Compare Ultros Deluxe Edition prices across 50+ stores and find the best deal. Developed by Hadoque. Published by Kepler Interactive. Released on 2/13/2024. Available on PC. Genres: Adventure, Indie. Metacritic score: 81/100.

A psychedelic metroidvania where you loop through a cosmic prison, untangle its secrets, and decide whether to break the cycle or feed it.

Ultros is the kind of game that arrives quietly and leaves a mark you keep thinking about for days afterward. Developed by Hadoque, it drops you into The Sarcophagus, a vast organic structure described in-game as a cosmic uterus housing an ancient demonic entity. That premise sounds maximalist, maybe even off-putting, and honestly it should. This is a metroidvania that commits fully to its weirdness, and that commitment is either going to pull you in deep or leave you cold within the first hour. The loop mechanic is the spine of the whole experience. You die, or the cycle resets, and you wake up again at the beginning, but what you carry forward is not gear or weapons in any traditional sense. It is knowledge, shortcuts, and crucially, the state of a living ecosystem you have been tending through a gardening system that feels genuinely unlike anything I have seen in this genre. You plant seeds, cultivate growth, and the world you return to reflects choices made in a prior life. It is slow, intentional, and the pacing in the opening hours asks a lot of patience from you. I will defend that slow burn, because the payoff when the systems start singing together is real. Combat sits somewhere between methodical and frantic. You collect a range of melee weapons, each with its own feel, and build short skill chains by reading enemy tells rather than button-mashing. There are no classes in a strict sense, but unlocking different techniques through combat and exploration gives you enough build flexibility to feel like the choices matter. The game never becomes a power fantasy, which some players will find frustrating. Enemies respawn on every loop, meaning every run through a familiar corridor still has teeth. The mixed Steam review score reflects a real split, people who bounce off the repetition and the deliberately obscure narrative, versus people who find exactly the mood and texture they were looking for. And the texture is extraordinary. Estrid Amer's art direction is visually singular, all saturated alien flora and hand-crafted grotesquerie. The color work alone justifies a screenshot every few minutes. The soundtrack leans into something ambient and faintly ritualistic, the kind of score that makes you feel like the background music knows something you do not yet. For a game about cycles and ancient things, the sound design is doing a lot of quiet, essential work. If you are the kind of player who turns the volume up and appreciates a score that earns its atmosphere rather than just filling silence, Ultros rewards that attention. Where it stumbles is mostly in communication. The narrative is deliberately cryptic to the point where some players will check out before the story earns its opacity. The gardening system, which is central to progression, could use an extra layer of in-game clarity on what you are actually accomplishing between loops. And at roughly twelve to fifteen hours, it walks right up to the edge of overstaying its welcome without quite crossing it, but only if you are already bought in. If you are not, the middle stretch can drag. Ultros is a game for people who read the lore entries, who sit with an ambient track before they skip it, who find meaning in returning to a place and noticing it has changed. It is handcrafted in a way that shows on every screen, and its flaws are the flaws of an ambitious small team aiming at something genuinely strange rather than something safe. That counts for a lot. Kai, Scout Team

Ultros Deluxe Edition
AdventureIndie

Ultros Deluxe Edition

Feb 13, 2024HadoqueKepler Interactive
GamerScout Says

A psychedelic metroidvania where you loop through a cosmic prison, untangle its secrets, and decide whether to break the cycle or feed it.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Ultros Deluxe Edition

Ultros is the kind of game that arrives quietly and leaves a mark you keep thinking about for days afterward. Developed by Hadoque, it drops you into The Sarcophagus, a vast organic structure described in-game as a cosmic uterus housing an ancient demonic entity. That premise sounds maximalist, maybe even off-putting, and honestly it should. This is a metroidvania that commits fully to its weirdness, and that commitment is either going to pull you in deep or leave you cold within the first hour. The loop mechanic is the spine of the whole experience. You die, or the cycle resets, and you wake up again at the beginning, but what you carry forward is not gear or weapons in any traditional sense. It is knowledge, shortcuts, and crucially, the state of a living ecosystem you have been tending through a gardening system that feels genuinely unlike anything I have seen in this genre. You plant seeds, cultivate growth, and the world you return to reflects choices made in a prior life. It is slow, intentional, and the pacing in the opening hours asks a lot of patience from you. I will defend that slow burn, because the payoff when the systems start singing together is real. Combat sits somewhere between methodical and frantic. You collect a range of melee weapons, each with its own feel, and build short skill chains by reading enemy tells rather than button-mashing. There are no classes in a strict sense, but unlocking different techniques through combat and exploration gives you enough build flexibility to feel like the choices matter. The game never becomes a power fantasy, which some players will find frustrating. Enemies respawn on every loop, meaning every run through a familiar corridor still has teeth. The mixed Steam review score reflects a real split, people who bounce off the repetition and the deliberately obscure narrative, versus people who find exactly the mood and texture they were looking for. And the texture is extraordinary. Estrid Amer's art direction is visually singular, all saturated alien flora and hand-crafted grotesquerie. The color work alone justifies a screenshot every few minutes. The soundtrack leans into something ambient and faintly ritualistic, the kind of score that makes you feel like the background music knows something you do not yet. For a game about cycles and ancient things, the sound design is doing a lot of quiet, essential work. If you are the kind of player who turns the volume up and appreciates a score that earns its atmosphere rather than just filling silence, Ultros rewards that attention. Where it stumbles is mostly in communication. The narrative is deliberately cryptic to the point where some players will check out before the story earns its opacity. The gardening system, which is central to progression, could use an extra layer of in-game clarity on what you are actually accomplishing between loops. And at roughly twelve to fifteen hours, it walks right up to the edge of overstaying its welcome without quite crossing it, but only if you are already bought in. If you are not, the middle stretch can drag. Ultros is a game for people who read the lore entries, who sit with an ambient track before they skip it, who find meaning in returning to a place and noticing it has changed. It is handcrafted in a way that shows on every screen, and its flaws are the flaws of an ambitious small team aiming at something genuinely strange rather than something safe. That counts for a lot. Kai, Scout Team

Tags

steamMetroidvaniaLoop MechanicGardening SystemPsychedelicAtmospheric SoundtrackMelee CombatNarrative-DrivenEcosystem Building

System Requirements

System requirements for Ultros Deluxe Edition aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
81
Steam
78%(1,173)

Game Info

Developer
Hadoque
Publisher
Kepler Interactive
Release Date
Feb 13, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Hadoque