Compara los precios de 12 Labours of Hercules VI: Race for Olympus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jetdogs Studios, Zoom Out Games. Publicado por Jetdogs Studios. Lanzado el 21/12/2016. Disponible en PC. Géneros: Casual, Indie, Strategy.

A bite-sized casual strategy where Hercules hunts for a kidnapped Zeus across resource-management puzzles. Quick, cheerful, and low-stakes.

12 Labours of Hercules VI: Race for Olympus is the sixth entry in Jetdogs Studios' long-running casual time-management series, and it follows the same formula the franchise has been refining since the beginning. Zeus has gone missing from Olympus, and Hercules plus his companion Megara are on the case. The detective framing is thin but charming enough to string the levels together into something that feels like a proper story mode rather than a pile of disconnected maps. The core loop is pure time-management strategy in the vein of classic clicking games: you clear obstacles, gather resources, build structures, and chain actions in the most efficient order possible to hit level targets before the clock runs out. Each map is a self-contained puzzle with a tidy difficulty curve. Veterans of the series will recognize the rhythm immediately, while newcomers will find the early levels approachable before the later maps start demanding tighter execution. There is a relaxed mode if you want to ignore the timer entirely, which is a genuinely useful option for players who just want to enjoy the scenery. What the game does well is visual clarity. The art is bright and readable, the action queuing is intuitive, and levels rarely overstay their welcome. When a stage clicks and you chain a perfect run, there is a satisfying little rush that the genre does better than almost anything else at this budget tier. The mythology-lite setting keeps things lighthearted without trying too hard to be funny, which is a balance a lot of casual titles miss. The downsides are honest ones. The game is short - experienced players will finish the main campaign in a few hours. There is no multiplayer, no procedural content, and the strategic depth ceiling is low. Once you understand which building unlocks what resource and how to prioritize worker paths, the challenge becomes execution rather than planning. That is fine for the audience this is aimed at, but anyone expecting meaningful complexity is shopping at the wrong storefront. The story also wraps up before it really gets going; the detective angle is more window dressing than a genuine mystery. For its intended audience - casual gamers, fans of time-management clicking games, or anyone who has already enjoyed earlier entries in the series - this holds up as a polished and pleasant way to spend an afternoon. It does not reinvent anything, but it does not need to. The series has a reliable formula, and this installment executes it with enough charm that the 87% positive Steam rating makes complete sense. Alex, Scout Team

12 Labours of Hercules VI: Race for Olympus

12 Labours of Hercules VI: Race for Olympus

21 dic 2016Jetdogs Studios, Zoom Out GamesJetdogs Studios
GamerScout opina

A bite-sized casual strategy where Hercules hunts for a kidnapped Zeus across resource-management puzzles. Quick, cheerful, and low-stakes.

PC
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Acerca de 12 Labours of Hercules VI: Race for Olympus

12 Labours of Hercules VI: Race for Olympus is the sixth entry in Jetdogs Studios' long-running casual time-management series, and it follows the same formula the franchise has been refining since the beginning. Zeus has gone missing from Olympus, and Hercules plus his companion Megara are on the case. The detective framing is thin but charming enough to string the levels together into something that feels like a proper story mode rather than a pile of disconnected maps. The core loop is pure time-management strategy in the vein of classic clicking games: you clear obstacles, gather resources, build structures, and chain actions in the most efficient order possible to hit level targets before the clock runs out. Each map is a self-contained puzzle with a tidy difficulty curve. Veterans of the series will recognize the rhythm immediately, while newcomers will find the early levels approachable before the later maps start demanding tighter execution. There is a relaxed mode if you want to ignore the timer entirely, which is a genuinely useful option for players who just want to enjoy the scenery. What the game does well is visual clarity. The art is bright and readable, the action queuing is intuitive, and levels rarely overstay their welcome. When a stage clicks and you chain a perfect run, there is a satisfying little rush that the genre does better than almost anything else at this budget tier. The mythology-lite setting keeps things lighthearted without trying too hard to be funny, which is a balance a lot of casual titles miss. The downsides are honest ones. The game is short - experienced players will finish the main campaign in a few hours. There is no multiplayer, no procedural content, and the strategic depth ceiling is low. Once you understand which building unlocks what resource and how to prioritize worker paths, the challenge becomes execution rather than planning. That is fine for the audience this is aimed at, but anyone expecting meaningful complexity is shopping at the wrong storefront. The story also wraps up before it really gets going; the detective angle is more window dressing than a genuine mystery. For its intended audience - casual gamers, fans of time-management clicking games, or anyone who has already enjoyed earlier entries in the series - this holds up as a polished and pleasant way to spend an afternoon. It does not reinvent anything, but it does not need to. The series has a reliable formula, and this installment executes it with enough charm that the 87% positive Steam rating makes complete sense.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamTime ManagementClick-to-PlayMythologyRelaxed ModeLevel-BasedStory DrivenShort Campaign

Requisitos del sistema

Mínimos

Processor
1.6 GHz
Memory
512 MB RAM
Graphics
1024x768 resolution
DirectX
Version 9.0
Storage
300 MB available space
Sound Card
With OpenAL support

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Reseñas y valoraciones

Steam
87%(254)

Información del juego

Desarrolladora
Jetdogs Studios, Zoom Out Games
Distribuidora
Jetdogs Studios
Fecha de lanzamiento
21 dic 2016

Características

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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¿En qué plataformas está disponible 12 Labours of Hercules VI: Race for Olympus?

12 Labours of Hercules VI: Race for Olympus está disponible en PC.

¿Cuándo se lanzó 12 Labours of Hercules VI: Race for Olympus?

12 Labours of Hercules VI: Race for Olympus se lanzó el 21 de diciembre de 2016.

¿Quién desarrolló 12 Labours of Hercules VI: Race for Olympus?

12 Labours of Hercules VI: Race for Olympus fue desarrollado por Jetdogs Studios, Zoom Out Games y publicado por Jetdogs Studios.