Compare Warhammer 40,000: Rogue Trader prices across 50+ stores and find the best deal. Developed by Owlcat Games. Published by Owlcat Games. Released on 12/7/2023. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG, Strategy.

Owlcat's grimdark CRPG drops you into the 40K universe as a Rogue Trader with near-unlimited power and a crew full of ideological landmines. Choices bite back.

Warhammer 40,000: Rogue Trader is a classical, isometric CRPG built on the bones of Owlcat's Pathfinder engine, but transplanted into the gloriously bleak 41st millennium. You play as a Rogue Trader, one of the Imperium's licensed pirates-slash-diplomats-slash-warlords, carving a path through the Koronus Expanse with a warrant of trade that basically says you can do whatever you want as long as the Emperor's light (loosely) justifies it. If you have any fondness for 40K lore, the sheer density of correct-feeling worldbuilding here will make your head spin in the best possible way. Owlcat clearly did their homework with Games Workshop, and it shows in every piece of flavor text, every faction interaction, and every moment your Space Marine companion looks disgusted at your xenos diplomacy. The character system is the main event. You pick an origin and a class at the start, then layer in archetypes as you level, creating builds that can range from a psy-powered psyker who melts heretics at range to a knife-wielding operative who crits everything into paste before it gets a turn. The build variety holds up well into the late game, and the turn-based combat rewards positioning and synergy between your party members. A Navigator, an Adepta Sororitas warrior, a tech-priest with mechadendrites, a sanctioned psyker, your choices for the away team genuinely change how fights feel. That said, the difficulty curve is uneven. Some encounters spike hard with little warning, and the early hours can feel punishing before your build clicks into place. The narrative is where Rogue Trader earns its keep. The main quest has real weight, the companion storylines are legitimately interesting, and the ideological friction between characters (a zealous Sister of Battle and a pragmatic xenos-tolerant trader, for instance) creates the kind of party tension that makes you actually care about dialogue choices. The dogma and iconoclast alignment system means your decisions accumulate into a coherent worldview with mechanical consequences, not just cosmetic flavor. It is not quite Disco Elysium in terms of prose sophistication, but it takes its writing seriously, and several late-game moments land harder than you would expect from a licensed IP game. The weaknesses are real, though. There are filler quests that exist purely to pad runtime, the inventory management is a genuine chore, and the game shipped in a rough state that took several patches to address. By late 2024 it is substantially more stable, but be aware you are still occasionally going to hit a quirky bug or a pacing dead zone in Act 3. The UI is dense in a way that will feel familiar to Pathfinder veterans and alienating to newcomers. This is not a casual RPG. It expects you to read tooltips, plan builds ahead, and tolerate a learning curve that is more cliff than slope. For 40K fans who also love CRPGs, this is close to the game the community has wanted for decades. For CRPG players who have never touched the tabletop, the lore has enough in-world explanation to keep you oriented, but you will get more out of it if you already know why everyone is so upset about chaos corruption. For both audiences, the co-op mode adds a genuinely fun way to experience it with a friend who will inevitably disagree with every choice you make. Monika, Scout Team

Warhammer 40,000: Rogue Trader
ActionAdventureIndieRPGStrategy

Warhammer 40,000: Rogue Trader

Dec 7, 2023Owlcat Games
GamerScout Says

Owlcat's grimdark CRPG drops you into the 40K universe as a Rogue Trader with near-unlimited power and a crew full of ideological landmines. Choices bite back.

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About Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader is a classical, isometric CRPG built on the bones of Owlcat's Pathfinder engine, but transplanted into the gloriously bleak 41st millennium. You play as a Rogue Trader, one of the Imperium's licensed pirates-slash-diplomats-slash-warlords, carving a path through the Koronus Expanse with a warrant of trade that basically says you can do whatever you want as long as the Emperor's light (loosely) justifies it. If you have any fondness for 40K lore, the sheer density of correct-feeling worldbuilding here will make your head spin in the best possible way. Owlcat clearly did their homework with Games Workshop, and it shows in every piece of flavor text, every faction interaction, and every moment your Space Marine companion looks disgusted at your xenos diplomacy. The character system is the main event. You pick an origin and a class at the start, then layer in archetypes as you level, creating builds that can range from a psy-powered psyker who melts heretics at range to a knife-wielding operative who crits everything into paste before it gets a turn. The build variety holds up well into the late game, and the turn-based combat rewards positioning and synergy between your party members. A Navigator, an Adepta Sororitas warrior, a tech-priest with mechadendrites, a sanctioned psyker, your choices for the away team genuinely change how fights feel. That said, the difficulty curve is uneven. Some encounters spike hard with little warning, and the early hours can feel punishing before your build clicks into place. The narrative is where Rogue Trader earns its keep. The main quest has real weight, the companion storylines are legitimately interesting, and the ideological friction between characters (a zealous Sister of Battle and a pragmatic xenos-tolerant trader, for instance) creates the kind of party tension that makes you actually care about dialogue choices. The dogma and iconoclast alignment system means your decisions accumulate into a coherent worldview with mechanical consequences, not just cosmetic flavor. It is not quite Disco Elysium in terms of prose sophistication, but it takes its writing seriously, and several late-game moments land harder than you would expect from a licensed IP game. The weaknesses are real, though. There are filler quests that exist purely to pad runtime, the inventory management is a genuine chore, and the game shipped in a rough state that took several patches to address. By late 2024 it is substantially more stable, but be aware you are still occasionally going to hit a quirky bug or a pacing dead zone in Act 3. The UI is dense in a way that will feel familiar to Pathfinder veterans and alienating to newcomers. This is not a casual RPG. It expects you to read tooltips, plan builds ahead, and tolerate a learning curve that is more cliff than slope. For 40K fans who also love CRPGs, this is close to the game the community has wanted for decades. For CRPG players who have never touched the tabletop, the lore has enough in-world explanation to keep you oriented, but you will get more out of it if you already know why everyone is so upset about chaos corruption. For both audiences, the co-op mode adds a genuinely fun way to experience it with a friend who will inevitably disagree with every choice you make. Monika, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementstrading-cardsworkshopcloud-savesTurn-Based CombatGrimdarkParty ManagementAlignment SystemBuild CraftingLicensed UniverseCompanion StorylinesIsometric RPG

System Requirements

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Reviews & Ratings

Steam
8%(43,685)

Game Info

Developer
Owlcat Games
Publisher
Owlcat Games
Release Date
Dec 7, 2023

Game Modes

Online Co-op

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