearly found value here worth preserving. Two-player co-op is present, which is a rarer feature for a one-person indie of this age. Modding support exists in a lightweight form. The Java runtime dependency is a practical wrinkle worth noting - you will need a compatible Java install, and on Windows that sometimes means removing conflicting versions first. None of this is fatal, but it adds friction on entry. The game sits at Mostly Positive on Steam across several hundred reviews, which is about right. It polarises strongly: players who expect fluid shooter combat or authored narrative will be disappointed; players who enjoy poking at procedural systems and building out a character across long sessions tend to stay much longer than they planned. Kai, Scout Team

3089 -- Futuristic Action RPG

3089 -- Futuristic Action RPG

10 ene 2014Phr00t's Software
GamerScout opina

A one-person passion project that procedurally generates an entire sci-fi world around you, for better and worse. Patient sandbox fans will find something genuinely strange here; twitch shooter fans will bounce off hard.

PCMacLinux
ProtonDB Platinum
Mejor precio disponible
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Mínimo histórico: €1.44

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I have a soft spot for games built by a single developer who simply refused to stop adding systems until something real emerged. Phr00t's 3089 is exactly that kind of project: a first-person open-world action RPG set on planet Xax, where you play a robotic android escaping the oversight of a controlling entity called the Overlord. The premise is thin by design, because the real pull is the world itself, which the game assembles fresh every time you start a run. Terrain, enemies, quests, weapons, buildings, weather, and a day-night cycle are all produced on the fly, and the result has a strange, handmade-feeling roughness that mass-produced open worlds rarely achieve. The stat and progression system is worth understanding before you drop in. You do not gain experience from kills. Character growth happens entirely through completing quests, each of which rewards points you manually distribute across stats like stealth, combat accuracy, or piloting. That means if a randomly generated quest demands stealth and you have put zero points there, you will struggle through it. Combat itself runs on the same stat-first logic: you can aim wherever you like, but whether shots connect depends heavily on your current numbers. Early hours feel sluggish and miss-heavy for exactly this reason, and it takes genuine patience to push past that friction. The time-rip ability, which briefly freezes the world around you and lets you land unanswered shots on frozen enemies, is the one mechanical highlight that cuts through all of that - collect the clock pickups scattered around the environment religiously, because time-rip is often the difference between a clean fight and a frantic retreat. Weapon construction works in parts, so you are assembling guns from modular components rather than just swapping out preset drops, which gives the loot loop more texture than it first appears. The visual style is the most divisive thing about 3089, and the developer himself acknowledges it openly. The polygonal, low-detail aesthetic reads as programmer art to some players and as a strangely charming retro-futurist style to others. I land closer to the latter camp. There is something quietly atmospheric about watching fog roll across a procedurally generated canyon at dusk, even when the geometry is blunt. The sound design has attracted criticism for feeling out of place, and it is honestly fair - the music can clash with the mood rather than reinforce it. A community-made music mod exists if you want to swap in something more ambient, which speaks well of a small but loyal player base that has clearly found value here worth preserving. Two-player co-op is present, which is a rarer feature for a one-person indie of this age. Modding support exists in a lightweight form. The Java runtime dependency is a practical wrinkle worth noting - you will need a compatible Java install, and on Windows that sometimes means removing conflicting versions first. None of this is fatal, but it adds friction on entry. The game sits at Mostly Positive on Steam across several hundred reviews, which is about right. It polarises strongly: players who expect fluid shooter combat or authored narrative will be disappointed; players who enjoy poking at procedural systems and building out a character across long sessions tend to stay much longer than they planned.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercooptrading-cardstier:sub-5Procedural SandboxStat-Gated CombatPart-Based CraftingTime-Stop Mechanic2-Player Co-opSolo DeveloperModding SupportPolygonal Art StyleQuest-Driven Progression

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
2 GB RAM
Storage
100 MB available space
Graphics
Dedicated 3D Hardware
Processor
Dual-core Processor
Sound Card
OpenAL Compatible

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Información del juego

Desarrolladora
Phr00t's Software
Distribuidora
Phr00t's Software
Fecha de lanzamiento
10 ene 2014

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3089 -- Futuristic Action RPG está disponible en PC, Mac, Linux.

¿Cuándo se lanzó 3089 -- Futuristic Action RPG?

3089 -- Futuristic Action RPG se lanzó el 10 de enero de 2014.

¿Quién desarrolló 3089 -- Futuristic Action RPG?

3089 -- Futuristic Action RPG fue desarrollado por Phr00t's Software.