Compara los precios de 1 Screen Platformer en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Return To Adventure Mountain, LLC. Publicado por Return To Adventure Mountain, LLC. Lanzado el 6/3/2019. Disponible en PC, Mac. Géneros: Action, Adventure, Indie.

A precision platformer that fits its entire challenge into a single temple screen, then dares you to run it faster, cleaner, and with a different character every time you finish.

I have a soft spot for games that know their shape. Not every project needs forty hours and a skill tree - some of the most satisfying things on Steam are the ones that arrive, do exactly what they promised, and leave you refreshed. 1 Screen Platformer is one of those games, and it earns that economy of form through genuine craft rather than laziness. The setup is small by design. Three interstellar bounty hunters - Nadia Stormhammer, the speedrunner-friendly vanilla run; Vez, with her own particular twist on the route; and Subject X95c, who starts in near-total darkness and must clear a fog-of-war from the entire temple - all share the same single-screen layout packed with 32 traps. Lava pits, spikes, and lasers firing on precise timers make up the obstacle vocabulary. The physics are deliberately stripped back: you get a double jump in normal mode, responsive lateral movement, and ladder climbs. There is no wall-jump, no air-steer floatiness. What the game trades in complexity of movement it reinvests entirely in trap choreography and route memorization. Each character reframes the same geography in a way that feels meaningfully different rather than cosmetically reskinned. Hard mode removes your double jump and adds new obstacles to the same layout - not a separate level, but a more brutal reading of the one you already half-know. The developer built the whole thing with speedrunning in mind: instant respawns, a built-in timer, zero randomness, and a published promise to never patch out shortcuts that improve running. An active community posts times to speedrun.com, and leaderboards track your personal bests. 90 achievements are spread across both difficulty tiers, and finishing hard mode retroactively unlocks everything from normal, which is a small but thoughtful quality-of-life call. A full completion run sits around 90 minutes for most players, though the actual ceiling is wherever your personal best stops satisfying you. The honest critique is a short list. The single-screen scope that gives the game its identity also caps its ceiling hard. One outside reviewer noted there is only one environmental overlap point in the layout, which means the route variety between characters comes from objective changes rather than physical restructuring of the map. Players who arrived expecting something meatier found themselves at credits before they felt settled. That reaction is real, and fair - but it misreads what this game is for. It is a palette cleanser, a lunchbreak challenge, a speedrunner's onramp. The developer has said as much, and the game's price, length, and structure are all calibrated to that purpose with unusual honesty. Where I land: this is a one-person studio making intentional small things, and 1 Screen Platformer hits its target with more precision than many games three times its price hit theirs. If you want a low-friction entry into speedrunning, a tidy achievement sweep, or just something that respects your time and ends cleanly, this is worth the download. Kai, Scout Team

1 Screen Platformer

1 Screen Platformer

6 mar 2019Return To Adventure Mountain, LLC
GamerScout opina

A precision platformer that fits its entire challenge into a single temple screen, then dares you to run it faster, cleaner, and with a different character every time you finish.

PCMac
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.26

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I have a soft spot for games that know their shape. Not every project needs forty hours and a skill tree - some of the most satisfying things on Steam are the ones that arrive, do exactly what they promised, and leave you refreshed. 1 Screen Platformer is one of those games, and it earns that economy of form through genuine craft rather than laziness. The setup is small by design. Three interstellar bounty hunters - Nadia Stormhammer, the speedrunner-friendly vanilla run; Vez, with her own particular twist on the route; and Subject X95c, who starts in near-total darkness and must clear a fog-of-war from the entire temple - all share the same single-screen layout packed with 32 traps. Lava pits, spikes, and lasers firing on precise timers make up the obstacle vocabulary. The physics are deliberately stripped back: you get a double jump in normal mode, responsive lateral movement, and ladder climbs. There is no wall-jump, no air-steer floatiness. What the game trades in complexity of movement it reinvests entirely in trap choreography and route memorization. Each character reframes the same geography in a way that feels meaningfully different rather than cosmetically reskinned. Hard mode removes your double jump and adds new obstacles to the same layout - not a separate level, but a more brutal reading of the one you already half-know. The developer built the whole thing with speedrunning in mind: instant respawns, a built-in timer, zero randomness, and a published promise to never patch out shortcuts that improve running. An active community posts times to speedrun.com, and leaderboards track your personal bests. 90 achievements are spread across both difficulty tiers, and finishing hard mode retroactively unlocks everything from normal, which is a small but thoughtful quality-of-life call. A full completion run sits around 90 minutes for most players, though the actual ceiling is wherever your personal best stops satisfying you. The honest critique is a short list. The single-screen scope that gives the game its identity also caps its ceiling hard. One outside reviewer noted there is only one environmental overlap point in the layout, which means the route variety between characters comes from objective changes rather than physical restructuring of the map. Players who arrived expecting something meatier found themselves at credits before they felt settled. That reaction is real, and fair - but it misreads what this game is for. It is a palette cleanser, a lunchbreak challenge, a speedrunner's onramp. The developer has said as much, and the game's price, length, and structure are all calibrated to that purpose with unusual honesty. Where I land: this is a one-person studio making intentional small things, and 1 Screen Platformer hits its target with more precision than many games three times its price hit theirs. If you want a low-friction entry into speedrunning, a tidy achievement sweep, or just something that respects your time and ends cleanly, this is worth the download.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Speedrun-FriendlyInstant RespawnZero RNGFog of War ModeCharacter-Specific ObjectivesBuilt-in TimerAchievement SweepPalette CleanserLeaderboard Support

Requisitos del sistema

Mínimos

OS
Windows 7 or Later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
512 MB VRAM
Processor
2 GHz
Sound Card
Yes

Recomendados

OS
Windows 7 or Later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
1 GB VRAM
Processor
3 GHz
Sound Card
Yes

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Información del juego

Desarrolladora
Return To Adventure Mountain, LLC
Distribuidora
Return To Adventure Mountain, LLC
Fecha de lanzamiento
6 mar 2019

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¿En qué plataformas está disponible 1 Screen Platformer?

1 Screen Platformer está disponible en PC, Mac.

¿Cuándo se lanzó 1 Screen Platformer?

1 Screen Platformer se lanzó el 6 de marzo de 2019.

¿Quién desarrolló 1 Screen Platformer?

1 Screen Platformer fue desarrollado por Return To Adventure Mountain, LLC.